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  1. Mar 26, 2011
  2. Dec 05, 2010
  3. Feb 10, 2010
  4. Jan 07, 2009
  5. Dec 29, 2008
    • Christophe Geuzaine's avatar
      - (c) update · 0b598844
      Christophe Geuzaine authored
      - fix bb computation to avoid model jumping around when adding points in z=0 plane
      - pass interpol matrices as ref
      0b598844
  6. Nov 28, 2008
  7. Nov 21, 2008
  8. Aug 11, 2008
  9. Jul 11, 2008
  10. Mar 11, 2008
    • Christophe Geuzaine's avatar
      · 9139fe13
      Christophe Geuzaine authored
      - new GmshInitialize(argc, argv) and GmshFinalize() for library version,
        now also used throughout
      
      - GModel::mesh(dimension)
      
      We now have a simple API to do basic stuff. We'll interface more as we go (optimize, adapt, etc.).
      
      #include <stdio.h>
      #include <gmsh/Gmsh.h>
      #include <gmsh/GModel.h>
      #include <gmsh/MElement.h>
      
      int main(int argc, char **argv)
      {
        GmshInitialize(argc, argv);
        GModel *m = new GModel();
        m->readGEO("./tutorial/t5.geo");
        m->mesh(3);
        for(GModel::riter it = m->firstRegion(); it != m->lastRegion(); ++it){
          printf("volume %d contains %d elements:\n", (*it)->tag(), (*it)->getNumMeshElements());
          for(unsigned int i = 0; i < (*it)->getNumMeshElements(); i++)
            printf(" %d", (*it)->getMeshElement(i)->getNum());
          printf("\n");
        }
        m->writeMSH("test.msh");
        m->writeUNV("test.unv");
        GmshFinalize();
      }
      9139fe13
  11. Feb 17, 2008
  12. Dec 03, 2007
  13. Nov 28, 2007
  14. Sep 03, 2007
    • Christophe Geuzaine's avatar
      · 856d14f0
      Christophe Geuzaine authored
      lots of improvements to boundary layer generation: we can now constuct
      and mesh models with entities connected to boundary layer points, edges
      and faces
      856d14f0
  15. Nov 27, 2006
  16. Nov 25, 2006
  17. Jan 06, 2006
    • Christophe Geuzaine's avatar
      airport work: · 1930bbe2
      Christophe Geuzaine authored
      - new button under the graphic window to temporarily disable mouse
        selection (speeds-up redrawing of very large models + permits to
        rotate/zoom-in a model in selection mode even when the whole screen
        is full of selectable entities--e.g. a surface mesh)
      
      - new "lasso" selection mode (to select entities using the same kind
        of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in
        selection mode; the shortcuts are the same as for the lasso zoom)
      
      - it is now possible to unselect entities using the middle mouse button
        (only for the creation of physicals at the moment; not sure if it's
        useful in the other cases)
      
      - new button in visibility browser to invert the current selection
        (very useful e.g. when multiple physical entities are associated
        with a given elementary entity, in order to "peel" away the model
        when adding new physicals; cf. philou)
      
      - changed meaning of Escape shortcut (cancel lasso or toggle mouse
        selection) + restore standard fltk Escape handling for all dialog
        windows
      
      - updated copyright string
      
      - new mesh label mode (coordinates); all label types are now also
        available for mesh vertices
      
      - added option in 'Print Option' dialog to disable printing of help
        strings
      
      - added a comment string with the date when creating a new file
      
      - new snapping grid for adding points in the GUI
      1930bbe2
  18. Jan 01, 2005
  19. Feb 07, 2004
  20. Mar 21, 2003
    • Christophe Geuzaine's avatar
      · fb423350
      Christophe Geuzaine authored
      Fix whitespace in copyright headers
      fb423350
  21. Feb 10, 2003
  22. Jan 23, 2003
  23. May 20, 2002
  24. May 18, 2002
  25. Jan 08, 2001
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