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  1. Sep 17, 2004
  2. Sep 16, 2004
    • Christophe Geuzaine's avatar
      · 17d7ba05
      Christophe Geuzaine authored
      speedup view removal (only call UpdateViewsInGUI once per group of
      deletions)
      17d7ba05
    • Christophe Geuzaine's avatar
      · 34a7daef
      Christophe Geuzaine authored
      - the main menu is now scrollable when there are more than 25
      buttons and it can handle an arbitrary number of buttons (this removes
      the "100 views max in the GUI" limitation)
      
      - the view number is now also displayed in the menu (to make it easier
      to find the view when one has many many views)
      
      - added "Remove empty views" menu item
      34a7daef
  3. Sep 14, 2004
  4. Sep 12, 2004
  5. Sep 03, 2004
    • Christophe Geuzaine's avatar
      · 9c4f723c
      Christophe Geuzaine authored
      added W coordinate for light sources (so that we can have "spot sources")
      9c4f723c
  6. Sep 01, 2004
    • Christophe Geuzaine's avatar
      · bf29e24c
      Christophe Geuzaine authored
      For all our mechanical engineering friends out there, I just cleaned up the stuff
      I did with Sean last year, i.e., allow to draw a vector field as a displacement
      map, with another scalar field displayed instead of the displacement norm.
      
      It's basically the same as Plugin(DisplacementRaise), but it does not modify the
      actual data inside the view (so e.g. you cannot save it). Instead, it's implemented
      as an alternative "Vector display" mode. This allows to easily animate deformed meshed
      with arbitrary scalar fields drawn on them. (The GUI for this is kinda lame, but
      it works: just select Vector display->Raised scalar view, select the scalar view
      number, et voila.)
      
      I also generalized the smooth normal code path a little, so that we can have smooth
      normals for vector-as-displacement and tensor-as-von-mises plots, too.
      bf29e24c
  7. Aug 30, 2004
  8. Aug 16, 2004
  9. Aug 15, 2004
    • Christophe Geuzaine's avatar
      · c7853372
      Christophe Geuzaine authored
      fix support for multiple light sources (+ add a couple of options to set
      the light color and specular reflection exponent)
      c7853372
  10. Aug 12, 2004
    • Christophe Geuzaine's avatar
      · c8c30d8c
      Christophe Geuzaine authored
      added vertex arrays in volumes to store the boundary of the cuts
      when we draw them "as surfaces" (for Philou, not tested yet)
      c8c30d8c
  11. Jul 30, 2004
    • Christophe Geuzaine's avatar
      · 0e0ce3d5
      Christophe Geuzaine authored
      airplane work: reorganized the option panels in the GUI (more descriptive
      labels, same categories for geo/mesh/post, etc.)
      0e0ce3d5
  12. Jul 23, 2004
    • Christophe Geuzaine's avatar
      · 03800dc4
      Christophe Geuzaine authored
      draw the clipping/cut plane dynamically when we change the coefficients
      03800dc4
    • Christophe Geuzaine's avatar
      · 28135546
      Christophe Geuzaine authored
      added an option to cut only volume elements
      28135546
  13. Jul 22, 2004
    • Christophe Geuzaine's avatar
      · 7c1add3a
      Christophe Geuzaine authored
      - added an option to draw the bounding boxes
      
      - simplified the color_scheme options
      
      - added tooltips to make the discovery of shortcuts easier
      7c1add3a
  14. Jul 17, 2004
    • Christophe Geuzaine's avatar
      · 9304a0a4
      Christophe Geuzaine authored
      generalized + added GUI for clipping planes
      9304a0a4
  15. Jul 16, 2004
    • Christophe Geuzaine's avatar
      · 84a1bb58
      Christophe Geuzaine authored
      make depend
      84a1bb58
    • Christophe Geuzaine's avatar
      · 496600bf
      Christophe Geuzaine authored
      remove debug message
      496600bf
    • Christophe Geuzaine's avatar
      · 01d43db8
      Christophe Geuzaine authored
      - moved the smooth normals stuff into a separate file
      - added smooth normal support for surface meshes (very nice!)
      01d43db8
    • Christophe Geuzaine's avatar
      · 08576203
      Christophe Geuzaine authored
      removed the bool hacks
      08576203
  16. Jul 08, 2004
  17. Jul 05, 2004
    • Christophe Geuzaine's avatar
      · cea94117
      Christophe Geuzaine authored
      - fixed seg fault in Plugin(Triangulate)
      - added BBox computation in plugins when the coordinates are changed
      cea94117
  18. Jul 02, 2004
    • Christophe Geuzaine's avatar
      · 71646f86
      Christophe Geuzaine authored
      fix crash when saving options and all views have been removed
      71646f86
  19. Jul 01, 2004
  20. Jun 30, 2004
    • Christophe Geuzaine's avatar
      · c7b67927
      Christophe Geuzaine authored
      added optimization hooks in the interface (GUI + comamnd line)
      c7b67927
  21. Jun 26, 2004
    • Christophe Geuzaine's avatar
      · 5b0535a9
      Christophe Geuzaine authored
      Merged Netgen 4.3.1: a Delaunay/Frontal 2D/3D mesh generator.
      
      Thanks a lot to Nicolas Tardieu for this!
      5b0535a9
  22. Jun 20, 2004
    • Christophe Geuzaine's avatar
      · 68b21769
      Christophe Geuzaine authored
      - mesh.algo -> algo2d and algo3d
      - replaced most of the remaining radio buttons with Fl_Choices (requires
        less screen real estate)
      68b21769
  23. Jun 17, 2004
    • Christophe Geuzaine's avatar
      · ffd86d33
      Christophe Geuzaine authored
      create the default project file in the home directory if no "current"
      directory is defined (e.g. when double-clicking on the icon on Windows/MacOS)
      ffd86d33
  24. Jun 16, 2004
    • Christophe Geuzaine's avatar
      · 5fdd421b
      Christophe Geuzaine authored
      Do a default List_Create in List_CreateFromFile instead of returning NULL.
      (This fixes the problems in Plugins that assume that the element lists
      are all ready to be added into.)
      5fdd421b
  25. Jun 15, 2004
    • Christophe Geuzaine's avatar
      · 24aadcac
      Christophe Geuzaine authored
      replace CutCircle/CutCurve with CutParametric
      24aadcac
  26. Jun 13, 2004
    • Christophe Geuzaine's avatar
      · 1da92880
      Christophe Geuzaine authored
      forgot to deal with quadrangles here
      1da92880
  27. Jun 12, 2004
    • Christophe Geuzaine's avatar
      · 24be0d89
      Christophe Geuzaine authored
      - couple of aesthetic changes in Options->General
      
      - tentative fix of home directory problem on Windows95/98
      24be0d89
  28. Jun 08, 2004
    • Christophe Geuzaine's avatar
      · b23c3c17
      Christophe Geuzaine authored
      - made Layer's region numbeing behaviour consistent between
        lines/surfaces/volumes
      
      - force mesh.changed when we modify surface_edges/faces display
      b23c3c17
  29. Jun 04, 2004
    • Christophe Geuzaine's avatar
      · d849d3d3
      Christophe Geuzaine authored
      quick hack to implement "fake transparency" as in xpost
      d849d3d3
  30. Jun 02, 2004
    • Christophe Geuzaine's avatar
      · c32c0bea
      Christophe Geuzaine authored
      disable the perspective button for now
      c32c0bea
  31. Jun 01, 2004
    • Christophe Geuzaine's avatar
      · 2023798a
      Christophe Geuzaine authored
      added small button to switch between perspective and orthographic
      projection modes
      2023798a
    • Christophe Geuzaine's avatar
      · 899dde6d
      Christophe Geuzaine authored
      fix for the "per time step" min/max
      899dde6d
  32. May 31, 2004
  33. May 30, 2004
    • Christophe Geuzaine's avatar
      · 007038e1
      Christophe Geuzaine authored
      - don't call glNormal unnecessarily
      
      - do The Right Thing (TM) with the light position, i.e., set it
        *before* we multiply by the modelview matrix. It's much easier
        to achieve predictable lighting results like this: (-1,0,0)
        simply means "light from the left", (0,1,0) means "light from
        the top", (0,0,1) means "light from the front", etc.
      007038e1
    • Christophe Geuzaine's avatar
      · a91afdb9
      Christophe Geuzaine authored
      - fixed orientation of boundary of post tet
      
      - added new LightTwoSide option: with this turned off, we achieve
        roughly the same performance as SceneViewer on large data sets, i.e.,
        around 1 million triangles (SceneViwer is the "industry standard"
        OpenGL viewer from SGI). Nice... ;-)
      a91afdb9
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