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  1. Feb 08, 2010
  2. Sep 15, 2007
    • Christophe Geuzaine's avatar
      · 7f110855
      Christophe Geuzaine authored
      - fix crash in Plugin(MakeSimplex)
      - fix main bbox computation when one view has an empty bbox
      7f110855
  3. Dec 27, 2004
    • Christophe Geuzaine's avatar
      · e13b85ce
      Christophe Geuzaine authored
      - new parser function GetValue("text", default_value) to query a value
        interactively in a script
      
      - added a nice example using this (to compute slices automatically):
        demos/multislice.script
      e13b85ce
  4. Dec 26, 2004
    • Christophe Geuzaine's avatar
      · ee09900d
      Christophe Geuzaine authored
      - new "Delete Empty Views" command
      - new View.MinX, View.MinY, View.MinZ, View.MaxX, View.MaxY, View.MaxZ options
      - added example on how to do simple volume visualization
      ee09900d
  5. Dec 23, 2004
    • Christophe Geuzaine's avatar
      · 048f91ea
      Christophe Geuzaine authored
      - new colormaps (jet, hot and pink from Matlab) + generalized
        handling of grayscale colormap
      
      - new View.Colormap option (this enables Gmsh to remember which
        colormap to use or which colormap the current modified colormap
        comes from) + better View.AlphaChannel treatment
      
      - fix saving of color options when color_scheme is != 0
      048f91ea
  6. Nov 29, 2003
    • Christophe Geuzaine's avatar
      · 33c329c7
      Christophe Geuzaine authored
      Fixed bug in DecomposeInSimplex (need to set deleted non-simplex lists
      to NULL)
      33c329c7
    • Christophe Geuzaine's avatar
      · c3399948
      Christophe Geuzaine authored
      - new DecomposeInSimplex plugin
      - new "Combine Views" command in the parser
      - cleaned up View::tranform and View::smooth (+small bug fix for SLs)
      - better check for transparency sorting
      - make depend
      - new View.AlphaChannel option to change the transparency
        globally for a given view (instead of having to change the colormap
        by hand every time)
      
      With all the above, we can now generate very nice (and correct)
      transparent iso-surfaces:
      
      Merge "../tutorial/view3.pos";
      
      minIso = 0;
      maxIso = 2;
      nbIso = 7;
      
      Plugin(CutMap).iView = 0;
      
      For i In {1:nbIso}
        Plugin(CutMap).A = (maxIso-minIso)/nbIso * i;
        Plugin(CutMap).Run;
      EndFor
      
      Delete View[0];
      Combine Views;
      
      For i In {1:nbIso}
        Delete View[0];
      EndFor
      
      Plugin(DecomposeInSimplex).iView = 0;
      Plugin(DecomposeInSimplex).Run;
      
      View[0].AlphaChannel = 0.6;
      c3399948
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