This is Gmsh, an automatic three-dimensional finite element mesh generator with built-in pre- and post-processing facilities. Gmsh is distributed under the terms of the GNU General Public License, Version 2 or later, with an exception to allow for easier linking with external libraries. See doc/LICENSE.txt and doc/CREDITS.txt for more information. See the doc/ and tutorial/ directories for documentation. The reference manual is located in doc/texinfo/. See the demos/ directory and the web site http://geuz.org/gmsh for additional examples. Building Gmsh from its source code requires a C++ compiler and CMake (http://cmake.org). Building the graphical user interface requires FLTK 1.1.7 or above (http://fltk.org), configured with OpenGL support. Building the 64 bit graphical version on MacOS X requires FLTK 1.3. Build Gmsh using CMake's graphical user interface ------------------------------------------------- * Launch CMake and fill-in the two top input fields (telling where the Gmsh source directory is located and where you want the Gmsh binary to be created). * Click on "Add entry" and define the variable CMAKE_PREFIX_PATH, of type "PATH", pointing to the location(s) of any external package(s) (FLTK, BLAS/LAPACK, etc.) installed in non-standard directories. (If you are using our pre-compiled "gmsh dependencies" package (http://geuz.org/gmsh/bin/Windows/gmsh-dep-msvc2008-release.zip) with Visual Studio on Windows simply point CMAKE_PREFIX_PATH to the "gmsh-dep" directory.) * Click on "Configure" and choose your compiler (e.g. Visual Studio). * Optionally change some configuration options (re-run "Configure" every time you change some options). * Once you are happy with all the configuration options, click on "Generate". * Go to the build directory and build Gmsh using your chosen compiler. (With Visual Studio double-click on "gmsh.sln". If you are using our pre-compiled "gmsh dependencies" package you must use the "Release" or "RelWithDebInfo" build type.) Build Gmsh from the command line -------------------------------- * Create a build directory, for example as a subdirectory of Gmsh's source directory: mkdir build * Run cmake from within the build directory, pointing to Gmsh's source directory: cd build cmake .. * To build and install Gmsh then simply type make make install * To change build options you can use "ccmake" instead of "cmake", e.g.: ccmake .. or you can specify options directly on the command line. For example, you can use cmake -DCMAKE_PREFIX_PATH=/opt/local .. to specify the location of external packages installed in non-standard directories. You can use cmake -DCMAKE_INSTALL_PREFIX=/opt to change the installation directory. Or you can use cmake -DENABLE_FLTK=0 .. to build a version of Gmsh without the FLTK graphical interface. * You can keep multiple builds with different build options at the same time. For example, you could configure a debug graphical build in a "bin" subdirectory with cd bin cmake -DCMAKE_BUILD_TYPE=Debug .. make make install and static and dynamic non-graphical release libraries in a "lib" subdirectory with cd lib cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_FLTK=0 -DENABLE_OCC=0 .. make lib make shared make install/fast * To see a detailed compilation log use make VERBOSE=1
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Christophe Geuzaine
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