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  1. Sep 10, 2006
    • Christophe Geuzaine's avatar
      · f7fdf37e
      Christophe Geuzaine authored
      make negative physical entities behave like they're supposed to
      f7fdf37e
  2. Aug 16, 2006
  3. Aug 08, 2006
  4. Jan 28, 2006
    • Christophe Geuzaine's avatar
      · 9932966c
      Christophe Geuzaine authored
      removed the STEP parser: it's unusable, it makes the parser bigger,
      and it introduces conflicts in the syntax.
      9932966c
  5. Jan 06, 2006
    • Christophe Geuzaine's avatar
      airport work: · 1930bbe2
      Christophe Geuzaine authored
      - new button under the graphic window to temporarily disable mouse
        selection (speeds-up redrawing of very large models + permits to
        rotate/zoom-in a model in selection mode even when the whole screen
        is full of selectable entities--e.g. a surface mesh)
      
      - new "lasso" selection mode (to select entities using the same kind
        of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in
        selection mode; the shortcuts are the same as for the lasso zoom)
      
      - it is now possible to unselect entities using the middle mouse button
        (only for the creation of physicals at the moment; not sure if it's
        useful in the other cases)
      
      - new button in visibility browser to invert the current selection
        (very useful e.g. when multiple physical entities are associated
        with a given elementary entity, in order to "peel" away the model
        when adding new physicals; cf. philou)
      
      - changed meaning of Escape shortcut (cancel lasso or toggle mouse
        selection) + restore standard fltk Escape handling for all dialog
        windows
      
      - updated copyright string
      
      - new mesh label mode (coordinates); all label types are now also
        available for mesh vertices
      
      - added option in 'Print Option' dialog to disable printing of help
        strings
      
      - added a comment string with the date when creating a new file
      
      - new snapping grid for adding points in the GUI
      1930bbe2
  6. Mar 11, 2005
    • Christophe Geuzaine's avatar
      · efdb7f0a
      Christophe Geuzaine authored
      - the grid options now also apply to 3D views (this way we can
        finally get accurate size info for any data set; and the info
        is updated in real-time for gemeotry transformations & displacement
        maps)
      
      - new option to specify the size of the moving axes
      
      - generalized text align code (we now support the 9 modes that TeX
        does)
      efdb7f0a
  7. Jan 12, 2005
    • Christophe Geuzaine's avatar
      · 92fd839d
      Christophe Geuzaine authored
      new plugins: Gradient, Curl and Divergence
      92fd839d
  8. Jan 08, 2005
    • Christophe Geuzaine's avatar
      · 504b5126
      Christophe Geuzaine authored
      - removed all the crappy STL code and rewrote it using JF's POLY_rep
        class
      
      - generalized POLY_rep so that we can use the polygonal discretization
        as a surface mesh, and mesh in 3D afterwards. I.e., we can now take
        an input triangulation (a single surface in STL format, multiple
        surfaces in STL format, one or more surfaces defined using the new
        "Discrete Surface" commands), and generate a 3D mesh that uses it. We
        could in theory even mix triangulated and "normal" surfaces in the
        same geometry, but nothing is done at the moment to ensure that the
        mesh at the interfaces would match (if it does, it actually works
        very nicely)
      
      - new STL mesh output format to export a surface mesh as a STL file
      
      - added an option to the GEO output routine to save the surface mesh
        as discrete surfaces associated with the geometrical surfaces
      
      - added STL and Text output formats for post-processing views (the
        text output allows for example to exploit plugin-generated data in
        gnuplot)
      
      - generalized Plugin(Evaluate):
      
        * can loop automatically over all the timestep and/or components
      
        * can do operations using data from an external view
      
           - if the 2 views are based on the same grid, the plugin does the
             evaluation very efficiently
      
           - if the 2 views are based on differenet grids, the plugin
             automatically interpolates the external view data onto the
             grid of the current view
      
      - added new Rand() function in MathEval
      
      - default colormap is now # 2 (the Matlab "Jet" colormap)
      504b5126
  9. Jan 01, 2005
  10. Dec 14, 2004
    • Christophe Geuzaine's avatar
      · 14e965b3
      Christophe Geuzaine authored
      - Replaced the general eigenvalue solver with a version from Laurent's
      MatLib code (a bit more stable thanks to floating point checks with
      adjustable tolerance)
      
      - Added a solver for symmetric matrices (again from Laurent. Thanks, dude!)
      
      - Added a small driver for 3x3 matrices, that selects the appropriate
      solver (sym/nonsym) automatically
      14e965b3
  11. Dec 08, 2004
    • Christophe Geuzaine's avatar
      · 2992635a
      Christophe Geuzaine authored
      Don't call EigSort automatically in EigSolve, as it could screw up the
      ordering of complex eigenvectors
      2992635a
    • Christophe Geuzaine's avatar
      · 309bcd05
      Christophe Geuzaine authored
      make the EigSolve interface allow for the solution of eigenvalue problems
      of arbitrary size (instead of limiting to 3x3)
      309bcd05
    • Christophe Geuzaine's avatar
      · 2743b0f3
      Christophe Geuzaine authored
      complete JF's FindCubicRoots routine (complex roots)
      2743b0f3
  12. Nov 25, 2004
  13. Jul 21, 2004
    • Christophe Geuzaine's avatar
      · 8fb2313e
      Christophe Geuzaine authored
      - added Orientation() members for hexas, prisms and pyramids
      
      - use det3x3() instead of ad-hoc code everywhere it makes sense
      8fb2313e
  14. Apr 13, 2004
    • Christophe Geuzaine's avatar
      · a483fb6d
      Christophe Geuzaine authored
      Fixed 3D cylinder/arrow drawing code when dir vector is // to z-axis
      a483fb6d
    • Christophe Geuzaine's avatar
      · e6865e83
      Christophe Geuzaine authored
      acos->myacos
      e6865e83
  15. Feb 07, 2004
  16. Mar 21, 2003
    • Christophe Geuzaine's avatar
      · fb423350
      Christophe Geuzaine authored
      Fix whitespace in copyright headers
      fb423350
  17. Mar 18, 2003
  18. Feb 18, 2003
    • Christophe Geuzaine's avatar
      · 9d6e277b
      Christophe Geuzaine authored
      This is a pretty big commit.
      
      - The Numerical Recipes routines have been moved to their own
      subdirectory: NR/
      
      - These routines are now completely optional. Configure will
      determine if they have to be compiled in (if it's a non-free version
      of Gmsh) or if we should use the GSL routines instead.
      
      - The GSL routines are there. Well, sort of. The SVD stuff works
      great, but the minimization routines still need more work. The whole
      infrastructure is there, though: we can already compile a fully GPL
      compliant version of Gmsh by removing the NR subdirectory (or by
      specifying --enable-gsl to configure).
      
      - I also simplified the options passed to the compiler (OPTIM and
      FLAGS).
      
      That's all for today folks...
      9d6e277b
  19. Jan 23, 2003
  20. May 20, 2002
  21. May 18, 2002
  22. Jan 24, 2002
  23. Aug 11, 2001
  24. Apr 26, 2001
  25. Jan 08, 2001
  26. Nov 26, 2000
  27. Nov 23, 2000
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