- Aug 23, 2006
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Christophe Geuzaine authored
simplify TeX printing
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- Aug 19, 2006
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Christophe Geuzaine authored
Implemented new binary MSH file format (both read and write). A 250Mb mesh file (6 million tetrahedra) is now read or written to disk in less than 10 seconds (on my powerbook's slow hard drive).
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Christophe Geuzaine authored
added binary stl export
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- Aug 12, 2006
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Christophe Geuzaine authored
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- Aug 10, 2006
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Aug 07, 2006
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Aug 06, 2006
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Christophe Geuzaine authored
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- Aug 05, 2006
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Christophe Geuzaine authored
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- Aug 04, 2006
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Christophe Geuzaine authored
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- Jul 24, 2006
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Christophe Geuzaine authored
- SVG export - more work on new geo database
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- Jul 14, 2006
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Christophe Geuzaine authored
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- Jul 12, 2006
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Christophe Geuzaine authored
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- Jun 08, 2006
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Christophe Geuzaine authored
typo
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- May 17, 2006
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
merging offscreen rendering from branch
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- Jan 06, 2006
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Christophe Geuzaine authored
- new button under the graphic window to temporarily disable mouse selection (speeds-up redrawing of very large models + permits to rotate/zoom-in a model in selection mode even when the whole screen is full of selectable entities--e.g. a surface mesh) - new "lasso" selection mode (to select entities using the same kind of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in selection mode; the shortcuts are the same as for the lasso zoom) - it is now possible to unselect entities using the middle mouse button (only for the creation of physicals at the moment; not sure if it's useful in the other cases) - new button in visibility browser to invert the current selection (very useful e.g. when multiple physical entities are associated with a given elementary entity, in order to "peel" away the model when adding new physicals; cf. philou) - changed meaning of Escape shortcut (cancel lasso or toggle mouse selection) + restore standard fltk Escape handling for all dialog windows - updated copyright string - new mesh label mode (coordinates); all label types are now also available for mesh vertices - added option in 'Print Option' dialog to disable printing of help strings - added a comment string with the date when creating a new file - new snapping grid for adding points in the GUI
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- Dec 22, 2005
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Christophe Geuzaine authored
Removed all compile-time depdencies on byte ordering (big- or little- endianness). Replaced them with run-time conversions where necessary (only for packing/unpacking of colors into unsigned ints). Performance hit should be negligeable, but this will allow to compile Universal Binaries on Mac in a single step (instead of having to compile the PPC/big-endian and the i386/little-endian separately, which wouls be a royal pain in the butt).
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- Dec 16, 2005
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Christophe Geuzaine authored
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Christophe Geuzaine authored
avoid repeated error msgs
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Christophe Geuzaine authored
print option dialogs now also show up when saving files "by extension"
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Christophe Geuzaine authored
cleanup+add comments so that students can understand what's going on with the projection stuff. (still need to cleanup the zooming in handle() to use gluUnproject() instead of the ad-hock stuff that only works for an orthographic proj)
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Christophe Geuzaine authored
little hack to draw a gradient in the background. Nice for flashy presentations ;-)
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- Jun 08, 2005
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Christophe Geuzaine authored
replaced ExportLCField with ExportMeshStatistics (lc + gamma, eta, rho + elem num)
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- Mar 09, 2005
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Christophe Geuzaine authored
removed all unnecessary glPushMatrix/glPopMatrix calls
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- Feb 28, 2005
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Christophe Geuzaine authored
Merged patch from Matt Gundry <mjgundry@faa-engineers.com> to support the structured Plot3d mesh format.
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- Jan 08, 2005
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Christophe Geuzaine authored
- removed all the crappy STL code and rewrote it using JF's POLY_rep class - generalized POLY_rep so that we can use the polygonal discretization as a surface mesh, and mesh in 3D afterwards. I.e., we can now take an input triangulation (a single surface in STL format, multiple surfaces in STL format, one or more surfaces defined using the new "Discrete Surface" commands), and generate a 3D mesh that uses it. We could in theory even mix triangulated and "normal" surfaces in the same geometry, but nothing is done at the moment to ensure that the mesh at the interfaces would match (if it does, it actually works very nicely) - new STL mesh output format to export a surface mesh as a STL file - added an option to the GEO output routine to save the surface mesh as discrete surfaces associated with the geometrical surfaces - added STL and Text output formats for post-processing views (the text output allows for example to exploit plugin-generated data in gnuplot) - generalized Plugin(Evaluate): * can loop automatically over all the timestep and/or components * can do operations using data from an external view - if the 2 views are based on the same grid, the plugin does the evaluation very efficiently - if the 2 views are based on differenet grids, the plugin automatically interpolates the external view data onto the grid of the current view - added new Rand() function in MathEval - default colormap is now # 2 (the Matlab "Jet" colormap)
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- Jan 01, 2005
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Christophe Geuzaine authored
copyright update
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- Dec 31, 2004
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Christophe Geuzaine authored
Added 2 options to control polygon offset. Instead of trying to guess when a polygon offset is useful (it's no that simple when we combine geo+mesh+some views), we just apply it conditionally to all surface drawings.
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Christophe Geuzaine authored
generalized ExportLcField to all element types
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- Dec 30, 2004
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Christophe Geuzaine authored
- reworked the keyboard shortcuts with Laurent (our very own Macintosh Usability Guidelines Expert) - new smoothing option for jpeg output - new small GUI dialogs for ps/pdf/jpeg/gif/msh output (makes the 'format' menu in the file dialog much shorter)
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- May 25, 2004
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Christophe Geuzaine authored
- removed the quads from the simplex trees (finally...) **warning** this is a pretty big patch that touches a lot of different files. I tried my best to update all the things that needed to be updated, but I probably forgot some things... Please test! (especially the export routines in obscure formats like SMS, Gref, etc., as well as the extrusion code) - added second order edge vertices for hexas, prisms and pyramids (drawing not done yet) - added sanity check for number of values in post-pro parsed file format - merged all mesh printing/reading routines in Print_Mesh.cpp and Read_Mesh.cpp - cleaned up the statistics code
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- May 12, 2004
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Christophe Geuzaine authored
- only save the options that differ from the default values (unless we explicitly ask to save everything) - tweak the auto doc routines
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- May 09, 2004
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Christophe Geuzaine authored
upgrade gl2ps to 1.2.0
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- May 08, 2004
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Christophe Geuzaine authored
- add GUI for exporting characteristic length fields - error->warning if lc <= 0 - don't enable POLYGON_OFFSET_FILL for 3D isos
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- Apr 08, 2004
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Christophe Geuzaine authored
Use bigger subdivision threshold for fake ps smooth shading
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