- Dec 19, 2005
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Christophe Geuzaine authored
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- Apr 04, 2005
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Christophe Geuzaine authored
added small warning in automatically generated opt_* files
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- Apr 01, 2005
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Christophe Geuzaine authored
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- Mar 13, 2005
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Christophe Geuzaine authored
- fixed double free in case there is an error in tSprintf - new StrRelative command - small demo on how one can add a generic title to a plot using Plugin(Annotate)
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Christophe Geuzaine authored
added a 5th axes mode: "Ruler" to help measure distances between any two points
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- Mar 12, 2005
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Christophe Geuzaine authored
a little more work on the axes stuff: enable global axes for the geometry and the mesh, too. We can finally get rid of the ugly old "moving axes" bit. (+ reverted changes in unproject: need to be more careful since unproject can be called outside Draw())
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Christophe Geuzaine authored
- added an option to force the size/position of the 3D grids/axes - cleaned-up the whole size/position thing of 2D/3D grids: it's much more consistent now (and the GUI is nicer) - rewrote the algorithm for automatic positionning of 2D graphs (now they rescale with the window, which is much nicer--and far more practical)
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- Mar 11, 2005
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Christophe Geuzaine authored
- the grid options now also apply to 3D views (this way we can finally get accurate size info for any data set; and the info is updated in real-time for gemeotry transformations & displacement maps) - new option to specify the size of the moving axes - generalized text align code (we now support the 9 modes that TeX does)
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- Jan 02, 2005
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Christophe Geuzaine authored
add option to specify the size of the small axes
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- Jan 01, 2005
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Christophe Geuzaine authored
- More intelligent way to detect if we need to apply a polygon offset or not. - better computation of translation coef in Draw2D
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- Dec 31, 2004
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Christophe Geuzaine authored
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- Dec 27, 2004
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Christophe Geuzaine authored
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- Dec 24, 2004
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Christophe Geuzaine authored
add color options for elements in views (requested by Philippe a long time ago)
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Christophe Geuzaine authored
add all remaining colormap parameters as options
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- Nov 18, 2004
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Christophe Geuzaine authored
doc update
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- Nov 10, 2004
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Christophe Geuzaine authored
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- Oct 26, 2004
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Christophe Geuzaine authored
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Christophe Geuzaine authored
forgot to update help strings
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- Sep 25, 2004
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Christophe Geuzaine authored
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- Sep 23, 2004
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Christophe Geuzaine authored
fix typo
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- Sep 16, 2004
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Christophe Geuzaine authored
- the main menu is now scrollable when there are more than 25 buttons and it can handle an arbitrary number of buttons (this removes the "100 views max in the GUI" limitation) - the view number is now also displayed in the menu (to make it easier to find the view when one has many many views) - added "Remove empty views" menu item
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- Aug 30, 2004
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Christophe Geuzaine authored
fix spelling
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- Aug 20, 2004
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Christophe Geuzaine authored
minor text mods
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- Aug 09, 2004
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Christophe Geuzaine authored
- fixed a couple of gcc warnings + added missing o->end() in jf's StructuralSolver plugin - fixed the view option code: FLTK > 1.1.5rc1 breaks our use of widget->changed()... - added background mesh support in the aniso algorithm
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- Jul 30, 2004
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Christophe Geuzaine authored
airplane work: reorganized the option panels in the GUI (more descriptive labels, same categories for geo/mesh/post, etc.)
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- Jul 22, 2004
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Christophe Geuzaine authored
- added an option to draw the bounding boxes - simplified the color_scheme options - added tooltips to make the discovery of shortcuts easier
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- Jul 17, 2004
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Christophe Geuzaine authored
clip plane doc update
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- Jun 04, 2004
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Christophe Geuzaine authored
1.53 release
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- May 29, 2004
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Christophe Geuzaine authored
- generalized vertex array class to use reallocatable arrays - introduced vertex arrays in post for all triangles: this speeds things up tremendously for ALL scalar views: 2d scalar views of course, but also for 3d isos (tets, hexas, etc.) and all smooth normals. The costly computations (compute the isos, get the normals) are only done ONCE each time the view is changed. Then we just pass the vertex array to OpenGL everytime we need to redraw (e.g. when we rotate the scene) - removed the display list code alltogether: it's completely blown away by the new vertex array code! for the record: with the new drawing code, you can - rotate 500,000 triangles in real time on a 3-year old linux PC (tested with a boing 747 surface mesh from CU: 10 times faster than old code) - display and rotate in real time 10 transparent+smooth shaded 3D isos for a 1 million tet mesh (about 1 frame per second with the new code; took tens of seconds with the old one) Awesome :-)
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- May 28, 2004
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Christophe Geuzaine authored
update doc for vertex arrays
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- May 15, 2004
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Christophe Geuzaine authored
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- May 12, 2004
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Christophe Geuzaine authored
- removed context.default_plugin - changed the main so that we load the plugins *before* we set the options (this way you can save your favourite plugin options in .gmsh-options, too)
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Christophe Geuzaine authored
- only save the options that differ from the default values (unless we explicitly ask to save everything) - tweak the auto doc routines
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- Apr 24, 2004
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Christophe Geuzaine authored
- cleaned up the octree code (renamed some files, added copyright notices, indented everything) - backported JF's doc from the texinfo file into the c++ code (the documentation is actually generated automatically by Gmsh with "gmsh -doc"!) - replaced nPoints with nPointsU and nPointsV in CutGrid - fixed a couple of printfs + removed some unused variables
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- Feb 21, 2004
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Christophe Geuzaine authored
use the 3d arrows by default
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- Feb 20, 2004
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Christophe Geuzaine authored
More "airplane" work... - rewrote the way we handle lights: glEnable(GL_LIGHTING) is now used at the lowest level, where it belongs. This fixes many lighting glitches, and should make the whole stuff much more predictable; - simplified the display modes for geometry and mesh: the choice between wireframe/solid is now independent of the choice of lighting/no lighting (and there is a new "Enable lighting" option for the geometry, too--even if it does only affect things like normals/tangents at the moment); - brand new code to draw really nice (shaded) 3D arrows + 3 options that fully parameterize them (they can degenerate into pyramids, cones, w/ or w/o stems, etc.); - new options so that we can also use the new arrows outside the post-processing module (e.g. for tangents/normals). - "alt+d" now simply switches between solid and wireframe mode; - new shortcut "alt+w" to switch the lighting mode for all the modules (geo/mesh + all post views) at once.
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- Feb 07, 2004
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Christophe Geuzaine authored
bring option docos up-to-date
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- Dec 02, 2003
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Christophe Geuzaine authored
better name for MacOS system menu bar option
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Christophe Geuzaine authored
Better doc for Show/Hide
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- Nov 28, 2003
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Christophe Geuzaine authored
Set View.ShowTime=2 to show the time value even if the view contains a single time step..
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