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  1. Jun 09, 2011
  2. Mar 28, 2011
  3. Mar 26, 2011
  4. Mar 24, 2011
  5. Feb 18, 2011
  6. Feb 15, 2011
  7. Feb 12, 2011
  8. Jan 29, 2011
  9. Jan 26, 2011
  10. Jan 25, 2011
  11. Jan 23, 2011
  12. Jan 19, 2011
  13. Sep 13, 2010
  14. Aug 25, 2010
  15. Feb 10, 2010
  16. Aug 14, 2009
    • Christophe Geuzaine's avatar
      - replaced old Makefiles/configure system with CMake · 4d6f33e4
      Christophe Geuzaine authored
      - moved GUI to FlGui + added experimental QGui to test Qt
      
      - fixed most MSVC and gcc compiler warnings
      
      - converted some remaining tabs to whitespace (that's why the patch is
        so large; please try to remember to indent with 2 spaces and not
        tabs when you commit stuff to CVS)
      
      - merged modified patch from Konstantinos Poulios to allow saving
        physical/partition as element tags in mesh formats that don't
        support them natively
      4d6f33e4
  17. Mar 19, 2009
  18. Dec 29, 2008
    • Christophe Geuzaine's avatar
      - (c) update · 0b598844
      Christophe Geuzaine authored
      - fix bb computation to avoid model jumping around when adding points in z=0 plane
      - pass interpol matrices as ref
      0b598844
  19. Nov 14, 2008
  20. Jul 18, 2008
  21. Jul 11, 2008
  22. May 06, 2008
  23. May 04, 2008
    • Christophe Geuzaine's avatar
      * replaced old Msg function with message class inspired from what we · 26ff0c6f
      Christophe Geuzaine authored
        did in high
      * added mesh generation error log summary
      * removed Parallel subdir (this is now handled by the message class)
      * removed Box subdir and consolidated batch processing in a single
        routine
      * made List_T into a class
      * reduced dependencies in Pview*.h so we can eventually add the post-pro
        interface to the public API
      26ff0c6f
  24. Apr 30, 2008
  25. Mar 20, 2008
  26. Feb 22, 2008
    • Christophe Geuzaine's avatar
      · d9c6ef4d
      Christophe Geuzaine authored
      api cleanup: use ByTag consistently (emphasises slowness of lookup)
      d9c6ef4d
  27. Feb 20, 2008
  28. Feb 17, 2008
  29. Jan 19, 2008
    • Christophe Geuzaine's avatar
      · a86ef74c
      Christophe Geuzaine authored
      start reducing header pollution (removed Gmsh.h + cleaned up GModel & co)
      a86ef74c
  30. Oct 04, 2007
    • Christophe Geuzaine's avatar
      · b6a7c189
      Christophe Geuzaine authored
      - fixed remeshing of boundary layers when geo entities are constructed
      using bnd layer points (no need to reload the file from scratch anymore
      to avoid accumulating the transformations)
      
      - patch load_gmsh.m for .msh version 2 (patch from Raoul)
      
      - new load_gmsh2.m from the mailing list
      b6a7c189
  31. Sep 10, 2007
    • Christophe Geuzaine's avatar
      · 86a0dffe
      Christophe Geuzaine authored
      moving to new post-processing database
      
                          *** WARNING ***
      
      do not upgrade if you need plugins or adaptive views: these have not
      been ported (yet) to the new database
      
                          *** WARNING ***
      86a0dffe
  32. Sep 03, 2007
    • Christophe Geuzaine's avatar
      · 856d14f0
      Christophe Geuzaine authored
      lots of improvements to boundary layer generation: we can now constuct
      and mesh models with entities connected to boundary layer points, edges
      and faces
      856d14f0
    • Christophe Geuzaine's avatar
      · 5ce74bd2
      Christophe Geuzaine authored
      fix position of BoundaryLayerPoints
      5ce74bd2
  33. Mar 05, 2007
    • Christophe Geuzaine's avatar
      · 23967195
      Christophe Geuzaine authored
      - boundary layer can now be generated by using a post-pro view for the
        normal field
      
      - added more operations on lists in parser (FExpr * FExpr_Multi, etc.)
      
      - new "hole carving" code to create extruded grids carved out around
        some surfaces (the resulting cavity can be filled with "grout" using
        the unstructured algos)
      
      - check if bboxes of post-pro views are not == VAL_INF before adding
        them to the model bbox (bug report from Renaud Sizaire)
      
      - fixed crash in LCM_xxx tensor drawing code when no tensor points are
        available. (This piece of code should be cleaned up further--no time
        for that now.)
      
      - generalize Levelset plugins so that they work on point data sets
      23967195
  34. Feb 26, 2007
    • Christophe Geuzaine's avatar
      · 8381c872
      Christophe Geuzaine authored
      new boundary layer mesh generator
      
      refactored smooth value/smooth normal code into single SmoothData.* file
      8381c872
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