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  1. Dec 04, 2003
    • Christophe Geuzaine's avatar
      · bcad458b
      Christophe Geuzaine authored
      Explicitly say that the mesh will be incorrect if the swapping failed
      bcad458b
    • Christophe Geuzaine's avatar
      · c758b259
      Christophe Geuzaine authored
      Fixed one more bug for degenerate, non-recombined extrusions, that could
      lead to duplicate elements.
      c758b259
    • Christophe Geuzaine's avatar
      · e7885d55
      Christophe Geuzaine authored
      Fix seg fault in Read_SMS
      e7885d55
    • Christophe Geuzaine's avatar
      · dc741b08
      Christophe Geuzaine authored
      Fixed degenrate tets generation (oops!)
      dc741b08
  2. Nov 29, 2003
    • Christophe Geuzaine's avatar
      · c3399948
      Christophe Geuzaine authored
      - new DecomposeInSimplex plugin
      - new "Combine Views" command in the parser
      - cleaned up View::tranform and View::smooth (+small bug fix for SLs)
      - better check for transparency sorting
      - make depend
      - new View.AlphaChannel option to change the transparency
        globally for a given view (instead of having to change the colormap
        by hand every time)
      
      With all the above, we can now generate very nice (and correct)
      transparent iso-surfaces:
      
      Merge "../tutorial/view3.pos";
      
      minIso = 0;
      maxIso = 2;
      nbIso = 7;
      
      Plugin(CutMap).iView = 0;
      
      For i In {1:nbIso}
        Plugin(CutMap).A = (maxIso-minIso)/nbIso * i;
        Plugin(CutMap).Run;
      EndFor
      
      Delete View[0];
      Combine Views;
      
      For i In {1:nbIso}
        Delete View[0];
      EndFor
      
      Plugin(DecomposeInSimplex).iView = 0;
      Plugin(DecomposeInSimplex).Run;
      
      View[0].AlphaChannel = 0.6;
      c3399948
  3. Nov 27, 2003
    • Christophe Geuzaine's avatar
      · 838b5975
      Christophe Geuzaine authored
      Fix name
      838b5975
    • Christophe Geuzaine's avatar
      · 99f17235
      Christophe Geuzaine authored
      Cleaned up the whole Include/Merge/Open mess (removed the ugly
      yyin/yyname tables in the parser, made the Merge routine reentrant
      + uniformized all the INFO/STATUS messages).
      
      This should fix a nasty side effect from this morning's
      commit (wrong yynames when doing multiple merges in the same
      file).
      99f17235
  4. Oct 29, 2003
  5. Oct 26, 2003
    • Christophe Geuzaine's avatar
      · cb8849be
      Christophe Geuzaine authored
      - Fix element numbering in Extrude Point and Extrude Line
      - Look for config files in $GMSH_HOME before $HOME
      cb8849be
  6. Sep 17, 2003
    • Christophe Geuzaine's avatar
      · ba050293
      Christophe Geuzaine authored
      - Comment JF's last changes in the parser until we fix the syntax
      
      - Update gl2ps
      
      - Small fix in the configure script to better detect fltk-config
      
      - Fix Parser/Makefile (for older versions of bison)
      ba050293
  7. Sep 16, 2003
  8. Sep 05, 2003
  9. Jun 23, 2003
    • Christophe Geuzaine's avatar
      · 2c521561
      Christophe Geuzaine authored
      Make it possible to change Triangle options
      2c521561
  10. Jun 20, 2003
  11. Jun 14, 2003
    • Christophe Geuzaine's avatar
      · 32534fb0
      Christophe Geuzaine authored
      polish
      32534fb0
    • Christophe Geuzaine's avatar
      · 7ea58e31
      Christophe Geuzaine authored
      Remove 2nd order for 3D altogether, since it still produces incorrect
      meshes if edges of the surface mesh get swapped
      7ea58e31
    • Christophe Geuzaine's avatar
      · 3b835b2f
      Christophe Geuzaine authored
      forgot this one
      3b835b2f
    • Christophe Geuzaine's avatar
      · 3e8f4d33
      Christophe Geuzaine authored
      Shout if we try to generate second order meshes in non-implemented
      cases.
      3e8f4d33
    • Christophe Geuzaine's avatar
      · b02988d9
      Christophe Geuzaine authored
      Some morer work on second order elements
      b02988d9
  12. Jun 13, 2003
    • Christophe Geuzaine's avatar
      · b912b0d2
      Christophe Geuzaine authored
      Fix a couple of bugs for 2nd order elements. Seems to work OK for 2D
      meshes now. 3D is still kinda flaky, and extrusion is not implemented.
      b912b0d2
    • Christophe Geuzaine's avatar
      sync laptop · 89485c17
      Christophe Geuzaine authored
      89485c17
  13. May 29, 2003
    • Christophe Geuzaine's avatar
      · 0d1df915
      Christophe Geuzaine authored
      Added warning + option for circle/ellipse arcs >= Pi
      0d1df915
  14. May 22, 2003
    • Christophe Geuzaine's avatar
      · 899b0f54
      Christophe Geuzaine authored
      Speed up variable creation/retrieval by replacing 'List_T *Symbols_L'
      by 'Tree_T *Symbols_T'.
      899b0f54
  15. May 12, 2003
  16. Apr 16, 2003
  17. Apr 14, 2003
  18. Apr 10, 2003
  19. Apr 02, 2003
  20. Mar 30, 2003
    • Christophe Geuzaine's avatar
      · a6554e16
      Christophe Geuzaine authored
      Fix comparison with uninitialized variable (found using valgrind).
      a6554e16
  21. Mar 21, 2003
    • Christophe Geuzaine's avatar
      · fb423350
      Christophe Geuzaine authored
      Fix whitespace in copyright headers
      fb423350
  22. Mar 19, 2003
  23. Mar 18, 2003
  24. Mar 16, 2003
    • Christophe Geuzaine's avatar
      · c1fbb07e
      Christophe Geuzaine authored
      Cleanup Tree_Replace/Tree_Insert + better error detection in Read_Mesh.
      c1fbb07e
  25. Mar 11, 2003
  26. Mar 10, 2003
    • Christophe Geuzaine's avatar
      · b95d4510
      Christophe Geuzaine authored
      Fix crash due to identical vertex pointers in Mesh.Points and
      Mesh.Vertices
      b95d4510
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