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  1. Apr 01, 2004
    • Christophe Geuzaine's avatar
      · a89ed7a9
      Christophe Geuzaine authored
      removed obsolete (and wrong) description of the physical entity
      numbering requirements.
      a89ed7a9
  2. Mar 30, 2004
    • Christophe Geuzaine's avatar
      · 6a6d6190
      Christophe Geuzaine authored
      - Simplified the bounding box computation. It is now computed as
      follows (after each include/merge/open):
      
      1. If there is a geometry (i.e., at least one geometrical point), the
      bounding box is taken as the box enclosing all the geometrical points;
      
      2. If there is no geometry but there is a mesh (i.e., at least one
      mesh vertex), the bounding box is taken as the box enclosing all the
      mesh vertices;
      
      3. If there is no geometry and no mesh, but there are some
      post-processing views, the bounding box is taken as the box enclosing
      all the primitives of the last post-processing view.
      
      This should fix the weird things that sometimes happen when we animate
      scenes that do not contain any geometrical entities.
      
      - Deprecated MergeWithBoundingBox()
      
      - Removed Replot()
      
      - Removed the "Last_NumberOfPoints" hack in the parser
      
      - Removed CTX.expose
      6a6d6190
  3. Mar 27, 2004
  4. Mar 25, 2004
    • Christophe Geuzaine's avatar
      · ec79b9ac
      Christophe Geuzaine authored
      merged small patch from prudhomm@mit.edu
      ec79b9ac
  5. Mar 17, 2004
  6. Mar 13, 2004
  7. Mar 07, 2004
  8. Mar 06, 2004
  9. Mar 05, 2004
    • Christophe Geuzaine's avatar
      · 8912a836
      Christophe Geuzaine authored
      New raster ("bitmap") PS/EPS/PDF output
      8912a836
  10. Mar 04, 2004
  11. Mar 03, 2004
    • Christophe Geuzaine's avatar
      · cf01e2a5
      Christophe Geuzaine authored
      - added a couple of keywords
      - removed adapation stuff in the intro
      cf01e2a5
  12. Mar 02, 2004
    • Christophe Geuzaine's avatar
      · b027c4d1
      Christophe Geuzaine authored
      removed border=0 attrbute so that the page actually validates
      b027c4d1
  13. Feb 29, 2004
  14. Feb 28, 2004
    • Christophe Geuzaine's avatar
      · 73668b94
      Christophe Geuzaine authored
      The fltk folks finally fixed the ctrl+n/ctrl+p/... bug, so we can use
      ctrl+n for new file now.
      73668b94
    • Christophe Geuzaine's avatar
      · c2d1e087
      Christophe Geuzaine authored
      Change the pronunciation joke. "People" take it far too seriously :-)
      c2d1e087
    • Christophe Geuzaine's avatar
      · 1bea03df
      Christophe Geuzaine authored
      And more airplane work!
      
      - merged STL patch from Nicolas Tardieu. This patch permits to
        create an real elementary surface for each STL face. Until
        we have some code to directly remesh the STL data (which would
        be much nicer and cheaper), this is very useful. We can finally
        use STL representations to create meshable volume models.
        Thanks Nicolas !
      
      - new option to color the mesh by physical entities (if an element
        belongs to multiple physicals, we use the first one)
      
      - additional cleanup of the mesh drawing code
      
      - big cleanup of the geometry creation section in the parser:
      
        * removed horrible Geo/DataBase.cpp
        * fixed all List-related memory leaks (a lot!)
        * added tests to check if we don't try to recreate existing
          entities (this should prevent many weird bugs due to incorrect
          input files)
      
      - fixed LineLoop/EdgeLoop memory leaks
      
      - many small fixes all over the place
      1bea03df
  15. Feb 21, 2004
  16. Feb 20, 2004
    • Christophe Geuzaine's avatar
      · 0a73f4a7
      Christophe Geuzaine authored
      - Added shortcut (shift+w) to access the options of the current view
      - minor tweaks for earlier commit (made 3D arrows the default in
        non-postpro things, etc.)
      0a73f4a7
    • Christophe Geuzaine's avatar
      · 0ffbe362
      Christophe Geuzaine authored
      More "airplane" work...
      
      - rewrote the way we handle lights: glEnable(GL_LIGHTING) is now used
        at the lowest level, where it belongs. This fixes many lighting
        glitches, and should make the whole stuff much more predictable;
      
      - simplified the display modes for geometry and mesh: the choice
        between wireframe/solid is now independent of the choice of
        lighting/no lighting (and there is a new "Enable lighting" option
        for the geometry, too--even if it does only affect things like
        normals/tangents at the moment);
      
      - brand new code to draw really nice (shaded) 3D arrows + 3 options
        that fully parameterize them (they can degenerate into pyramids,
        cones, w/ or w/o stems, etc.);
      
      - new options so that we can also use the new arrows outside the
        post-processing module (e.g. for tangents/normals).
      
      - "alt+d" now simply switches between solid and wireframe mode;
      
      - new shortcut "alt+w" to switch the lighting mode for all the modules
        (geo/mesh + all post views) at once.
      0ffbe362
  17. Feb 09, 2004
  18. Feb 07, 2004
  19. Feb 06, 2004
    • Christophe Geuzaine's avatar
      · 255e90aa
      Christophe Geuzaine authored
      Create temporary and error files in home directory to avoid file
      permission issues (most notably on Mac OS X, when launching Gmush
      from the Finder)
      255e90aa
  20. Feb 05, 2004
  21. Jan 29, 2004
    • Christophe Geuzaine's avatar
      · f2bdb6c5
      Christophe Geuzaine authored
      New syntax bit: you can now use #aa[] to get the size of the list aa[]
      f2bdb6c5
  22. Jan 25, 2004
    • Christophe Geuzaine's avatar
      · af3866f1
      Christophe Geuzaine authored
      Following a discussion with Laurent, we can now combine multiple views
      (under certain conditions) into multi time step ones. This permits e.g.
      to output separate .pos files for each time step, and still have a real
      time evolution in gmsh. Pretty neat :-)
      af3866f1
  23. Jan 13, 2004
    • Christophe Geuzaine's avatar
      · ae1dac97
      Christophe Geuzaine authored
      New post-processing range mode to adapt the scale for each time step (i.e.,
      min/max is time step dependent)
      ae1dac97
  24. Jan 08, 2004
  25. Dec 29, 2003
    • Christophe Geuzaine's avatar
      · 8b426f2b
      Christophe Geuzaine authored
      add type for css link
      8b426f2b
    • Christophe Geuzaine's avatar
      · bd767ba6
      Christophe Geuzaine authored
      Added todo item + type for css link + fixed typo in color carousel
      bd767ba6
  26. Dec 16, 2003
    • Christophe Geuzaine's avatar
      · 8fef8ec9
      Christophe Geuzaine authored
      Better edge swapping for non-recombined extruded meshes
      8fef8ec9
  27. Dec 11, 2003
    • Christophe Geuzaine's avatar
      · f23d1831
      Christophe Geuzaine authored
      new "Delete All;" command + only warn when reloading duplicate geometry
      points.
      f23d1831
  28. Dec 07, 2003
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