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  1. May 13, 2004
    • Christophe Geuzaine's avatar
      · ceee13b1
      Christophe Geuzaine authored
      quick generalization of Plugin(Extract): we can now extract arbitrary
      combinations of the field's components
      ceee13b1
  2. May 12, 2004
    • Christophe Geuzaine's avatar
      *** empty log message *** · c24717fe
      Christophe Geuzaine authored
      c24717fe
    • Christophe Geuzaine's avatar
      · 35018b99
      Christophe Geuzaine authored
      - removed context.default_plugin
      
      - changed the main so that we load the plugins *before* we set the
        options (this way you can save your favourite plugin options in
        .gmsh-options, too)
      35018b99
    • Christophe Geuzaine's avatar
      *** empty log message *** · 73457635
      Christophe Geuzaine authored
      73457635
    • Christophe Geuzaine's avatar
      · 337de422
      Christophe Geuzaine authored
      - only save the options that differ from the default values (unless we
        explicitly ask to save everything)
      
      - tweak the auto doc routines
      337de422
    • Christophe Geuzaine's avatar
      · 2da9443b
      Christophe Geuzaine authored
      - added hacked version of the GNU matheval library to evaluate parsed
        functions efficiently ("a la getdp", but faster): I added a new
        directory (gmsh/MathEval) with that code, as well as a new configure
        option and a new define (HAVE_MATH_EVAL)
      
      - generalized the plugin option code to accept arbitrary string options
      
      - new plugin Plugin(Evaluate) that can evaluate arbitrary functions on
        scalar views (useful for example to create background meshes)
      
      PS: Everything (octree + function evaluation) is now in place to write
      a general plugin that can make any operation between arbitrary
      views...
      2da9443b
  3. May 08, 2004
  4. May 07, 2004
    • Christophe Geuzaine's avatar
      · 44bfa8f6
      Christophe Geuzaine authored
      Small corrections for ONFILE background meshes:
      
      - should now work reliably interactively (and not only the first time
        the view is applied as a background mesh)
      
      - fixed some memory leaks
      44bfa8f6
  5. May 05, 2004
  6. Apr 26, 2004
  7. Apr 24, 2004
    • Christophe Geuzaine's avatar
      · 6298cf17
      Christophe Geuzaine authored
      pretty print
      6298cf17
    • Christophe Geuzaine's avatar
      · 95f5910a
      Christophe Geuzaine authored
      - cleaned up the octree code (renamed some files, added copyright
        notices, indented everything)
      
      - backported JF's doc from the texinfo file into the c++ code (the
        documentation is actually generated automatically by Gmsh with
        "gmsh -doc"!)
      
      - replaced nPoints with nPointsU and nPointsV in CutGrid
      
      - fixed a couple of printfs + removed some unused variables
      95f5910a
    • Christophe Geuzaine's avatar
      · ddf6a807
      Christophe Geuzaine authored
      - added new General.GraphicsFont option
      
      - added GUI stuff for font selection, quadric subdivisions, selected
        lines
      
      - improved Graph2D's handling of fonts
      
      - removed Print.EpsFont and Print.EpsFontSize options
      ddf6a807
  8. Apr 22, 2004
  9. Apr 21, 2004
    • Christophe Geuzaine's avatar
      · 55e4c913
      Christophe Geuzaine authored
      doc -convert
      55e4c913
    • Christophe Geuzaine's avatar
      · 4eaef455
      Christophe Geuzaine authored
      "gmsh -convert file file" now also translates meshes into the newest
      format (in addition to parsed->binary post-processing views)
      4eaef455
    • Christophe Geuzaine's avatar
      · 6ab9c1e2
      Christophe Geuzaine authored
      modify alt+shift+l to match the old behaviour
      6ab9c1e2
    • Christophe Geuzaine's avatar
      · c641436d
      Christophe Geuzaine authored
      document second order simplices
      c641436d
  10. Apr 20, 2004
    • Christophe Geuzaine's avatar
      · f68ee9a3
      Christophe Geuzaine authored
      fixed (?) log scale for continuous maps (and maps where we don't check
      for IntervalsType: scalar points, etc.)
      f68ee9a3
  11. Apr 19, 2004
    • Christophe Geuzaine's avatar
      · 4f3054ad
      Christophe Geuzaine authored
      Refined mesh drawing code:
      
      - draw surface element edges and/or faces
      - draw volume element edges and/or faces
      - consistent color choices between surface and volume elements
      - wider geometry lines
      - better defaults
      4f3054ad
    • Christophe Geuzaine's avatar
      *** empty log message *** · 1d14e503
      Christophe Geuzaine authored
      1d14e503
  12. Apr 18, 2004
    • Christophe Geuzaine's avatar
      *** empty log message *** · 8ee58fb2
      Christophe Geuzaine authored
      8ee58fb2
    • Christophe Geuzaine's avatar
      · 2840a9d9
      Christophe Geuzaine authored
      - Fixed second order mesh generation in 3D (on simplices only at the moment).
      
      - In prevision of the extension to hexas, prisms and pyramids, all elements
      are now derived from a new Element base class, which will be used in the
      generalization of Edge/EdgesContainer in the future.
      2840a9d9
  13. Apr 14, 2004
  14. Apr 13, 2004
  15. Apr 09, 2004
  16. Apr 08, 2004
  17. Apr 01, 2004
    • Christophe Geuzaine's avatar
      · a89ed7a9
      Christophe Geuzaine authored
      removed obsolete (and wrong) description of the physical entity
      numbering requirements.
      a89ed7a9
  18. Mar 30, 2004
    • Christophe Geuzaine's avatar
      · 6a6d6190
      Christophe Geuzaine authored
      - Simplified the bounding box computation. It is now computed as
      follows (after each include/merge/open):
      
      1. If there is a geometry (i.e., at least one geometrical point), the
      bounding box is taken as the box enclosing all the geometrical points;
      
      2. If there is no geometry but there is a mesh (i.e., at least one
      mesh vertex), the bounding box is taken as the box enclosing all the
      mesh vertices;
      
      3. If there is no geometry and no mesh, but there are some
      post-processing views, the bounding box is taken as the box enclosing
      all the primitives of the last post-processing view.
      
      This should fix the weird things that sometimes happen when we animate
      scenes that do not contain any geometrical entities.
      
      - Deprecated MergeWithBoundingBox()
      
      - Removed Replot()
      
      - Removed the "Last_NumberOfPoints" hack in the parser
      
      - Removed CTX.expose
      6a6d6190
  19. Mar 27, 2004
  20. Mar 25, 2004
    • Christophe Geuzaine's avatar
      · ec79b9ac
      Christophe Geuzaine authored
      merged small patch from prudhomm@mit.edu
      ec79b9ac
  21. Mar 17, 2004
  22. Mar 13, 2004
  23. Mar 07, 2004
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