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  1. Apr 05, 2006
    • Christophe Geuzaine's avatar
      · f0aa95fe
      Christophe Geuzaine authored
      fix interactive mesh drawing + initial_only aniso
      f0aa95fe
    • Christophe Geuzaine's avatar
      · 593762d4
      Christophe Geuzaine authored
      make "initial mesh only" option visible in scripts
      593762d4
    • Christophe Geuzaine's avatar
      · c275de86
      Christophe Geuzaine authored
      draw interactive Delaunay in correct coordinate system
      c275de86
  2. Apr 04, 2006
    • Christophe Geuzaine's avatar
      · eae1a35e
      Christophe Geuzaine authored
      - fix discrete surf (for the 100000th time)
      - new Status N command in parser to force mesh status
      - create reverse discrete curves
      eae1a35e
  3. Mar 29, 2006
    • Christophe Geuzaine's avatar
      · c70d714a
      Christophe Geuzaine authored
      workaround for Read_Mesh limitation when reading discrete closed
      curves (missing last vertex due to List_Insert...)
      c70d714a
  4. Mar 24, 2006
  5. Mar 19, 2006
    • Christophe Geuzaine's avatar
      · 389bde7f
      Christophe Geuzaine authored
      set char length from lines (useful if we want to mesh 2D from boundary repres)
      389bde7f
  6. Mar 18, 2006
  7. Mar 17, 2006
    • Christophe Geuzaine's avatar
      · 07ba274b
      Christophe Geuzaine authored
      minimize the number of files that include GmshVersion.h: it's annoying to
      recompiletoo many files just because the version string changes
      07ba274b
  8. Mar 15, 2006
    • Christophe Geuzaine's avatar
      · a58f392e
      Christophe Geuzaine authored
      new plugin to extract the geometry edges
      a58f392e
  9. Mar 09, 2006
  10. Mar 08, 2006
  11. Feb 26, 2006
  12. Feb 25, 2006
  13. Feb 22, 2006
  14. Feb 04, 2006
    • Christophe Geuzaine's avatar
      · 88aadbdb
      Christophe Geuzaine authored
      ask confirmation to overwrite a mesh file when clicking on "Save Mesh"
      88aadbdb
  15. Jan 31, 2006
  16. Jan 29, 2006
  17. Jan 28, 2006
    • Christophe Geuzaine's avatar
      info · a09e08f4
      Christophe Geuzaine authored
      a09e08f4
    • Christophe Geuzaine's avatar
      · 46844687
      Christophe Geuzaine authored
      polish
      46844687
    • Christophe Geuzaine's avatar
      · 9932966c
      Christophe Geuzaine authored
      removed the STEP parser: it's unusable, it makes the parser bigger,
      and it introduces conflicts in the syntax.
      9932966c
    • Christophe Geuzaine's avatar
      · f656ebc9
      Christophe Geuzaine authored
      - better fallback when outside the octree
      - disable bgm when optimizing in netgen
      f656ebc9
    • Christophe Geuzaine's avatar
      · f52fb269
      Christophe Geuzaine authored
      Rewrote the background mesh code to use the new post-pro octree instead
      of the old brick stuff. It's 100x faster ;-)
      f52fb269
    • Christophe Geuzaine's avatar
      · 7f2948ac
      Christophe Geuzaine authored
      make the bgmesh work with quads
      7f2948ac
  18. Jan 19, 2006
    • Christophe Geuzaine's avatar
      · e98f9ee6
      Christophe Geuzaine authored
      fix Progression to actually do what we claim in the doc (missing -1 in
      the formula: confusion between num_points and num_intervals)
      e98f9ee6
  19. Jan 18, 2006
  20. Jan 17, 2006
  21. Jan 16, 2006
  22. Jan 15, 2006
  23. Jan 14, 2006
    • Christophe Geuzaine's avatar
      · ea74b2bb
      Christophe Geuzaine authored
      rewrote the smooth normal routines:
      
      - the averaging is now done by clusters, which is much better for
        geometries that have sharp edges  (it's a little slower, but the
        visual results are much better)
      - there is now only a single smooth normal container in the mesh
        (instead of one per surface)
      ea74b2bb
  24. Jan 07, 2006
  25. Jan 06, 2006
    • Christophe Geuzaine's avatar
      airport work: · 1930bbe2
      Christophe Geuzaine authored
      - new button under the graphic window to temporarily disable mouse
        selection (speeds-up redrawing of very large models + permits to
        rotate/zoom-in a model in selection mode even when the whole screen
        is full of selectable entities--e.g. a surface mesh)
      
      - new "lasso" selection mode (to select entities using the same kind
        of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in
        selection mode; the shortcuts are the same as for the lasso zoom)
      
      - it is now possible to unselect entities using the middle mouse button
        (only for the creation of physicals at the moment; not sure if it's
        useful in the other cases)
      
      - new button in visibility browser to invert the current selection
        (very useful e.g. when multiple physical entities are associated
        with a given elementary entity, in order to "peel" away the model
        when adding new physicals; cf. philou)
      
      - changed meaning of Escape shortcut (cancel lasso or toggle mouse
        selection) + restore standard fltk Escape handling for all dialog
        windows
      
      - updated copyright string
      
      - new mesh label mode (coordinates); all label types are now also
        available for mesh vertices
      
      - added option in 'Print Option' dialog to disable printing of help
        strings
      
      - added a comment string with the date when creating a new file
      
      - new snapping grid for adding points in the GUI
      1930bbe2
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