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  1. Jan 21, 2012
  2. Mar 17, 2011
  3. Aug 02, 2010
  4. Jul 31, 2010
  5. Feb 10, 2010
  6. Feb 08, 2010
  7. Aug 15, 2009
  8. Aug 14, 2009
    • Christophe Geuzaine's avatar
      - replaced old Makefiles/configure system with CMake · 4d6f33e4
      Christophe Geuzaine authored
      - moved GUI to FlGui + added experimental QGui to test Qt
      
      - fixed most MSVC and gcc compiler warnings
      
      - converted some remaining tabs to whitespace (that's why the patch is
        so large; please try to remember to indent with 2 spaces and not
        tabs when you commit stuff to CVS)
      
      - merged modified patch from Konstantinos Poulios to allow saving
        physical/partition as element tags in mesh formats that don't
        support them natively
      4d6f33e4
  9. Apr 04, 2009
  10. Jan 31, 2009
  11. Dec 29, 2008
    • Christophe Geuzaine's avatar
      - (c) update · 0b598844
      Christophe Geuzaine authored
      - fix bb computation to avoid model jumping around when adding points in z=0 plane
      - pass interpol matrices as ref
      0b598844
  12. Jul 11, 2008
  13. Apr 05, 2008
    • Christophe Geuzaine's avatar
      · d3dbbcfa
      Christophe Geuzaine authored
      ported Warp, SphericalRaise and Eigenvalues plugins to the new post-pro API
      d3dbbcfa
  14. Mar 20, 2008
  15. Feb 23, 2008
  16. Feb 17, 2008
  17. Sep 11, 2007
    • Christophe Geuzaine's avatar
      · cb7d85b2
      Christophe Geuzaine authored
      upgraded all plugins to work with the new post-pro.
      
      This is done "cheaply" for now, by only using old-style list-based datasets.
      Taking advantage of the abstraction (so that we can use the plugins on all
      datasets) will require more work. The hooks for transparent data translation
      are in place, but the actual translation has not been implemented yet.
      cb7d85b2
  18. Nov 27, 2006
  19. Jan 06, 2006
    • Christophe Geuzaine's avatar
      airport work: · 421196e0
      Christophe Geuzaine authored
      - new button under the graphic window to temporarily disable mouse
        selection (speeds-up redrawing of very large models + permits to
        rotate/zoom-in a model in selection mode even when the whole screen
        is full of selectable entities--e.g. a surface mesh)
      
      - new "lasso" selection mode (to select entities using the same kind
        of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in
        selection mode; the shortcuts are the same as for the lasso zoom)
      
      - it is now possible to unselect entities using the middle mouse button
        (only for the creation of physicals at the moment; not sure if it's
        useful in the other cases)
      
      - new button in visibility browser to invert the current selection
        (very useful e.g. when multiple physical entities are associated
        with a given elementary entity, in order to "peel" away the model
        when adding new physicals; cf. philou)
      
      - changed meaning of Escape shortcut (cancel lasso or toggle mouse
        selection) + restore standard fltk Escape handling for all dialog
        windows
      
      - updated copyright string
      
      - new mesh label mode (coordinates); all label types are now also
        available for mesh vertices
      
      - added option in 'Print Option' dialog to disable printing of help
        strings
      
      - added a comment string with the date when creating a new file
      
      - new snapping grid for adding points in the GUI
      421196e0
  20. Jan 08, 2005
    • Christophe Geuzaine's avatar
      · 504b5126
      Christophe Geuzaine authored
      - removed all the crappy STL code and rewrote it using JF's POLY_rep
        class
      
      - generalized POLY_rep so that we can use the polygonal discretization
        as a surface mesh, and mesh in 3D afterwards. I.e., we can now take
        an input triangulation (a single surface in STL format, multiple
        surfaces in STL format, one or more surfaces defined using the new
        "Discrete Surface" commands), and generate a 3D mesh that uses it. We
        could in theory even mix triangulated and "normal" surfaces in the
        same geometry, but nothing is done at the moment to ensure that the
        mesh at the interfaces would match (if it does, it actually works
        very nicely)
      
      - new STL mesh output format to export a surface mesh as a STL file
      
      - added an option to the GEO output routine to save the surface mesh
        as discrete surfaces associated with the geometrical surfaces
      
      - added STL and Text output formats for post-processing views (the
        text output allows for example to exploit plugin-generated data in
        gnuplot)
      
      - generalized Plugin(Evaluate):
      
        * can loop automatically over all the timestep and/or components
      
        * can do operations using data from an external view
      
           - if the 2 views are based on the same grid, the plugin does the
             evaluation very efficiently
      
           - if the 2 views are based on differenet grids, the plugin
             automatically interpolates the external view data onto the
             grid of the current view
      
      - added new Rand() function in MathEval
      
      - default colormap is now # 2 (the Matlab "Jet" colormap)
      504b5126
  21. Jan 01, 2005
  22. Nov 13, 2004
    • Christophe Geuzaine's avatar
      · 024e9517
      Christophe Geuzaine authored
      - First draft (pretty much untested!) of new "Integrate" plugin to
        * integrate scalar fields over all the elements in a view
        * integrate the circulation of vector fields along line elements
        * integrate the flux of vector fields across surface elements
      
        Used with Plugin(DisplacementRaise) and Plugin(Evaluate) this
        permits for example to compute the area/volume of deformed
        configurations; and, with Plugin(CutPlane)+Plugin(Skin), the
        perimeter of deformed sections. Another interesting application is
        to use it on a vector field with Plugin(CutPlane), in order to
        compute fluxes across arbitrary cross-sections.
      
      - Added "connectPoints" option to Plugin(CutParametric) so
        that we can feed its output to Plugin(Integrate)
      
      - Added Normals and Tangents options to visualize the orientation of
        elements in post-processing views
      
      - Added "swapOrientation" in Plugin(Transform) to change the
        orientation of the elements (in place) (+ moved the transformation
        routines from the view class into the plugin)
      
      - fixed #defines in some of the plugin header files
      024e9517
  23. May 12, 2004
    • Christophe Geuzaine's avatar
      · 1e98ead4
      Christophe Geuzaine authored
      missed those files in my previous commit
      1e98ead4
  24. Feb 07, 2004
  25. Nov 21, 2003
    • Christophe Geuzaine's avatar
      · dbe79270
      Christophe Geuzaine authored
      Big Levelset rewrite (+ cleanup of all other plugins).
      
      Not finished yet, but I need to commit this now so that I can use it
      with the boss tomorrow at work.
      
      This version should compile and have all the old features working,
      plus some extras (levelsets of scalar/vector/tensor 1D, 2D and
      3D simplectic views).
      
      JF: 'Plugin(XX).Save' is now deprecated. Use 'Save View[XX] "filename"'
      instead.
      dbe79270
  26. Mar 21, 2003
    • Christophe Geuzaine's avatar
      · fb423350
      Christophe Geuzaine authored
      Fix whitespace in copyright headers
      fb423350
  27. Jan 23, 2003
  28. Dec 08, 2002
  29. Aug 14, 2002
  30. May 20, 2002
  31. May 18, 2002
  32. Aug 09, 2001
  33. Aug 06, 2001
  34. Jul 26, 2001
  35. Mar 19, 2001
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