- Jan 01, 2013
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Christophe Geuzaine authored
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- Jan 21, 2012
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Christophe Geuzaine authored
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- Mar 26, 2011
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Christophe Geuzaine authored
- fixed MED node ordering - polished 64 bit Cocoa Mac OS X FLTK version - updated copyright
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- Feb 12, 2011
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Christophe Geuzaine authored
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- Feb 10, 2010
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Christophe Geuzaine authored
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- Aug 14, 2009
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Christophe Geuzaine authored
- moved GUI to FlGui + added experimental QGui to test Qt - fixed most MSVC and gcc compiler warnings - converted some remaining tabs to whitespace (that's why the patch is so large; please try to remember to indent with 2 spaces and not tabs when you commit stuff to CVS) - merged modified patch from Konstantinos Poulios to allow saving physical/partition as element tags in mesh formats that don't support them natively
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- Dec 29, 2008
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Christophe Geuzaine authored
- fix bb computation to avoid model jumping around when adding points in z=0 plane - pass interpol matrices as ref
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- Jul 11, 2008
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Christophe Geuzaine authored
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- Feb 17, 2008
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Christophe Geuzaine authored
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- Jan 20, 2008
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Christophe Geuzaine authored
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- Mar 05, 2007
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Christophe Geuzaine authored
- boundary layer can now be generated by using a post-pro view for the normal field - added more operations on lists in parser (FExpr * FExpr_Multi, etc.) - new "hole carving" code to create extruded grids carved out around some surfaces (the resulting cavity can be filled with "grout" using the unstructured algos) - check if bboxes of post-pro views are not == VAL_INF before adding them to the model bbox (bug report from Renaud Sizaire) - fixed crash in LCM_xxx tensor drawing code when no tensor points are available. (This piece of code should be cleaned up further--no time for that now.) - generalize Levelset plugins so that they work on point data sets
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- Feb 26, 2007
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Christophe Geuzaine authored
new boundary layer mesh generator refactored smooth value/smooth normal code into single SmoothData.* file
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- Nov 27, 2006
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Christophe Geuzaine authored
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- Aug 16, 2006
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Christophe Geuzaine authored
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- Jan 14, 2006
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Christophe Geuzaine authored
rewrote the smooth normal routines: - the averaging is now done by clusters, which is much better for geometries that have sharp edges (it's a little slower, but the visual results are much better) - there is now only a single smooth normal container in the mesh (instead of one per surface)
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- Jan 06, 2006
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Christophe Geuzaine authored
- new button under the graphic window to temporarily disable mouse selection (speeds-up redrawing of very large models + permits to rotate/zoom-in a model in selection mode even when the whole screen is full of selectable entities--e.g. a surface mesh) - new "lasso" selection mode (to select entities using the same kind of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in selection mode; the shortcuts are the same as for the lasso zoom) - it is now possible to unselect entities using the middle mouse button (only for the creation of physicals at the moment; not sure if it's useful in the other cases) - new button in visibility browser to invert the current selection (very useful e.g. when multiple physical entities are associated with a given elementary entity, in order to "peel" away the model when adding new physicals; cf. philou) - changed meaning of Escape shortcut (cancel lasso or toggle mouse selection) + restore standard fltk Escape handling for all dialog windows - updated copyright string - new mesh label mode (coordinates); all label types are now also available for mesh vertices - added option in 'Print Option' dialog to disable printing of help strings - added a comment string with the date when creating a new file - new snapping grid for adding points in the GUI
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- Jan 01, 2005
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Christophe Geuzaine authored
copyright update
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- Sep 14, 2004
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Jean-François Remacle authored
A function was bugging gcc 3.3.3
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- Jul 16, 2004
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Christophe Geuzaine authored
- moved the smooth normals stuff into a separate file - added smooth normal support for surface meshes (very nice!)
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