- Apr 01, 2004
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Christophe Geuzaine authored
removed obsolete (and wrong) description of the physical entity numbering requirements.
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- Mar 30, 2004
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Christophe Geuzaine authored
- Simplified the bounding box computation. It is now computed as follows (after each include/merge/open): 1. If there is a geometry (i.e., at least one geometrical point), the bounding box is taken as the box enclosing all the geometrical points; 2. If there is no geometry but there is a mesh (i.e., at least one mesh vertex), the bounding box is taken as the box enclosing all the mesh vertices; 3. If there is no geometry and no mesh, but there are some post-processing views, the bounding box is taken as the box enclosing all the primitives of the last post-processing view. This should fix the weird things that sometimes happen when we animate scenes that do not contain any geometrical entities. - Deprecated MergeWithBoundingBox() - Removed Replot() - Removed the "Last_NumberOfPoints" hack in the parser - Removed CTX.expose
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- Mar 27, 2004
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Christophe Geuzaine authored
use full url in "back" links
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- Mar 25, 2004
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Christophe Geuzaine authored
merged small patch from prudhomm@mit.edu
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- Mar 17, 2004
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Christophe Geuzaine authored
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- Mar 13, 2004
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Christophe Geuzaine authored
pretty print
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Christophe Geuzaine authored
Added automatic documentation generation for plugins
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- Mar 07, 2004
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
remember this
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- Mar 06, 2004
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Christophe Geuzaine authored
.4
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- Mar 05, 2004
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Christophe Geuzaine authored
New raster ("bitmap") PS/EPS/PDF output
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- Mar 04, 2004
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
Fixed problem with GLU in recent cygwin distributions
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- Mar 03, 2004
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Christophe Geuzaine authored
- added a couple of keywords - removed adapation stuff in the intro
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- Mar 02, 2004
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Christophe Geuzaine authored
removed border=0 attrbute so that the page actually validates
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- Feb 29, 2004
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Christophe Geuzaine authored
fuck, missed an #ifdef USE_FLTK for the non-gui version
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Christophe Geuzaine authored
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- Feb 28, 2004
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Christophe Geuzaine authored
The fltk folks finally fixed the ctrl+n/ctrl+p/... bug, so we can use ctrl+n for new file now.
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Christophe Geuzaine authored
Change the pronunciation joke. "People" take it far too seriously :-)
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Christophe Geuzaine authored
And more airplane work! - merged STL patch from Nicolas Tardieu. This patch permits to create an real elementary surface for each STL face. Until we have some code to directly remesh the STL data (which would be much nicer and cheaper), this is very useful. We can finally use STL representations to create meshable volume models. Thanks Nicolas ! - new option to color the mesh by physical entities (if an element belongs to multiple physicals, we use the first one) - additional cleanup of the mesh drawing code - big cleanup of the geometry creation section in the parser: * removed horrible Geo/DataBase.cpp * fixed all List-related memory leaks (a lot!) * added tests to check if we don't try to recreate existing entities (this should prevent many weird bugs due to incorrect input files) - fixed LineLoop/EdgeLoop memory leaks - many small fixes all over the place
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- Feb 21, 2004
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Christophe Geuzaine authored
use the 3d arrows by default
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- Feb 20, 2004
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Christophe Geuzaine authored
- Added shortcut (shift+w) to access the options of the current view - minor tweaks for earlier commit (made 3D arrows the default in non-postpro things, etc.)
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Christophe Geuzaine authored
More "airplane" work... - rewrote the way we handle lights: glEnable(GL_LIGHTING) is now used at the lowest level, where it belongs. This fixes many lighting glitches, and should make the whole stuff much more predictable; - simplified the display modes for geometry and mesh: the choice between wireframe/solid is now independent of the choice of lighting/no lighting (and there is a new "Enable lighting" option for the geometry, too--even if it does only affect things like normals/tangents at the moment); - brand new code to draw really nice (shaded) 3D arrows + 3 options that fully parameterize them (they can degenerate into pyramids, cones, w/ or w/o stems, etc.); - new options so that we can also use the new arrows outside the post-processing module (e.g. for tangents/normals). - "alt+d" now simply switches between solid and wireframe mode; - new shortcut "alt+w" to switch the lighting mode for all the modules (geo/mesh + all post views) at once.
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- Feb 09, 2004
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Christophe Geuzaine authored
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- Feb 07, 2004
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Christophe Geuzaine authored
bring option docos up-to-date
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Christophe Geuzaine authored
Update copyright notice
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- Feb 06, 2004
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Christophe Geuzaine authored
Create temporary and error files in home directory to avoid file permission issues (most notably on Mac OS X, when launching Gmush from the Finder)
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- Feb 05, 2004
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Christophe Geuzaine authored
better -convert
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Christophe Geuzaine authored
better -convert
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- Jan 29, 2004
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Christophe Geuzaine authored
New syntax bit: you can now use #aa[] to get the size of the list aa[]
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- Jan 25, 2004
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Christophe Geuzaine authored
Following a discussion with Laurent, we can now combine multiple views (under certain conditions) into multi time step ones. This permits e.g. to output separate .pos files for each time step, and still have a real time evolution in gmsh. Pretty neat :-)
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- Jan 13, 2004
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Christophe Geuzaine authored
New post-processing range mode to adapt the scale for each time step (i.e., min/max is time step dependent)
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- Jan 08, 2004
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Christophe Geuzaine authored
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- Dec 29, 2003
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Christophe Geuzaine authored
add type for css link
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Christophe Geuzaine authored
Added todo item + type for css link + fixed typo in color carousel
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- Dec 16, 2003
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Christophe Geuzaine authored
Better edge swapping for non-recombined extruded meshes
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- Dec 11, 2003
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Christophe Geuzaine authored
new "Delete All;" command + only warn when reloading duplicate geometry points.
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- Dec 07, 2003
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Christophe Geuzaine authored
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