- Apr 05, 2006
-
-
Christophe Geuzaine authored
fix interactive mesh drawing + initial_only aniso
-
Christophe Geuzaine authored
make "initial mesh only" option visible in scripts
-
Christophe Geuzaine authored
draw interactive Delaunay in correct coordinate system
-
- Apr 04, 2006
-
-
Christophe Geuzaine authored
- fix discrete surf (for the 100000th time) - new Status N command in parser to force mesh status - create reverse discrete curves
-
- Mar 29, 2006
-
-
Christophe Geuzaine authored
workaround for Read_Mesh limitation when reading discrete closed curves (missing last vertex due to List_Insert...)
-
- Mar 24, 2006
-
-
Christophe Geuzaine authored
fix crash + cleanup jf's msg
-
- Mar 19, 2006
-
-
Christophe Geuzaine authored
set char length from lines (useful if we want to mesh 2D from boundary repres)
-
- Mar 18, 2006
-
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
cannot init iterator with 0: breaks on gcc 4.1
-
- Mar 17, 2006
-
-
Christophe Geuzaine authored
minimize the number of files that include GmshVersion.h: it's annoying to recompiletoo many files just because the version string changes
-
- Mar 15, 2006
-
-
Christophe Geuzaine authored
new plugin to extract the geometry edges
-
- Mar 09, 2006
-
-
Jean-François Remacle authored
-
- Mar 08, 2006
-
-
Jean-François Remacle authored
-
- Feb 26, 2006
-
-
Christophe Geuzaine authored
moved most OS-dependent functions in OS.cpp
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
- Feb 25, 2006
-
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
- Feb 22, 2006
-
-
Christophe Geuzaine authored
characteristic lenghts, that would lead to HUGE meshes (this is one of the most common causes for erroneous bug reports on the mailing list)
-
- Feb 04, 2006
-
-
Christophe Geuzaine authored
ask confirmation to overwrite a mesh file when clicking on "Save Mesh"
-
- Jan 31, 2006
-
-
Christophe Geuzaine authored
-
- Jan 29, 2006
-
-
Christophe Geuzaine authored
remove obsolete BGM structure
-
Christophe Geuzaine authored
removing dead code
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
better export mesh as post-pro view
-
- Jan 28, 2006
-
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
polish
-
Christophe Geuzaine authored
removed the STEP parser: it's unusable, it makes the parser bigger, and it introduces conflicts in the syntax.
-
Christophe Geuzaine authored
- better fallback when outside the octree - disable bgm when optimizing in netgen
-
Christophe Geuzaine authored
Rewrote the background mesh code to use the new post-pro octree instead of the old brick stuff. It's 100x faster ;-)
-
Christophe Geuzaine authored
make the bgmesh work with quads
-
- Jan 19, 2006
-
-
Christophe Geuzaine authored
fix Progression to actually do what we claim in the doc (missing -1 in the formula: confusion between num_points and num_intervals)
-
- Jan 18, 2006
-
-
Christophe Geuzaine authored
-
- Jan 17, 2006
-
-
Christophe Geuzaine authored
fix bunch of gcc4 warnings
-
- Jan 16, 2006
-
-
Christophe Geuzaine authored
-
- Jan 15, 2006
-
-
Christophe Geuzaine authored
-
- Jan 14, 2006
-
-
Christophe Geuzaine authored
rewrote the smooth normal routines: - the averaging is now done by clusters, which is much better for geometries that have sharp edges (it's a little slower, but the visual results are much better) - there is now only a single smooth normal container in the mesh (instead of one per surface)
-
- Jan 07, 2006
-
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
add missing sanity check in interpolateUBS
-
- Jan 06, 2006
-
-
Christophe Geuzaine authored
- new button under the graphic window to temporarily disable mouse selection (speeds-up redrawing of very large models + permits to rotate/zoom-in a model in selection mode even when the whole screen is full of selectable entities--e.g. a surface mesh) - new "lasso" selection mode (to select entities using the same kind of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in selection mode; the shortcuts are the same as for the lasso zoom) - it is now possible to unselect entities using the middle mouse button (only for the creation of physicals at the moment; not sure if it's useful in the other cases) - new button in visibility browser to invert the current selection (very useful e.g. when multiple physical entities are associated with a given elementary entity, in order to "peel" away the model when adding new physicals; cf. philou) - changed meaning of Escape shortcut (cancel lasso or toggle mouse selection) + restore standard fltk Escape handling for all dialog windows - updated copyright string - new mesh label mode (coordinates); all label types are now also available for mesh vertices - added option in 'Print Option' dialog to disable printing of help strings - added a comment string with the date when creating a new file - new snapping grid for adding points in the GUI
-