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  1. Jan 01, 2013
  2. Jan 21, 2012
  3. Mar 26, 2011
  4. Feb 12, 2011
  5. Feb 10, 2010
  6. Aug 14, 2009
    • Christophe Geuzaine's avatar
      - replaced old Makefiles/configure system with CMake · 4d6f33e4
      Christophe Geuzaine authored
      - moved GUI to FlGui + added experimental QGui to test Qt
      
      - fixed most MSVC and gcc compiler warnings
      
      - converted some remaining tabs to whitespace (that's why the patch is
        so large; please try to remember to indent with 2 spaces and not
        tabs when you commit stuff to CVS)
      
      - merged modified patch from Konstantinos Poulios to allow saving
        physical/partition as element tags in mesh formats that don't
        support them natively
      4d6f33e4
  7. Dec 29, 2008
    • Christophe Geuzaine's avatar
      - (c) update · 0b598844
      Christophe Geuzaine authored
      - fix bb computation to avoid model jumping around when adding points in z=0 plane
      - pass interpol matrices as ref
      0b598844
  8. Jul 11, 2008
  9. Feb 17, 2008
  10. Jan 20, 2008
  11. Mar 05, 2007
    • Christophe Geuzaine's avatar
      · 23967195
      Christophe Geuzaine authored
      - boundary layer can now be generated by using a post-pro view for the
        normal field
      
      - added more operations on lists in parser (FExpr * FExpr_Multi, etc.)
      
      - new "hole carving" code to create extruded grids carved out around
        some surfaces (the resulting cavity can be filled with "grout" using
        the unstructured algos)
      
      - check if bboxes of post-pro views are not == VAL_INF before adding
        them to the model bbox (bug report from Renaud Sizaire)
      
      - fixed crash in LCM_xxx tensor drawing code when no tensor points are
        available. (This piece of code should be cleaned up further--no time
        for that now.)
      
      - generalize Levelset plugins so that they work on point data sets
      23967195
  12. Feb 26, 2007
    • Christophe Geuzaine's avatar
      · 8381c872
      Christophe Geuzaine authored
      new boundary layer mesh generator
      
      refactored smooth value/smooth normal code into single SmoothData.* file
      8381c872
  13. Nov 27, 2006
  14. Aug 16, 2006
  15. Jan 14, 2006
    • Christophe Geuzaine's avatar
      · ea74b2bb
      Christophe Geuzaine authored
      rewrote the smooth normal routines:
      
      - the averaging is now done by clusters, which is much better for
        geometries that have sharp edges  (it's a little slower, but the
        visual results are much better)
      - there is now only a single smooth normal container in the mesh
        (instead of one per surface)
      ea74b2bb
  16. Jan 06, 2006
    • Christophe Geuzaine's avatar
      airport work: · 1930bbe2
      Christophe Geuzaine authored
      - new button under the graphic window to temporarily disable mouse
        selection (speeds-up redrawing of very large models + permits to
        rotate/zoom-in a model in selection mode even when the whole screen
        is full of selectable entities--e.g. a surface mesh)
      
      - new "lasso" selection mode (to select entities using the same kind
        of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in
        selection mode; the shortcuts are the same as for the lasso zoom)
      
      - it is now possible to unselect entities using the middle mouse button
        (only for the creation of physicals at the moment; not sure if it's
        useful in the other cases)
      
      - new button in visibility browser to invert the current selection
        (very useful e.g. when multiple physical entities are associated
        with a given elementary entity, in order to "peel" away the model
        when adding new physicals; cf. philou)
      
      - changed meaning of Escape shortcut (cancel lasso or toggle mouse
        selection) + restore standard fltk Escape handling for all dialog
        windows
      
      - updated copyright string
      
      - new mesh label mode (coordinates); all label types are now also
        available for mesh vertices
      
      - added option in 'Print Option' dialog to disable printing of help
        strings
      
      - added a comment string with the date when creating a new file
      
      - new snapping grid for adding points in the GUI
      1930bbe2
  17. Jan 01, 2005
  18. Sep 14, 2004
  19. Jul 16, 2004
    • Christophe Geuzaine's avatar
      · 01d43db8
      Christophe Geuzaine authored
      - moved the smooth normals stuff into a separate file
      - added smooth normal support for surface meshes (very nice!)
      01d43db8
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