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  1. Aug 21, 2006
  2. Aug 20, 2006
  3. Aug 19, 2006
    • Christophe Geuzaine's avatar
      · d6dfdb24
      Christophe Geuzaine authored
      start removal of unused stuff
      d6dfdb24
    • Christophe Geuzaine's avatar
      wording · 54c06665
      Christophe Geuzaine authored
      54c06665
    • Christophe Geuzaine's avatar
      · ba88df5d
      Christophe Geuzaine authored
      only compute mesh quality measures on demand: it's too slow for large meshes
      ba88df5d
    • Christophe Geuzaine's avatar
      · 8a7d5708
      Christophe Geuzaine authored
      Implemented new binary MSH file format (both read and write).
      
      A 250Mb mesh file (6 million tetrahedra) is now read or written to disk in
      less than 10 seconds (on my powerbook's slow hard drive).
      8a7d5708
    • Jean-François Remacle's avatar
      *** empty log message *** · 3322eb33
      Jean-François Remacle authored
      3322eb33
    • Christophe Geuzaine's avatar
      · 98b55c11
      Christophe Geuzaine authored
      added binary stl export
      98b55c11
    • Christophe Geuzaine's avatar
      · 3306d60d
      Christophe Geuzaine authored
      - rewrote selection code to use dynamic arrays, so that we should never
      overflow the selection buffer again (even on huuuuge models)
      - cleanup some leftovers "useing namespace std"
      3306d60d
  4. Aug 18, 2006
    • Christophe Geuzaine's avatar
      · d69631fb
      Christophe Geuzaine authored
      changed default hover+selection mode as follows:
      
      - by default, mouse hover+selection is ON for the geometry, but only
        mouse selection is ON for the mesh
      
      - with Shift+Escape, one can activate "full" selection mode, i.e., also
        allow mouse hover for the mesh
      
      I've disabled the hover over mesh stuff due to slow performance on both
      of the Windows machines I have access to over here.
      
      With these new settings I get interactive performance (about 4 frames
      per second) when visualization a 6 million tetrahedra mesh, with all the
      edges inside visible, lights turned on, etc. This takes about 600Mb of
      RAM.
      d69631fb
    • Christophe Geuzaine's avatar
      · bcd55100
      Christophe Geuzaine authored
      better fix: *only* start from scratch if we actually deleted something
      bcd55100
    • Christophe Geuzaine's avatar
      · 8ae31099
      Christophe Geuzaine authored
      make sure to rest the model before doing a add_in_file in the old geo code
      (since the parsed command could delete an entity!)
      8ae31099
    • Christophe Geuzaine's avatar
      · 4bc187b1
      Christophe Geuzaine authored
      let's add elements after existing ones in regions (instead of copying the
      whole vector, overwriting preexisting data); this way we can easily merge
      multiple meshes (with duplicate nodes)
      4bc187b1
    • Christophe Geuzaine's avatar
      safeguard · b7a9342d
      Christophe Geuzaine authored
      b7a9342d
    • Christophe Geuzaine's avatar
      · 1f476755
      Christophe Geuzaine authored
      enable multiple de-selections at once using the lasso
      1f476755
    • Christophe Geuzaine's avatar
      · c5bb63b6
      Christophe Geuzaine authored
      small simplification + color bug fix
      c5bb63b6
    • Christophe Geuzaine's avatar
      missing fclose · b480bad1
      Christophe Geuzaine authored
      b480bad1
    • Christophe Geuzaine's avatar
      *** empty log message *** · 5c2a1d07
      Christophe Geuzaine authored
      5c2a1d07
    • Christophe Geuzaine's avatar
      · faac0070
      Christophe Geuzaine authored
      - added 'Delete' button in visibility browser so that we can easily remove
        physicals and partitions from a model
      
      - slightly changed the behaviour of "Save all (discard physicals)" in the msh
        format: now we really discard the physicals, and set the physical-region
        tag to 0 in the msh file. This is the most natural thing to do: this
        way when on reads a msh file, we get the correct information back.
      faac0070
  5. Aug 17, 2006
  6. Aug 16, 2006
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