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  • HighOrderBLCurving
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  • gmsh_3_0_4
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Created with Raphaël 2.2.09Dec87432130Nov2726252423212019181716151312111098765432131Oct28262523222120191817151413121098765432130Sep292827252423222120191817151413121110987632131Aug30292827262524232221201918171514131211107330Jul242317169876532130Jun292827262522201918171615141311108Lua input files for gmshlualua interface can handle explicit time stepping all the way longfaster cutting + fix compileimproved DG interface with LUAdgMainSam1D- setting pointers as arguments to limit copyingDon't include linearSystemGmm.h when HAVE_GMM is undefined.Tagged PN triangles better than PN triangles for cubic reconstruction with harmonic mapsfix compilefix compileAdded some lua bondingsenable kbipack in nightliesdg : inviscid non conservative linear shallow water equationdg : first step towards 1d in addition of 2d and 3ddg : add functionDerivatordg : support multiple fields equations, implement wave equation and workwarning fix signed msvcdeclare meshPartitionOptions as a structPartitionZeroGenus return true ??replaced fmax by std::max for visualsetMax/setMin should not return a value use std::numeric_limit instead INT_MIN INT_MAXfix compile + ppAdd createGModel ppnamechangefix compile without mpisolver : add extensive comments in function.hdg : uneeded evaluation of the residualRemoves Get Vertex Array from the menu, and broadcasts options to be parsed to all mpi nodes.oupssremove all fullMatrix allocation inside element's loops (even proxy)dg : compute dgPsiLeftDx and Solution gradient on faces qpsome work done on function spaces / better map search
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