Skip to content
Snippets Groups Projects
  1. Nov 12, 2007
  2. Nov 11, 2007
  3. Nov 04, 2007
  4. Oct 16, 2007
    • Christophe Geuzaine's avatar
      · f46cd506
      Christophe Geuzaine authored
      OCCFace::containsPoint() did not correctly take orientation of edge loop
      into account (fixes bug reported by Jacques Kools about cross in OCC plane
      faces not drawn)
      f46cd506
  5. Oct 14, 2007
  6. Oct 11, 2007
  7. Oct 10, 2007
  8. Oct 08, 2007
    • Christophe Geuzaine's avatar
      · cb7d16a9
      Christophe Geuzaine authored
      make clear in docs that node/elemement tags should be > 0 (and not == 0)
      cb7d16a9
  9. Oct 03, 2007
  10. Sep 26, 2007
    • Christophe Geuzaine's avatar
      · bf103636
      Christophe Geuzaine authored
      removed global THEM
      
      (once more step towards nicer integration of old GEO stuff)
      bf103636
  11. Sep 24, 2007
  12. Sep 22, 2007
    • Christophe Geuzaine's avatar
      · fdaa7a62
      Christophe Geuzaine authored
      add experimental support for automatic on-the-fly boundary computation
      in vertex arrays
      fdaa7a62
  13. Sep 21, 2007
  14. Sep 19, 2007
    • Christophe Geuzaine's avatar
      · c18ac567
      Christophe Geuzaine authored
      better normals
      c18ac567
    • Christophe Geuzaine's avatar
      · 7df3406b
      Christophe Geuzaine authored
      - print extra info for faces and volumes
      - added couple of examples
      7df3406b
  15. Sep 18, 2007
    • Christophe Geuzaine's avatar
      · d3b32db3
      Christophe Geuzaine authored
      - don't use vertex arrays for quads anymore (they are wrong for non-plane
      quad faces): just use triangles everywhere
      
      - removed _links in PView
      
      - various small cleanups
      d3b32db3
  16. Sep 14, 2007
    • Christophe Geuzaine's avatar
      · fefc09bd
      Christophe Geuzaine authored
      tweak 2d graph + other small fixes
      fefc09bd
    • Christophe Geuzaine's avatar
      · 6709e022
      Christophe Geuzaine authored
      all that was there is back (can be enhanced later)
      6709e022
  17. Sep 13, 2007
  18. Sep 12, 2007
    • Christophe Geuzaine's avatar
      · d7d70480
      Christophe Geuzaine authored
      rewrote vertex array code for meshes in the same way we do it now for
      post-processing (much simpler, pretty much same speed, and takes a bit
      less memory)
      d7d70480
  19. Sep 10, 2007
  20. Sep 08, 2007
    • Christophe Geuzaine's avatar
      · 47180fec
      Christophe Geuzaine authored
      airplane work: more work to complete remaing features (read, combineSpace,
      combineTime) in new post-pro
      47180fec
  21. Sep 05, 2007
  22. Sep 04, 2007
  23. Sep 03, 2007
    • Christophe Geuzaine's avatar
      · 856d14f0
      Christophe Geuzaine authored
      lots of improvements to boundary layer generation: we can now constuct
      and mesh models with entities connected to boundary layer points, edges
      and faces
      856d14f0
    • Christophe Geuzaine's avatar
      · 5ce74bd2
      Christophe Geuzaine authored
      fix position of BoundaryLayerPoints
      5ce74bd2
  24. Sep 01, 2007
  25. Aug 29, 2007
  26. Aug 27, 2007
  27. Aug 24, 2007
Loading