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Commit a9e526ef authored by Christophe Geuzaine's avatar Christophe Geuzaine
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link to wiki for detailed compilation instructions

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...@@ -5060,6 +5060,12 @@ enable optional modules or features. Here is the list of CMake options: ...@@ -5060,6 +5060,12 @@ enable optional modules or features. Here is the list of CMake options:
@end ftable @end ftable
The wiki
(@uref{https://gitlab.onelab.info/gmsh/gmsh/wikis/Gmsh-compilation})
contains more detailed instructions on how to compile Gmsh, including
the compilation of common dependencies.
@c ========================================================================= @c =========================================================================
@c Gmsh API @c Gmsh API
@c ========================================================================= @c =========================================================================
...@@ -5129,7 +5135,7 @@ Yacc (actually, Flex and Bison), and the GUI relies on OpenGL for the 3D ...@@ -5129,7 +5135,7 @@ Yacc (actually, Flex and Bison), and the GUI relies on OpenGL for the 3D
graphics and FLTK (@uref{http://www.fltk.org}) for the widget graphics and FLTK (@uref{http://www.fltk.org}) for the widget
set. Gmsh's build system is based on CMake set. Gmsh's build system is based on CMake
(@uref{http://www.cmake.org}). Practical notes on how to compile Gmsh's (@uref{http://www.cmake.org}). Practical notes on how to compile Gmsh's
source code is provided in @ref{Compiling the source code} (see also source code are provided in @ref{Compiling the source code} (see also
@ref{Frequently asked questions}). @ref{Frequently asked questions}).
This section is for developers who would like to contribute directly to This section is for developers who would like to contribute directly to
......
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