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  1. Feb 10, 2010
  2. Feb 08, 2010
  3. Aug 15, 2009
  4. Aug 14, 2009
    • Christophe Geuzaine's avatar
      - replaced old Makefiles/configure system with CMake · 4d6f33e4
      Christophe Geuzaine authored
      - moved GUI to FlGui + added experimental QGui to test Qt
      
      - fixed most MSVC and gcc compiler warnings
      
      - converted some remaining tabs to whitespace (that's why the patch is
        so large; please try to remember to indent with 2 spaces and not
        tabs when you commit stuff to CVS)
      
      - merged modified patch from Konstantinos Poulios to allow saving
        physical/partition as element tags in mesh formats that don't
        support them natively
      4d6f33e4
  5. Jun 28, 2009
  6. Jan 31, 2009
  7. Dec 29, 2008
    • Christophe Geuzaine's avatar
      - (c) update · 0b598844
      Christophe Geuzaine authored
      - fix bb computation to avoid model jumping around when adding points in z=0 plane
      - pass interpol matrices as ref
      0b598844
  8. Nov 29, 2008
  9. Jul 11, 2008
  10. Apr 05, 2008
    • Christophe Geuzaine's avatar
      · d3dbbcfa
      Christophe Geuzaine authored
      ported Warp, SphericalRaise and Eigenvalues plugins to the new post-pro API
      d3dbbcfa
  11. Mar 20, 2008
  12. Feb 17, 2008
  13. Sep 11, 2007
    • Christophe Geuzaine's avatar
      · cb7d85b2
      Christophe Geuzaine authored
      upgraded all plugins to work with the new post-pro.
      
      This is done "cheaply" for now, by only using old-style list-based datasets.
      Taking advantage of the abstraction (so that we can use the plugins on all
      datasets) will require more work. The hooks for transparent data translation
      are in place, but the actual translation has not been implemented yet.
      cb7d85b2
  14. Nov 27, 2006
  15. Jan 06, 2006
    • Christophe Geuzaine's avatar
      airport work: · 421196e0
      Christophe Geuzaine authored
      - new button under the graphic window to temporarily disable mouse
        selection (speeds-up redrawing of very large models + permits to
        rotate/zoom-in a model in selection mode even when the whole screen
        is full of selectable entities--e.g. a surface mesh)
      
      - new "lasso" selection mode (to select entities using the same kind
        of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in
        selection mode; the shortcuts are the same as for the lasso zoom)
      
      - it is now possible to unselect entities using the middle mouse button
        (only for the creation of physicals at the moment; not sure if it's
        useful in the other cases)
      
      - new button in visibility browser to invert the current selection
        (very useful e.g. when multiple physical entities are associated
        with a given elementary entity, in order to "peel" away the model
        when adding new physicals; cf. philou)
      
      - changed meaning of Escape shortcut (cancel lasso or toggle mouse
        selection) + restore standard fltk Escape handling for all dialog
        windows
      
      - updated copyright string
      
      - new mesh label mode (coordinates); all label types are now also
        available for mesh vertices
      
      - added option in 'Print Option' dialog to disable printing of help
        strings
      
      - added a comment string with the date when creating a new file
      
      - new snapping grid for adding points in the GUI
      421196e0
  16. Mar 02, 2005
    • Christophe Geuzaine's avatar
      · 0f03d485
      Christophe Geuzaine authored
      - generalized the octree code to make it work with all the element
      types, and not only with triangles/tets (and fixed a couple of copy &
      paste bugs in the process...)
      
      - modified all depending plugins to take advantage of this
      0f03d485
  17. Jan 09, 2005
    • Christophe Geuzaine's avatar
      · 3d83bd66
      Christophe Geuzaine authored
      - generalized Plugin(CutGrid):
         * now works also for lines/points (i.e., when nPointsU and/or nPointV == 1)
         * new option ConnectPoints
      
      - new Plugin(Eigenvalues)
      
      - don't force color in Draw_PlaneInBoundingBox
      3d83bd66
  18. Jan 01, 2005
  19. Dec 27, 2004
    • Christophe Geuzaine's avatar
      · 0539703b
      Christophe Geuzaine authored
      - plugin callbacks now draw their stuff until run/cancel is executed (so we
        manipulate the scene with the additional data displayed)
      - made plugin code much shorter
      - simpler defaults for StreamLines, CutGrid and Evaluate
      0539703b
    • Christophe Geuzaine's avatar
      · bf413a02
      Christophe Geuzaine authored
      add callbacks to draw grid
      bf413a02
  20. Nov 13, 2004
    • Christophe Geuzaine's avatar
      · 024e9517
      Christophe Geuzaine authored
      - First draft (pretty much untested!) of new "Integrate" plugin to
        * integrate scalar fields over all the elements in a view
        * integrate the circulation of vector fields along line elements
        * integrate the flux of vector fields across surface elements
      
        Used with Plugin(DisplacementRaise) and Plugin(Evaluate) this
        permits for example to compute the area/volume of deformed
        configurations; and, with Plugin(CutPlane)+Plugin(Skin), the
        perimeter of deformed sections. Another interesting application is
        to use it on a vector field with Plugin(CutPlane), in order to
        compute fluxes across arbitrary cross-sections.
      
      - Added "connectPoints" option to Plugin(CutParametric) so
        that we can feed its output to Plugin(Integrate)
      
      - Added Normals and Tangents options to visualize the orientation of
        elements in post-processing views
      
      - Added "swapOrientation" in Plugin(Transform) to change the
        orientation of the elements (in place) (+ moved the transformation
        routines from the view class into the plugin)
      
      - fixed #defines in some of the plugin header files
      024e9517
  21. Apr 24, 2004
    • Christophe Geuzaine's avatar
      · 95f5910a
      Christophe Geuzaine authored
      - cleaned up the octree code (renamed some files, added copyright
        notices, indented everything)
      
      - backported JF's doc from the texinfo file into the c++ code (the
        documentation is actually generated automatically by Gmsh with
        "gmsh -doc"!)
      
      - replaced nPoints with nPointsU and nPointsV in CutGrid
      
      - fixed a couple of printfs + removed some unused variables
      95f5910a
  22. Apr 22, 2004
  23. Feb 07, 2004
  24. Nov 21, 2003
    • Christophe Geuzaine's avatar
      · dbe79270
      Christophe Geuzaine authored
      Big Levelset rewrite (+ cleanup of all other plugins).
      
      Not finished yet, but I need to commit this now so that I can use it
      with the boss tomorrow at work.
      
      This version should compile and have all the old features working,
      plus some extras (levelsets of scalar/vector/tensor 1D, 2D and
      3D simplectic views).
      
      JF: 'Plugin(XX).Save' is now deprecated. Use 'Save View[XX] "filename"'
      instead.
      dbe79270
  25. Mar 21, 2003
    • Christophe Geuzaine's avatar
      · fb423350
      Christophe Geuzaine authored
      Fix whitespace in copyright headers
      fb423350
  26. Jan 23, 2003
  27. Dec 08, 2002
  28. May 20, 2002
  29. May 18, 2002
  30. Aug 09, 2001
  31. Aug 06, 2001
  32. Jul 26, 2001
  33. Mar 19, 2001
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