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  1. Jun 30, 2005
  2. Jun 27, 2005
  3. Jun 25, 2005
    • Christophe Geuzaine's avatar
      · 11bd501d
      Christophe Geuzaine authored
      don't store lines in vol->Simp_Surf : it screws up the saving of Physical
      Lines! Use vol->Lin_Surf
      11bd501d
  4. Jun 23, 2005
    • Christophe Geuzaine's avatar
      · bad971bf
      Christophe Geuzaine authored
      fix small bug with overflowing feedback buffer and PDF output
      bad971bf
  5. Jun 20, 2005
  6. Jun 18, 2005
  7. Jun 11, 2005
    • Christophe Geuzaine's avatar
      · 36f8a044
      Christophe Geuzaine authored
      use the partition number and not the parition index to choose the partition
      color
      36f8a044
    • Christophe Geuzaine's avatar
      · d6dbf3d5
      Christophe Geuzaine authored
      increased size of mesh color carousel from 10 to 20
      d6dbf3d5
  8. Jun 09, 2005
    • Christophe Geuzaine's avatar
      · 9c47bfe2
      Christophe Geuzaine authored
      add little menu to choose the quality measure in Options->Mesh->Visibility
      9c47bfe2
  9. Jun 08, 2005
    • Christophe Geuzaine's avatar
      · 36e46b67
      Christophe Geuzaine authored
      fixed small bug when drawing the boundary of a prism for a time step > 1
      36e46b67
    • Christophe Geuzaine's avatar
      · 1415c64b
      Christophe Geuzaine authored
      replaced ExportLCField with ExportMeshStatistics (lc + gamma, eta, rho + elem num)
      1415c64b
  10. Jun 03, 2005
  11. May 27, 2005
    • Christophe Geuzaine's avatar
      · 4f86f14f
      Christophe Geuzaine authored
      Fixed performance problem(s) for very large meshes with a huge number of
      physical entities:
      
      1) use a temp tree for physical entities in read_mesh
      
      2) we should not set partition=physical for the old mesh format
      
      3) only do getFirstPhysical in draw_mesh if we need to (and warn if
         we do and if there are many many physicals)
      4f86f14f
  12. May 21, 2005
    • Christophe Geuzaine's avatar
      · 128301bf
      Christophe Geuzaine authored
      optimize 2d iso plots with vertex arrays
      128301bf
    • Christophe Geuzaine's avatar
      · 74697c56
      Christophe Geuzaine authored
      polih previous commit
      74697c56
    • Christophe Geuzaine's avatar
      · 7bb653e9
      Christophe Geuzaine authored
      2 big optimizations for meshes that contain a lot of line elements:
      
      - speed up Read_Mesh (by introducing temp tree in curves)
      - use vertex arrays for lines in mesh drawing code
      7bb653e9
  13. May 20, 2005
  14. May 16, 2005
    • Christophe Geuzaine's avatar
      · eff8fd74
      Christophe Geuzaine authored
      make the code compile on Mac OS X 10.4 (gcc 4.0.0)
      eff8fd74
  15. May 15, 2005
    • Christophe Geuzaine's avatar
      · 69dc98b6
      Christophe Geuzaine authored
      - removed the "Dirty" flags in the CAD data structures
      
      - when reading the mesh from an entity that has no CAD, create a "discrete"
        CAD entity
      
      - remove the drawing of discrete entities that don't have a BDS
        representation during the geometry drawing
      69dc98b6
  16. Apr 19, 2005
  17. Apr 06, 2005
    • Christophe Geuzaine's avatar
      · 58a2fb6a
      Christophe Geuzaine authored
      - changed "View.ArrowLocation" into "View.GlyphLocation" (this way we can
        also use this option to display the numeric values at the nodes,
        instead of displaying always at the barycenter)
      
      - changed the numeric display of vectors (display the 3 omponents
        instead of the norm)
      58a2fb6a
  18. Mar 21, 2005
  19. Mar 20, 2005
  20. Mar 15, 2005
  21. Mar 14, 2005
    • Christophe Geuzaine's avatar
      · 39615564
      Christophe Geuzaine authored
      better subdivision scheme for drawing scalar hexahedra (with edges matching
      on opposite faces)
      39615564
    • Christophe Geuzaine's avatar
      · 726479cd
      Christophe Geuzaine authored
      axes color
      726479cd
    • Christophe Geuzaine's avatar
      · 8628d99f
      Christophe Geuzaine authored
      new option to control a view's axes color
      8628d99f
  22. Mar 13, 2005
    • Christophe Geuzaine's avatar
      · 8078f5d4
      Christophe Geuzaine authored
      add missing line width spec
      8078f5d4
    • Christophe Geuzaine's avatar
      · 7bb4ecf3
      Christophe Geuzaine authored
      fix small bug in center-align for TeX output
      7bb4ecf3
    • Christophe Geuzaine's avatar
      · 1242f3fd
      Christophe Geuzaine authored
      - better test for drawing geo+mesh bbox
      - ask if we want to uncompress gz files during merge
      1242f3fd
    • Christophe Geuzaine's avatar
      · 33265b11
      Christophe Geuzaine authored
      make center/right-align work for scales and 2d-plots, too
      33265b11
    • Christophe Geuzaine's avatar
      · 71d7dc72
      Christophe Geuzaine authored
      added a 5th axes mode: "Ruler" to help measure distances between any two
      points
      71d7dc72
  23. Mar 12, 2005
    • Christophe Geuzaine's avatar
      · 0d8b1b08
      Christophe Geuzaine authored
      polish the last commit some more (activate/deactivate widgets, etc.)
      0d8b1b08
    • Christophe Geuzaine's avatar
      · 150f017b
      Christophe Geuzaine authored
      a little more work on the axes stuff: enable global axes for the geometry and
      the mesh, too. We can finally get rid of the ugly old "moving axes" bit.
      
      (+ reverted changes in unproject: need to be more careful since unproject
      can be called outside Draw())
      150f017b
    • Christophe Geuzaine's avatar
      · 39a65d62
      Christophe Geuzaine authored
      - added an option to force the size/position of the 3D grids/axes
      
      - cleaned-up the whole size/position thing of 2D/3D grids: it's much
        more consistent now (and the GUI is nicer)
      
      - rewrote the algorithm for automatic positionning of 2D graphs (now
        they rescale with the window, which is much nicer--and far more
        practical)
      39a65d62
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