- Apr 11, 2017
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Christophe Geuzaine authored
simpler synchronization logic with GModel: we now keep track of all internal entities that have been unbound and we always remove them from GModel We already did the same thing if a new entity was later re-bound to the tag; but we failed to do it if the *same* entity is rebound. Since we don't guarantee that the subshapes will stay the same, we need to regenerate the GEntity.
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Apr 10, 2017
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Christophe Geuzaine authored
We only delete directly in GModel if nothing was changed in the internal CAD models
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Apr 09, 2017
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Apr 08, 2017
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
- use IsEqual instead of IsSame to check wether we can remove an entity
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Christophe Geuzaine authored
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Patrick Dular authored
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- Apr 07, 2017
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Christophe Geuzaine authored
don't try to preserve tags for fuse (union) operations at the moment: the bahaviour of Modified()/HasModified() is not consistent !?
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Christophe Geuzaine authored
workaround weird occ bug (?) when hasModified=1 but iterating over all objects/tools does not show anything in Modified() saw this with a fuse resulting in all entities getting deleted, and a single one created
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Christophe Geuzaine authored
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Christophe Geuzaine authored
- if entities are not modified, we keep them as-is - if an entity gives rise to a single new entity (and we as to delete the intput entity), use the tag of the old entity for the new one This makes BooleanFragments fully usage for scripted gluing: if shapes are just modified on their boundary they will keep the same tag :-) This is a major modification of the algorithm: please check carefully!
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Christophe Geuzaine authored
- the lib example is now the one we use for getdp (with parser & post)
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Christophe Geuzaine authored
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