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  1. Dec 24, 2004
  2. Dec 07, 2004
    • Christophe Geuzaine's avatar
      · cf27b169
      Christophe Geuzaine authored
      - Moved all the Raise[][] stuff out of the drawing routines, and into
        Graphics/Post.cpp
      
      - New 'generalized raise' mode (can use arbitrary expressions, possibly
        with external data sources, to raise/offset views dynamically). Original
        patch by Nicolas Tardieu. Merci Nico!
      cf27b169
  3. Nov 13, 2004
    • Christophe Geuzaine's avatar
      · 024e9517
      Christophe Geuzaine authored
      - First draft (pretty much untested!) of new "Integrate" plugin to
        * integrate scalar fields over all the elements in a view
        * integrate the circulation of vector fields along line elements
        * integrate the flux of vector fields across surface elements
      
        Used with Plugin(DisplacementRaise) and Plugin(Evaluate) this
        permits for example to compute the area/volume of deformed
        configurations; and, with Plugin(CutPlane)+Plugin(Skin), the
        perimeter of deformed sections. Another interesting application is
        to use it on a vector field with Plugin(CutPlane), in order to
        compute fluxes across arbitrary cross-sections.
      
      - Added "connectPoints" option to Plugin(CutParametric) so
        that we can feed its output to Plugin(Integrate)
      
      - Added Normals and Tangents options to visualize the orientation of
        elements in post-processing views
      
      - Added "swapOrientation" in Plugin(Transform) to change the
        orientation of the elements (in place) (+ moved the transformation
        routines from the view class into the plugin)
      
      - fixed #defines in some of the plugin header files
      024e9517
  4. Oct 26, 2004
  5. Oct 23, 2004
  6. Oct 11, 2004
    • Christophe Geuzaine's avatar
      · 7ce33363
      Christophe Geuzaine authored
      add an option to draw the post-processing scales horizontally + remove
      Post_View.TransparentScales (never really worked well anyway)
      7ce33363
  7. Sep 23, 2004
  8. Sep 16, 2004
    • Christophe Geuzaine's avatar
      · 34a7daef
      Christophe Geuzaine authored
      - the main menu is now scrollable when there are more than 25
      buttons and it can handle an arbitrary number of buttons (this removes
      the "100 views max in the GUI" limitation)
      
      - the view number is now also displayed in the menu (to make it easier
      to find the view when one has many many views)
      
      - added "Remove empty views" menu item
      34a7daef
  9. May 30, 2004
  10. May 13, 2004
  11. May 12, 2004
    • Christophe Geuzaine's avatar
      · 337de422
      Christophe Geuzaine authored
      - only save the options that differ from the default values (unless we
        explicitly ask to save everything)
      
      - tweak the auto doc routines
      337de422
  12. Apr 24, 2004
    • Christophe Geuzaine's avatar
      · 95f5910a
      Christophe Geuzaine authored
      - cleaned up the octree code (renamed some files, added copyright
        notices, indented everything)
      
      - backported JF's doc from the texinfo file into the c++ code (the
        documentation is actually generated automatically by Gmsh with
        "gmsh -doc"!)
      
      - replaced nPoints with nPointsU and nPointsV in CutGrid
      
      - fixed a couple of printfs + removed some unused variables
      95f5910a
  13. Feb 21, 2004
  14. Feb 20, 2004
    • Christophe Geuzaine's avatar
      · 0ffbe362
      Christophe Geuzaine authored
      More "airplane" work...
      
      - rewrote the way we handle lights: glEnable(GL_LIGHTING) is now used
        at the lowest level, where it belongs. This fixes many lighting
        glitches, and should make the whole stuff much more predictable;
      
      - simplified the display modes for geometry and mesh: the choice
        between wireframe/solid is now independent of the choice of
        lighting/no lighting (and there is a new "Enable lighting" option
        for the geometry, too--even if it does only affect things like
        normals/tangents at the moment);
      
      - brand new code to draw really nice (shaded) 3D arrows + 3 options
        that fully parameterize them (they can degenerate into pyramids,
        cones, w/ or w/o stems, etc.);
      
      - new options so that we can also use the new arrows outside the
        post-processing module (e.g. for tangents/normals).
      
      - "alt+d" now simply switches between solid and wireframe mode;
      
      - new shortcut "alt+w" to switch the lighting mode for all the modules
        (geo/mesh + all post views) at once.
      0ffbe362
  15. Feb 07, 2004
  16. Dec 02, 2003
  17. Nov 29, 2003
    • Christophe Geuzaine's avatar
      · c3399948
      Christophe Geuzaine authored
      - new DecomposeInSimplex plugin
      - new "Combine Views" command in the parser
      - cleaned up View::tranform and View::smooth (+small bug fix for SLs)
      - better check for transparency sorting
      - make depend
      - new View.AlphaChannel option to change the transparency
        globally for a given view (instead of having to change the colormap
        by hand every time)
      
      With all the above, we can now generate very nice (and correct)
      transparent iso-surfaces:
      
      Merge "../tutorial/view3.pos";
      
      minIso = 0;
      maxIso = 2;
      nbIso = 7;
      
      Plugin(CutMap).iView = 0;
      
      For i In {1:nbIso}
        Plugin(CutMap).A = (maxIso-minIso)/nbIso * i;
        Plugin(CutMap).Run;
      EndFor
      
      Delete View[0];
      Combine Views;
      
      For i In {1:nbIso}
        Delete View[0];
      EndFor
      
      Plugin(DecomposeInSimplex).iView = 0;
      Plugin(DecomposeInSimplex).Run;
      
      View[0].AlphaChannel = 0.6;
      c3399948
  18. Nov 28, 2003
    • Christophe Geuzaine's avatar
      · 8aff473c
      Christophe Geuzaine authored
      Set View.ShowTime=2 to show the time value even if the view contains a single
      time step..
      8aff473c
  19. Jun 23, 2003
    • Christophe Geuzaine's avatar
      · 30b07a7f
      Christophe Geuzaine authored
      Add DisplacementFactor option + rename ArrowScale->ArrowSize and
      ArrowType->VectorType
      30b07a7f
  20. Apr 19, 2003
    • Christophe Geuzaine's avatar
      · 095ac853
      Christophe Geuzaine authored
      Corrections apres relecture / part 1
      095ac853
  21. Apr 16, 2003
    • Christophe Geuzaine's avatar
      · 11758ffb
      Christophe Geuzaine authored
      More work on chapters 1 and 2. Should be mostly OK now.
      11758ffb
  22. Apr 14, 2003
    • Christophe Geuzaine's avatar
      · 1a2269ad
      Christophe Geuzaine authored
      Added "gmsh -doc" to automatically generate the texinfo documentaion
      for all the options.
      1a2269ad
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