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  1. Feb 25, 2006
  2. Feb 24, 2006
    • Christophe Geuzaine's avatar
      · b154c824
      Christophe Geuzaine authored
      "pure windows" version (without cygwin) is almost there: the solver
      interface now works quite nicely using native Windodiows sockets and
      the timers work too. There are still some bugs with binary files and
      user-created functions in the parser.
      b154c824
    • Christophe Geuzaine's avatar
      listen · a2ff7e73
      Christophe Geuzaine authored
      a2ff7e73
    • Christophe Geuzaine's avatar
      forgot this one · 99ceba98
      Christophe Geuzaine authored
      99ceba98
    • Christophe Geuzaine's avatar
      · 998bdf22
      Christophe Geuzaine authored
      add button in GUI to choose if we should always listen to incomming
      connections requests
      998bdf22
  3. Feb 22, 2006
  4. Feb 15, 2006
    • Christophe Geuzaine's avatar
      · c1e6d2f6
      Christophe Geuzaine authored
      - recompute min/max in view after adaptation
      - cleanup superfluous resets of TimeStepMin/Max
      c1e6d2f6
  5. Feb 13, 2006
    • Christophe Geuzaine's avatar
      · de07b51e
      Christophe Geuzaine authored
      fixing  orientation of adaptive triangles and quads
      de07b51e
  6. Feb 01, 2006
    • Christophe Geuzaine's avatar
      · 126a6006
      Christophe Geuzaine authored
      I borked the smooth plugin with my cleanups: this fixes it
      126a6006
  7. Jan 29, 2006
    • Christophe Geuzaine's avatar
      · 805d2005
      Christophe Geuzaine authored
      better export mesh as post-pro view
      805d2005
  8. Jan 28, 2006
    • Christophe Geuzaine's avatar
      · 9932966c
      Christophe Geuzaine authored
      removed the STEP parser: it's unusable, it makes the parser bigger,
      and it introduces conflicts in the syntax.
      9932966c
    • Christophe Geuzaine's avatar
      · f52fb269
      Christophe Geuzaine authored
      Rewrote the background mesh code to use the new post-pro octree instead
      of the old brick stuff. It's 100x faster ;-)
      f52fb269
    • Christophe Geuzaine's avatar
      · 7f2948ac
      Christophe Geuzaine authored
      make the bgmesh work with quads
      7f2948ac
    • Christophe Geuzaine's avatar
      · dbcc7058
      Christophe Geuzaine authored
      set bg gradient by default
      dbcc7058
    • Christophe Geuzaine's avatar
      · 5fcaf72a
      Christophe Geuzaine authored
      better averaging
      5fcaf72a
    • Christophe Geuzaine's avatar
      · b4824f83
      Christophe Geuzaine authored
      make depend
      b4824f83
    • Christophe Geuzaine's avatar
      · 238a8338
      Christophe Geuzaine authored
      many fixes in ReadImg (non-square images now work; no default resize; no
      default scale change, etc.)
      238a8338
  9. Jan 27, 2006
    • Christophe Geuzaine's avatar
      · 69ee5134
      Christophe Geuzaine authored
      - added little routine to save a post-pro view as a mesh file
      - moved all post-pro I/O routines in a separate file
      69ee5134
  10. Jan 26, 2006
    • Christophe Geuzaine's avatar
      · d4627ac2
      Christophe Geuzaine authored
      reorder 2D algo menu to match #define numbers (dave)
      d4627ac2
  11. Jan 23, 2006
  12. Jan 18, 2006
    • Christophe Geuzaine's avatar
      · e20facf6
      Christophe Geuzaine authored
      add (undocumented) shortcut to disable nouse hovering (speeds up drawing
      while still allowing to select by clicking)
      e20facf6
  13. Jan 17, 2006
  14. Jan 14, 2006
    • Christophe Geuzaine's avatar
      · 9347dd43
      Christophe Geuzaine authored
      mini fixes + pretty print
      9347dd43
    • Christophe Geuzaine's avatar
      forgot to add this · 00c96087
      Christophe Geuzaine authored
      00c96087
    • Christophe Geuzaine's avatar
      · ea74b2bb
      Christophe Geuzaine authored
      rewrote the smooth normal routines:
      
      - the averaging is now done by clusters, which is much better for
        geometries that have sharp edges  (it's a little slower, but the
        visual results are much better)
      - there is now only a single smooth normal container in the mesh
        (instead of one per surface)
      ea74b2bb
  15. Jan 11, 2006
  16. Jan 06, 2006
    • Christophe Geuzaine's avatar
      airport work: · 1930bbe2
      Christophe Geuzaine authored
      - new button under the graphic window to temporarily disable mouse
        selection (speeds-up redrawing of very large models + permits to
        rotate/zoom-in a model in selection mode even when the whole screen
        is full of selectable entities--e.g. a surface mesh)
      
      - new "lasso" selection mode (to select entities using the same kind
        of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in
        selection mode; the shortcuts are the same as for the lasso zoom)
      
      - it is now possible to unselect entities using the middle mouse button
        (only for the creation of physicals at the moment; not sure if it's
        useful in the other cases)
      
      - new button in visibility browser to invert the current selection
        (very useful e.g. when multiple physical entities are associated
        with a given elementary entity, in order to "peel" away the model
        when adding new physicals; cf. philou)
      
      - changed meaning of Escape shortcut (cancel lasso or toggle mouse
        selection) + restore standard fltk Escape handling for all dialog
        windows
      
      - updated copyright string
      
      - new mesh label mode (coordinates); all label types are now also
        available for mesh vertices
      
      - added option in 'Print Option' dialog to disable printing of help
        strings
      
      - added a comment string with the date when creating a new file
      
      - new snapping grid for adding points in the GUI
      1930bbe2
  17. Dec 22, 2005
    • Christophe Geuzaine's avatar
      · 80982957
      Christophe Geuzaine authored
      Removed all compile-time depdencies on byte ordering (big- or little-
      endianness). Replaced them with run-time conversions where necessary (only
      for packing/unpacking of colors into unsigned ints). Performance hit
      should be negligeable, but this will allow to compile Universal Binaries
      on Mac in a single step (instead of having to compile the PPC/big-endian
      and the i386/little-endian separately, which wouls be a royal pain in the
      butt).
      80982957
  18. Dec 21, 2005
    • Christophe Geuzaine's avatar
      · fb3251cd
      Christophe Geuzaine authored
      change default browser on non-Win/Mac to firefox
      fb3251cd
    • Christophe Geuzaine's avatar
      · ae2e4bd3
      Christophe Geuzaine authored
      added radial gradient ;-)
      ae2e4bd3
  19. Dec 20, 2005
    • Christophe Geuzaine's avatar
      · ca47b341
      Christophe Geuzaine authored
      don't print the stupid category headers if in 'diff' mode
      ca47b341
  20. Dec 19, 2005
    • Christophe Geuzaine's avatar
      · 08c40b51
      Christophe Geuzaine authored
      better z-clipping planes for perspective proj (should also work for objects
      far off the z=0 plane now)
      08c40b51
    • Christophe Geuzaine's avatar
      · 9379aac0
      Christophe Geuzaine authored
      make depend
      9379aac0
  21. Dec 18, 2005
    • Christophe Geuzaine's avatar
      · c480cfe1
      Christophe Geuzaine authored
      better perspective projection handling (around cog+new icon in gui)
      c480cfe1
  22. Dec 17, 2005
    • Christophe Geuzaine's avatar
      · f60c2846
      Christophe Geuzaine authored
      refactored Opengl_Window.handle()
      
      should behave exactly like the old version, but now it is at least (somewhat)
      readable and ready to be generalized for more complicated projection matrices
      f60c2846
  23. Dec 16, 2005
    • Christophe Geuzaine's avatar
      · dbe5f0f1
      Christophe Geuzaine authored
      little hack to draw a gradient in the background. Nice for flashy
      presentations ;-)
      dbe5f0f1
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