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  1. Jun 22, 2012
  2. Feb 21, 2012
  3. Jan 21, 2012
  4. Mar 26, 2011
  5. Apr 28, 2010
  6. Feb 10, 2010
  7. Aug 14, 2009
    • Christophe Geuzaine's avatar
      - replaced old Makefiles/configure system with CMake · 4d6f33e4
      Christophe Geuzaine authored
      - moved GUI to FlGui + added experimental QGui to test Qt
      
      - fixed most MSVC and gcc compiler warnings
      
      - converted some remaining tabs to whitespace (that's why the patch is
        so large; please try to remember to indent with 2 spaces and not
        tabs when you commit stuff to CVS)
      
      - merged modified patch from Konstantinos Poulios to allow saving
        physical/partition as element tags in mesh formats that don't
        support them natively
      4d6f33e4
  8. Apr 15, 2009
  9. Jan 21, 2009
  10. Dec 29, 2008
    • Christophe Geuzaine's avatar
      - (c) update · 0b598844
      Christophe Geuzaine authored
      - fix bb computation to avoid model jumping around when adding points in z=0 plane
      - pass interpol matrices as ref
      0b598844
  11. Nov 14, 2008
  12. Oct 25, 2008
  13. Oct 21, 2008
  14. Jul 11, 2008
  15. Jul 10, 2008
  16. May 12, 2008
  17. May 04, 2008
    • Christophe Geuzaine's avatar
      * replaced old Msg function with message class inspired from what we · 26ff0c6f
      Christophe Geuzaine authored
        did in high
      * added mesh generation error log summary
      * removed Parallel subdir (this is now handled by the message class)
      * removed Box subdir and consolidated batch processing in a single
        routine
      * made List_T into a class
      * reduced dependencies in Pview*.h so we can eventually add the post-pro
        interface to the public API
      26ff0c6f
  18. Mar 20, 2008
  19. Feb 17, 2008
  20. May 04, 2007
    • Christophe Geuzaine's avatar
      · e77731f7
      Christophe Geuzaine authored
      new gui for plugins (much better IMHO!)
      e77731f7
  21. Nov 27, 2006
  22. Jan 28, 2006
    • Christophe Geuzaine's avatar
      · f52fb269
      Christophe Geuzaine authored
      Rewrote the background mesh code to use the new post-pro octree instead
      of the old brick stuff. It's 100x faster ;-)
      f52fb269
  23. Jan 06, 2006
    • Christophe Geuzaine's avatar
      airport work: · 421196e0
      Christophe Geuzaine authored
      - new button under the graphic window to temporarily disable mouse
        selection (speeds-up redrawing of very large models + permits to
        rotate/zoom-in a model in selection mode even when the whole screen
        is full of selectable entities--e.g. a surface mesh)
      
      - new "lasso" selection mode (to select entities using the same kind
        of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in
        selection mode; the shortcuts are the same as for the lasso zoom)
      
      - it is now possible to unselect entities using the middle mouse button
        (only for the creation of physicals at the moment; not sure if it's
        useful in the other cases)
      
      - new button in visibility browser to invert the current selection
        (very useful e.g. when multiple physical entities are associated
        with a given elementary entity, in order to "peel" away the model
        when adding new physicals; cf. philou)
      
      - changed meaning of Escape shortcut (cancel lasso or toggle mouse
        selection) + restore standard fltk Escape handling for all dialog
        windows
      
      - updated copyright string
      
      - new mesh label mode (coordinates); all label types are now also
        available for mesh vertices
      
      - added option in 'Print Option' dialog to disable printing of help
        strings
      
      - added a comment string with the date when creating a new file
      
      - new snapping grid for adding points in the GUI
      421196e0
  24. Oct 28, 2005
  25. Oct 27, 2005
  26. Mar 04, 2005
  27. Mar 02, 2005
    • Christophe Geuzaine's avatar
      · 0f03d485
      Christophe Geuzaine authored
      - generalized the octree code to make it work with all the element
      types, and not only with triangles/tets (and fixed a couple of copy &
      paste bugs in the process...)
      
      - modified all depending plugins to take advantage of this
      0f03d485
  28. Jan 12, 2005
    • Christophe Geuzaine's avatar
      · 92fd839d
      Christophe Geuzaine authored
      new plugins: Gradient, Curl and Divergence
      92fd839d
  29. Jan 01, 2005
  30. Dec 22, 2004
  31. Dec 13, 2004
    • Christophe Geuzaine's avatar
      · f8ccc36a
      Christophe Geuzaine authored
      add an elementFactory to simplify the tests + new "getNode" fcts
      f8ccc36a
  32. Nov 26, 2004
    • Christophe Geuzaine's avatar
      · cd1204ce
      Christophe Geuzaine authored
      - fixed CTX.post.list error in new plugins
      
      - cleanup integrateLevelsetPositive in Integrate.cpp
      
      - re-indent
      cd1204ce
  33. Nov 14, 2004
    • Christophe Geuzaine's avatar
      · 31f1e394
      Christophe Geuzaine authored
      older versions of g++ don't like static members in inline fcts...
      31f1e394
  34. Nov 13, 2004
    • Christophe Geuzaine's avatar
      · 25514ecb
      Christophe Geuzaine authored
      - First draft (pretty much untested!) of new "Integrate" plugin to
        * integrate scalar fields over all the elements in a view
        * integrate the circulation of vector fields along line elements
        * integrate the flux of vector fields across surface elements
      
        Used with Plugin(DisplacementRaise) and Plugin(Evaluate) this
        permits for example to compute the area/volume of deformed
        configurations; and, with Plugin(CutPlane)+Plugin(Skin), the
        perimeter of deformed sections. Another interesting application is
        to use it on a vector field with Plugin(CutPlane), in order to
        compute fluxes across arbitrary cross-sections.
      
      - Added "connectPoints" option to Plugin(CutParametric) so
        that we can feed its output to Plugin(Integrate)
      
      - Added Normals and Tangents options to visualize the orientation of
        elements in post-processing views
      
      - Added "swapOrientation" in Plugin(Transform) to change the
        orientation of the elements (in place) (+ moved the transformation
        routines from the view class into the plugin)
      
      - fixed #defines in some of the plugin header files
      25514ecb
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