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  1. Dec 20, 2006
  2. Dec 19, 2006
  3. Dec 18, 2006
    • Christophe Geuzaine's avatar
      · a2d31ec4
      Christophe Geuzaine authored
      revert last patch (the behaviour is a bit more complex than that, since we
      actually really discrard the physical definitions when we do "save all"), and
      just use better wording instead
      a2d31ec4
    • Christophe Geuzaine's avatar
      · 5376df5e
      Christophe Geuzaine authored
      reverse gui logic for "save_all" (IMHO much easier to understand this way)
      5376df5e
    • Christophe Geuzaine's avatar
      · 0b2ea1c7
      Christophe Geuzaine authored
      Added basic support for physicals in all mesh formats that ignored physicals
      before (stl, vrml, mesh, bdf, pos). This way we can use the physical mechanism
      to only save parts of the mesh (like we do it now for msh and unv files).
      
      Next step will be to add an option to only mesh the physicals (and their
      dependencies). This is very useful for large models and/or for debugging.
      0b2ea1c7
    • Christophe Geuzaine's avatar
      · aa10e9f3
      Christophe Geuzaine authored
      pp
      aa10e9f3
  4. Dec 17, 2006
  5. Dec 16, 2006
    • Christophe Geuzaine's avatar
      · 461dc72c
      Christophe Geuzaine authored
      ProcessSelectionBuffer should only return true if there is actually
      something returned
      461dc72c
    • Christophe Geuzaine's avatar
      · aeef6f23
      Christophe Geuzaine authored
      better integration with mac finder
      aeef6f23
    • Christophe Geuzaine's avatar
      · d9c5194c
      Christophe Geuzaine authored
      remove "file_type" for open callbacks: it gives the wrong impression
      that files will be treated differently depending on the choice (as is
      the case for save callbacks)--this is not true
      d9c5194c
    • Christophe Geuzaine's avatar
      · efc70924
      Christophe Geuzaine authored
      pretty print
      efc70924
    • Christophe Geuzaine's avatar
      · 70a23eb4
      Christophe Geuzaine authored
      destroy meshRep in deMeshGEdge
      70a23eb4
    • Christophe Geuzaine's avatar
      · f36ece96
      Christophe Geuzaine authored
      OpenProblem -> OpenProject
      MergeProblem -> MergeFile
      f36ece96
    • Christophe Geuzaine's avatar
      · 2b102700
      Christophe Geuzaine authored
      cleanup msg
      2b102700
    • Christophe Geuzaine's avatar
      · 055a6f0c
      Christophe Geuzaine authored
      change the logic in GenerateMesh():
      
      - never reload the model file--we don't need this trick anymore!
      
      - always only generate the mesh we are asked to generate (pressing
        "1D" should *always* mesh the edges; pressing "2D" should only mesh
        the surfaces, unless there is no 1D mesh). This makes the behavour
        much more predictable when changing mesh attributes interactively.
      055a6f0c
    • Christophe Geuzaine's avatar
      · 79799f6b
      Christophe Geuzaine authored
      small cleanup of session/option file (don't print help strings by defaul)
      79799f6b
    • Christophe Geuzaine's avatar
      · 5cf970c3
      Christophe Geuzaine authored
      add one level of undo in interactive visibility hiding
      5cf970c3
    • Christophe Geuzaine's avatar
      · a21bf3ba
      Christophe Geuzaine authored
      fix interactive modification of mesh attributes
      a21bf3ba
  6. Dec 15, 2006
    • Christophe Geuzaine's avatar
      · fd7446fc
      Christophe Geuzaine authored
      sanity check: don't try to tetrahedralize a volume with quads on the boundary
      fd7446fc
    • Christophe Geuzaine's avatar
      · d65fdbf1
      Christophe Geuzaine authored
      clenup projectionFace a bit
      d65fdbf1
  7. Dec 14, 2006
    • Christophe Geuzaine's avatar
      · a73c3fa5
      Christophe Geuzaine authored
      don't force (annoying) vis_window->show() aftereach operation
      a73c3fa5
  8. Dec 12, 2006
    • Christophe Geuzaine's avatar
      · 7524e746
      Christophe Geuzaine authored
      better handling of "negative" physical groups
      7524e746
    • Christophe Geuzaine's avatar
      · 49e8937e
      Christophe Geuzaine authored
      prepa invert_selection + remove some debug prints
      49e8937e
  9. Dec 11, 2006
  10. Dec 08, 2006
  11. Dec 06, 2006
  12. Dec 05, 2006
  13. Dec 04, 2006
  14. Dec 03, 2006
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