- Sep 17, 2004
-
-
Christophe Geuzaine authored
pretty print
-
- Sep 16, 2004
-
-
Christophe Geuzaine authored
speedup view removal (only call UpdateViewsInGUI once per group of deletions)
-
Christophe Geuzaine authored
- the main menu is now scrollable when there are more than 25 buttons and it can handle an arbitrary number of buttons (this removes the "100 views max in the GUI" limitation) - the view number is now also displayed in the menu (to make it easier to find the view when one has many many views) - added "Remove empty views" menu item
-
- Sep 14, 2004
-
-
Jean-François Remacle authored
A function was bugging gcc 3.3.3
-
- Sep 12, 2004
-
-
Christophe Geuzaine authored
missing case
-
- Sep 03, 2004
-
-
Christophe Geuzaine authored
added W coordinate for light sources (so that we can have "spot sources")
-
- Sep 01, 2004
-
-
Christophe Geuzaine authored
For all our mechanical engineering friends out there, I just cleaned up the stuff I did with Sean last year, i.e., allow to draw a vector field as a displacement map, with another scalar field displayed instead of the displacement norm. It's basically the same as Plugin(DisplacementRaise), but it does not modify the actual data inside the view (so e.g. you cannot save it). Instead, it's implemented as an alternative "Vector display" mode. This allows to easily animate deformed meshed with arbitrary scalar fields drawn on them. (The GUI for this is kinda lame, but it works: just select Vector display->Raised scalar view, select the scalar view number, et voila.) I also generalized the smooth normal code path a little, so that we can have smooth normals for vector-as-displacement and tensor-as-von-mises plots, too.
-
- Aug 30, 2004
-
-
Christophe Geuzaine authored
fix spelling
-
- Aug 16, 2004
-
-
Jean-François Remacle authored
-
- Aug 15, 2004
-
-
Christophe Geuzaine authored
fix support for multiple light sources (+ add a couple of options to set the light color and specular reflection exponent)
-
- Aug 12, 2004
-
-
Christophe Geuzaine authored
added vertex arrays in volumes to store the boundary of the cuts when we draw them "as surfaces" (for Philou, not tested yet)
-
- Jul 30, 2004
-
-
Christophe Geuzaine authored
airplane work: reorganized the option panels in the GUI (more descriptive labels, same categories for geo/mesh/post, etc.)
-
- Jul 23, 2004
-
-
Christophe Geuzaine authored
draw the clipping/cut plane dynamically when we change the coefficients
-
Christophe Geuzaine authored
added an option to cut only volume elements
-
- Jul 22, 2004
-
-
Christophe Geuzaine authored
- added an option to draw the bounding boxes - simplified the color_scheme options - added tooltips to make the discovery of shortcuts easier
-
- Jul 17, 2004
-
-
Christophe Geuzaine authored
generalized + added GUI for clipping planes
-
- Jul 16, 2004
-
-
Christophe Geuzaine authored
make depend
-
Christophe Geuzaine authored
remove debug message
-
Christophe Geuzaine authored
- moved the smooth normals stuff into a separate file - added smooth normal support for surface meshes (very nice!)
-
Christophe Geuzaine authored
removed the bool hacks
-
- Jul 08, 2004
-
-
Christophe Geuzaine authored
put missing GPL license block
-
- Jul 05, 2004
-
-
Christophe Geuzaine authored
- fixed seg fault in Plugin(Triangulate) - added BBox computation in plugins when the coordinates are changed
-
- Jul 02, 2004
-
-
Christophe Geuzaine authored
fix crash when saving options and all views have been removed
-
- Jul 01, 2004
-
-
Christophe Geuzaine authored
update command line help
-
- Jun 30, 2004
-
-
Christophe Geuzaine authored
added optimization hooks in the interface (GUI + comamnd line)
-
- Jun 26, 2004
-
-
Christophe Geuzaine authored
Merged Netgen 4.3.1: a Delaunay/Frontal 2D/3D mesh generator. Thanks a lot to Nicolas Tardieu for this!
-
- Jun 20, 2004
-
-
Christophe Geuzaine authored
- mesh.algo -> algo2d and algo3d - replaced most of the remaining radio buttons with Fl_Choices (requires less screen real estate)
-
- Jun 17, 2004
-
-
Christophe Geuzaine authored
create the default project file in the home directory if no "current" directory is defined (e.g. when double-clicking on the icon on Windows/MacOS)
-
- Jun 16, 2004
-
-
Christophe Geuzaine authored
Do a default List_Create in List_CreateFromFile instead of returning NULL. (This fixes the problems in Plugins that assume that the element lists are all ready to be added into.)
-
- Jun 15, 2004
-
-
Christophe Geuzaine authored
replace CutCircle/CutCurve with CutParametric
-
- Jun 13, 2004
-
-
Christophe Geuzaine authored
forgot to deal with quadrangles here
-
- Jun 12, 2004
-
-
Christophe Geuzaine authored
- couple of aesthetic changes in Options->General - tentative fix of home directory problem on Windows95/98
-
- Jun 08, 2004
-
-
Christophe Geuzaine authored
- made Layer's region numbeing behaviour consistent between lines/surfaces/volumes - force mesh.changed when we modify surface_edges/faces display
-
- Jun 04, 2004
-
-
Christophe Geuzaine authored
quick hack to implement "fake transparency" as in xpost
-
- Jun 02, 2004
-
-
Christophe Geuzaine authored
disable the perspective button for now
-
- Jun 01, 2004
-
-
Christophe Geuzaine authored
added small button to switch between perspective and orthographic projection modes
-
Christophe Geuzaine authored
fix for the "per time step" min/max
-
- May 31, 2004
-
-
Christophe Geuzaine authored
removed old unused options
-
- May 30, 2004
-
-
Christophe Geuzaine authored
- don't call glNormal unnecessarily - do The Right Thing (TM) with the light position, i.e., set it *before* we multiply by the modelview matrix. It's much easier to achieve predictable lighting results like this: (-1,0,0) simply means "light from the left", (0,1,0) means "light from the top", (0,0,1) means "light from the front", etc.
-
Christophe Geuzaine authored
- fixed orientation of boundary of post tet - added new LightTwoSide option: with this turned off, we achieve roughly the same performance as SceneViewer on large data sets, i.e., around 1 million triangles (SceneViwer is the "industry standard" OpenGL viewer from SGI). Nice... ;-)
-