- Jun 30, 2005
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Jean-François Remacle authored
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- Jun 27, 2005
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Christophe Geuzaine authored
don't draw the trajectory if LineWidth==0
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Christophe Geuzaine authored
if a curve is "discrete" but has no BDS representation, don't draw anything in the geometry routine: we draw the elements in the mesh routine.
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Jean-François Remacle authored
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- Jun 25, 2005
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Christophe Geuzaine authored
don't store lines in vol->Simp_Surf : it screws up the saving of Physical Lines! Use vol->Lin_Surf
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- Jun 23, 2005
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Christophe Geuzaine authored
fix small bug with overflowing feedback buffer and PDF output
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- Jun 20, 2005
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Christophe Geuzaine authored
sgi compile fix
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- Jun 18, 2005
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Christophe Geuzaine authored
update gl2ps
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- Jun 11, 2005
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Christophe Geuzaine authored
use the partition number and not the parition index to choose the partition color
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Christophe Geuzaine authored
increased size of mesh color carousel from 10 to 20
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- Jun 09, 2005
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Christophe Geuzaine authored
add little menu to choose the quality measure in Options->Mesh->Visibility
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- Jun 08, 2005
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Christophe Geuzaine authored
fixed small bug when drawing the boundary of a prism for a time step > 1
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Christophe Geuzaine authored
replaced ExportLCField with ExportMeshStatistics (lc + gamma, eta, rho + elem num)
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- Jun 03, 2005
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Christophe Geuzaine authored
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Christophe Geuzaine authored
add note to remember how to use compiled vertex arrays
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Christophe Geuzaine authored
removed unused stuff + handle SURF_DISCRETE in MeshDiscreteSurface
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- May 27, 2005
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Christophe Geuzaine authored
Fixed performance problem(s) for very large meshes with a huge number of physical entities: 1) use a temp tree for physical entities in read_mesh 2) we should not set partition=physical for the old mesh format 3) only do getFirstPhysical in draw_mesh if we need to (and warn if we do and if there are many many physicals)
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- May 21, 2005
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Christophe Geuzaine authored
optimize 2d iso plots with vertex arrays
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Christophe Geuzaine authored
polih previous commit
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Christophe Geuzaine authored
2 big optimizations for meshes that contain a lot of line elements: - speed up Read_Mesh (by introducing temp tree in curves) - use vertex arrays for lines in mesh drawing code
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- May 20, 2005
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Christophe Geuzaine authored
update to latest gl2ps
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- May 16, 2005
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Christophe Geuzaine authored
make the code compile on Mac OS X 10.4 (gcc 4.0.0)
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- May 15, 2005
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Christophe Geuzaine authored
- removed the "Dirty" flags in the CAD data structures - when reading the mesh from an entity that has no CAD, create a "discrete" CAD entity - remove the drawing of discrete entities that don't have a BDS representation during the geometry drawing
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- Apr 19, 2005
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Jean-François Remacle authored
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- Apr 06, 2005
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Christophe Geuzaine authored
- changed "View.ArrowLocation" into "View.GlyphLocation" (this way we can also use this option to display the numeric values at the nodes, instead of displaying always at the barycenter) - changed the numeric display of vectors (display the 3 omponents instead of the norm)
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- Mar 21, 2005
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Christophe Geuzaine authored
add line stippling for 2d plots
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- Mar 20, 2005
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Christophe Geuzaine authored
removed unused Post.Scales option
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- Mar 15, 2005
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Mar 14, 2005
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Christophe Geuzaine authored
better subdivision scheme for drawing scalar hexahedra (with edges matching on opposite faces)
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Christophe Geuzaine authored
axes color
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Christophe Geuzaine authored
new option to control a view's axes color
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- Mar 13, 2005
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Christophe Geuzaine authored
add missing line width spec
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Christophe Geuzaine authored
fix small bug in center-align for TeX output
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Christophe Geuzaine authored
- better test for drawing geo+mesh bbox - ask if we want to uncompress gz files during merge
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Christophe Geuzaine authored
make center/right-align work for scales and 2d-plots, too
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Christophe Geuzaine authored
added a 5th axes mode: "Ruler" to help measure distances between any two points
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- Mar 12, 2005
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Christophe Geuzaine authored
polish the last commit some more (activate/deactivate widgets, etc.)
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Christophe Geuzaine authored
a little more work on the axes stuff: enable global axes for the geometry and the mesh, too. We can finally get rid of the ugly old "moving axes" bit. (+ reverted changes in unproject: need to be more careful since unproject can be called outside Draw())
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Christophe Geuzaine authored
- added an option to force the size/position of the 3D grids/axes - cleaned-up the whole size/position thing of 2D/3D grids: it's much more consistent now (and the GUI is nicer) - rewrote the algorithm for automatic positionning of 2D graphs (now they rescale with the window, which is much nicer--and far more practical)
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