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Commit 93677b55 authored by Christophe Geuzaine's avatar Christophe Geuzaine
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removed Rbf code

parent a1c0a020
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......@@ -10,16 +10,13 @@ set(SRC
GEntity.cpp STensor3.cpp
GVertex.cpp GEdge.cpp GFace.cpp GRegion.cpp
GEdgeLoop.cpp
GRbf.cpp
gmshVertex.cpp gmshEdge.cpp gmshFace.cpp gmshRegion.cpp
gmshSurface.cpp
OCCVertex.cpp OCCEdge.cpp OCCFace.cpp OCCRegion.cpp
GenericVertex.cpp GenericEdge.cpp GenericFace.cpp GenericRegion.cpp
discreteEdge.cpp discreteFace.cpp discreteDiskFace.cpp discreteRegion.cpp
fourierEdge.cpp fourierFace.cpp fourierProjectionFace.cpp
ACISVertex.cpp
ACISEdge.cpp
ACISFace.cpp
ACISVertex.cpp ACISEdge.cpp ACISFace.cpp
GModel.cpp
GModelCreateTopologyFromMesh.cpp
GModelVertexArrays.cpp
......
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// Gmsh - Copyright (C) 1997-2017 C. Geuzaine, J.-F. Remacle
//
// See the LICENSE.txt file for license information. Please report all
// bugs and problems to the public mailing list <gmsh@onelab.info>.
//
// Contributed by FIXME
#ifndef _RBF_H_
#define _RBF_H_
#include <math.h>
#include <vector>
#include "fullMatrix.h"
#include "SPoint3.h"
#include "SVector3.h"
#include "MVertex.h"
#include "Context.h"
template <class t> class linearSystem;
#if defined(HAVE_ANN)
class ANNkd_tree;
#endif
class Sphere{
public:
int index;
SPoint3 center;
double radius;
};
class GRbf {
std::map<MVertex*, int> _mapV;
std::map<MVertex*, int> _mapAllV;
std::map<int, std::vector<int> > nodesInSphere;
fullMatrix<double> matA, matAInv;
fullMatrix<double> matA_nn, matAInv_nn;
int nbNodes; //initial nodes
bool isLocal;
int _inUV;
double delta; //offset level set
double deltaUV; //offset level set
double radius;
double sBox;
SVector3 lastDXDU, lastDXDV;
double lastX, lastY, lastZ, lastU, lastV;
int radialFunctionIndex; // Index for the radial function used (0 - GA,1 - MQ, ... )
std::set<MVertex *> myNodes; //Used mesh vertices for light rbf
fullMatrix<double> centers; // Data centers (without duplicates)
fullMatrix<double> allCenters; // Data centers
fullMatrix<double> normals; // Data normals(without Duplicates)
fullMatrix<double> surfInterp;//level set
fullMatrix<double> extendedX;//X values extend in and out
fullMatrix<double> UV;//solution harmonic map laplu=0 and laplV=0
#if defined (HAVE_ANN)
ANNkd_tree *XYZkdtree;
ANNkd_tree *UVkdtree;
#endif
public:
GRbf (double sizeBox, int variableEps, int rbfFun,
std::map<MVertex*, SVector3> normals,
std::set<MVertex *> allNodes, std::vector<MVertex*> bcNodes, bool isLocal = false);
~GRbf();
//build octree
void buildOctree(double radius);
void buildXYZkdtree();
// Sets up the surface generation problem as suggested by Beatson et
// al. Introduction of 2 extra points per node. The function values
// at the nodes on the surface are set to 0 while the function
// values inside are set to -1 and outside to 1.
void setup_level_set(const fullMatrix<double> &cntrs,
const fullMatrix<double> &normals,
fullMatrix<double> &level_set_nodes,
fullMatrix<double> &level_set_funvals);
// Evaluates the (p)th derivative of the radial function w.r.t. r^2 (not w.r.t. r)
// This is to avoid the introduction of removable singularities at r=0.
double evalRadialFnDer (int p, double dx, double dy, double dz, double ep);
// Generates the RBF collocation matrix for data in d-dimensions, associated with the
//(p)th derivative of the radial function w.r.t. the (q)th variable
fullMatrix<double> generateRbfMat(int p,
const fullMatrix<double> &nodes1,
const fullMatrix<double> &nodes2);
// Computes the interpolation(p==0) or the derivative (p!=0)
// operator(mxn) (n:number of centers, m: number of evaluation
// nodes)
void RbfOp(int p, // (p)th derivatives
const fullMatrix<double> &cntrs,
const fullMatrix<double> &nodes,
fullMatrix<double> &D);
// Computes the interpolant(p==0) or the derivative (p!=0) of the
// function values entered and evaluates it at the new nodes
void evalRbfDer(int p, // (p)th derivatives
const fullMatrix<double> &cntrs,
const fullMatrix<double> &nodes,
const fullMatrix<double> &fValues,
fullMatrix<double> &fApprox);
// Finds surface differentiation matrix using the LOCAL projection method
void RbfLapSurface_local_projection(const fullMatrix<double> &cntrs,
const fullMatrix<double> &normals,
fullMatrix<double> &Oper);
// Finds global surface differentiation matrix using the projection method
void RbfLapSurface_global_projection2(const fullMatrix<double> &cntrs,
const fullMatrix<double> &normals,
fullMatrix<double> &Oper);
// Finds global surface differentiation matrix using the projection method
void RbfLapSurface_global_projection(const fullMatrix<double> &cntrs,
const fullMatrix<double> &normals,
fullMatrix<double> &Oper);
// Finds surface differentiation matrix (method CPML LOCAL)
void RbfLapSurface_local_CPM(bool isLow,
const fullMatrix<double> &cntrs,
const fullMatrix<double> &normals,
fullMatrix<double> &Oper);
void RbfLapSurface_local_CPM_sparse(std::vector<MVertex*> &bndVertices, bool isLow,
const fullMatrix<double> &cntrs,
const fullMatrix<double> &normals,
linearSystem<double> &sys);
// Finds global surface differentiation matrix (method CPML)
void RbfLapSurface_global_CPM_low(const fullMatrix<double> &cntrs,
const fullMatrix<double> &normals,
fullMatrix<double> &D);
// Finds global surface differentiation matrix (method CPMH)
void RbfLapSurface_global_CPM_high(const fullMatrix<double> &cntrs,
const fullMatrix<double> &normals,
fullMatrix<double> &D);
// Second method that Finds global surface differentiation matrix (method CPMH)
void RbfLapSurface_global_CPM_high_2(const fullMatrix<double> &cntrs,
const fullMatrix<double> &normals,
fullMatrix<double> &D);
// Calculates the curvature of a surface at centers
void curvatureRBF(const fullMatrix<double> &cntrs,
fullMatrix<double> &curvature);
void computeCurvature(const fullMatrix<double> &cntrs,
std::map<MVertex*, double>&rbf_curv);
void computeLocalCurvature(const fullMatrix<double> &cntrs,
std::map<MVertex*, double>&rbf_curv);
//Finds the U,V,S (in the 0-level set) that are the 'num_neighbours'
//closest to u_eval and v_eval. Thus in total, we're working with
//'3*num_neighbours' nodes Say that the vector 'index' gives us the
//indices of the closest points
bool UVStoXYZ(const double u_eval, const double v_eval,
double &XX, double &YY, double &ZZ,
SVector3 &dXdu, SVector3& dxdv, int num_neighbours=100);
void solveHarmonicMap(fullMatrix<double> Oper, std::vector<MVertex*> ordered,
std::vector<double> coords, std::map<MVertex*, SPoint3> &rbf_param);
void solveHarmonicMap_sparse(linearSystem<double> &sys, int numNodes,
const std::vector<MVertex*> &ordered,
const std::vector<double> &coords,
std::map<MVertex*, SPoint3> &rbf_param);
inline const fullMatrix<double> getUV() {return UV;};
inline const fullMatrix<double> getXYZ() {return centers;};
inline const fullMatrix<double> getN() {return normals;};
};
#endif
......@@ -436,7 +436,6 @@ fullMatrix<double> gLevelsetPoints::generateRbfMat(int p, int index,
}
}
return rbfMat;
}
void gLevelsetPoints::RbfOp(int p, int index,
......
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