don't call Msg::Fatal unless it's really fatal
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- Mesh/BDS.cpp 4 additions, 4 deletionsMesh/BDS.cpp
- Mesh/BDS.h 6 additions, 6 deletionsMesh/BDS.h
- Mesh/delaunay3d.cpp 1 addition, 1 deletionMesh/delaunay3d.cpp
- Mesh/meshGFace.cpp 1 addition, 2 deletionsMesh/meshGFace.cpp
- Mesh/meshGRegionLocalMeshMod.cpp 2 additions, 1 deletionMesh/meshGRegionLocalMeshMod.cpp
- Mesh/qualityMeasuresJacobian.cpp 7 additions, 4 deletionsMesh/qualityMeasuresJacobian.cpp
- Numeric/bezierBasis.cpp 2 additions, 2 deletionsNumeric/bezierBasis.cpp
- Numeric/fullMatrix.cpp 16 additions, 5 deletionsNumeric/fullMatrix.cpp
- Numeric/pointsGenerators.cpp 2 additions, 1 deletionNumeric/pointsGenerators.cpp
- Plugin/AnalyseCurvedMesh.cpp 2 additions, 1 deletionPlugin/AnalyseCurvedMesh.cpp
- Plugin/Distance.cpp 3 additions, 3 deletionsPlugin/Distance.cpp
- Solver/eigenSolver.cpp 4 additions, 2 deletionsSolver/eigenSolver.cpp
- Solver/linearSystemPETSc.hpp 4 additions, 1 deletionSolver/linearSystemPETSc.hpp
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