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  1. Jul 10, 2006
  2. Jun 08, 2006
    • Christophe Geuzaine's avatar
      · 9ea2e55f
      Christophe Geuzaine authored
      modified patch from philip kelleners (mostly for irix)
      9ea2e55f
  3. May 14, 2006
  4. May 13, 2006
    • Christophe Geuzaine's avatar
      · 6860914b
      Christophe Geuzaine authored
      fix info msg
      6860914b
    • Christophe Geuzaine's avatar
      · 9abbecef
      Christophe Geuzaine authored
      need to add new vertices into Surface->Vertices (for possible later extrusions)
      9abbecef
  5. May 05, 2006
    • Christophe Geuzaine's avatar
      · 185e29a8
      Christophe Geuzaine authored
      link with GmshPlugin before GmshCommon (for dave)
      185e29a8
  6. Apr 24, 2006
    • Christophe Geuzaine's avatar
      · faf0fe01
      Christophe Geuzaine authored
      add option to renumber the nodes in .msh files (to avoid gaps in the sequence)
      faf0fe01
  7. Apr 16, 2006
    • Christophe Geuzaine's avatar
      · b49025c7
      Christophe Geuzaine authored
      pretty print
      b49025c7
    • Christophe Geuzaine's avatar
      · 225110ca
      Christophe Geuzaine authored
      better fix for discrete curves: we don't make any assumptions on the
      node numbering anymore (and just regenerate the connectivity)
      225110ca
    • Christophe Geuzaine's avatar
      · 8cd426c1
      Christophe Geuzaine authored
      small fixes so we can mix discrete curves with regular curves and mesh
      mixed surfaces
      8cd426c1
  8. Apr 05, 2006
    • Christophe Geuzaine's avatar
      · f0aa95fe
      Christophe Geuzaine authored
      fix interactive mesh drawing + initial_only aniso
      f0aa95fe
    • Christophe Geuzaine's avatar
      · 593762d4
      Christophe Geuzaine authored
      make "initial mesh only" option visible in scripts
      593762d4
    • Christophe Geuzaine's avatar
      · c275de86
      Christophe Geuzaine authored
      draw interactive Delaunay in correct coordinate system
      c275de86
  9. Apr 04, 2006
    • Christophe Geuzaine's avatar
      · eae1a35e
      Christophe Geuzaine authored
      - fix discrete surf (for the 100000th time)
      - new Status N command in parser to force mesh status
      - create reverse discrete curves
      eae1a35e
  10. Mar 29, 2006
    • Christophe Geuzaine's avatar
      · c70d714a
      Christophe Geuzaine authored
      workaround for Read_Mesh limitation when reading discrete closed
      curves (missing last vertex due to List_Insert...)
      c70d714a
  11. Mar 24, 2006
  12. Mar 19, 2006
    • Christophe Geuzaine's avatar
      · 389bde7f
      Christophe Geuzaine authored
      set char length from lines (useful if we want to mesh 2D from boundary repres)
      389bde7f
  13. Mar 18, 2006
  14. Mar 17, 2006
    • Christophe Geuzaine's avatar
      · 07ba274b
      Christophe Geuzaine authored
      minimize the number of files that include GmshVersion.h: it's annoying to
      recompiletoo many files just because the version string changes
      07ba274b
  15. Mar 15, 2006
    • Christophe Geuzaine's avatar
      · a58f392e
      Christophe Geuzaine authored
      new plugin to extract the geometry edges
      a58f392e
  16. Mar 09, 2006
  17. Mar 08, 2006
  18. Feb 26, 2006
  19. Feb 25, 2006
  20. Feb 22, 2006
  21. Feb 04, 2006
    • Christophe Geuzaine's avatar
      · 88aadbdb
      Christophe Geuzaine authored
      ask confirmation to overwrite a mesh file when clicking on "Save Mesh"
      88aadbdb
  22. Jan 31, 2006
  23. Jan 29, 2006
  24. Jan 28, 2006
    • Christophe Geuzaine's avatar
      info · a09e08f4
      Christophe Geuzaine authored
      a09e08f4
    • Christophe Geuzaine's avatar
      · 46844687
      Christophe Geuzaine authored
      polish
      46844687
    • Christophe Geuzaine's avatar
      · 9932966c
      Christophe Geuzaine authored
      removed the STEP parser: it's unusable, it makes the parser bigger,
      and it introduces conflicts in the syntax.
      9932966c
    • Christophe Geuzaine's avatar
      · f656ebc9
      Christophe Geuzaine authored
      - better fallback when outside the octree
      - disable bgm when optimizing in netgen
      f656ebc9
    • Christophe Geuzaine's avatar
      · f52fb269
      Christophe Geuzaine authored
      Rewrote the background mesh code to use the new post-pro octree instead
      of the old brick stuff. It's 100x faster ;-)
      f52fb269
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