Got rid of dof_range, kept track of model/world offsets directly in entity.
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- include/entity.h 21 additions, 8 deletionsinclude/entity.h
- include/gmsh_io.h 30 additions, 44 deletionsinclude/gmsh_io.h
- src/entity.cpp 65 additions, 29 deletionssrc/entity.cpp
- src/gmsh_io.cpp 52 additions, 38 deletionssrc/gmsh_io.cpp
- src/maxwell_common.cpp 9 additions, 9 deletionssrc/maxwell_common.cpp
- src/maxwell_cpu.cpp 24 additions, 30 deletionssrc/maxwell_cpu.cpp
- src/maxwell_solver.cpp 2 additions, 2 deletionssrc/maxwell_solver.cpp
- tests/test_differentiation.cpp 1 addition, 1 deletiontests/test_differentiation.cpp
- tests/test_differentiation_gpu.cpp 1 addition, 1 deletiontests/test_differentiation_gpu.cpp
- tests/test_lifting.cpp 1 addition, 1 deletiontests/test_lifting.cpp
- tests/test_lifting_gpu.cpp 1 addition, 1 deletiontests/test_lifting_gpu.cpp
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