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  1. Jan 23, 2007
    • Christophe Geuzaine's avatar
      · a0fa9e8f
      Christophe Geuzaine authored
      simplify selection colors (keep only one) and add 3 highlight colors
      a0fa9e8f
  2. Jan 22, 2007
    • Christophe Geuzaine's avatar
      · 4c118edf
      Christophe Geuzaine authored
      - fixed missing return value in OCCVertex::reparamOnFace
      
      - added code to highlight orphan entities (dave's idea)
      
      - added gui for incomplete second order elements
      
      - removed ugly static variables in 1d algo
      
      - made sure we remove all 2d order vertices before generating new ones
      4c118edf
  3. Jan 20, 2007
  4. Jan 19, 2007
    • Christophe Geuzaine's avatar
      · e7538670
      Christophe Geuzaine authored
      - fixed infinite loop in edge loop creation (when the loop is wrong, just print
       a message and abort)
      
      - introduced options to control healing of OCC models
      e7538670
  5. Jan 18, 2007
    • Christophe Geuzaine's avatar
      · 5bc14f7d
      Christophe Geuzaine authored
      removed gobal meshSize in GMODEL: for now use CTX.lc, which is correctly
      updated when multiple files are merged
      5bc14f7d
    • Christophe Geuzaine's avatar
      · 33d4e355
      Christophe Geuzaine authored
      fix logic for 3d delaunay
      33d4e355
    • Christophe Geuzaine's avatar
      · 7c0911f1
      Christophe Geuzaine authored
      - added exception to GPL for triangle/tetgen
      - fixed some command line switches
      - added option to antialiasing OpenGL rendering
      7c0911f1
  6. Jan 17, 2007
    • Jean-François Remacle's avatar
      debug the 3d algo · e9145229
      Jean-François Remacle authored
      e9145229
    • Christophe Geuzaine's avatar
      · ca5c8049
      Christophe Geuzaine authored
      hybrid extruded/unstructured from ruth
      ca5c8049
    • Christophe Geuzaine's avatar
      · 2dfb9307
      Christophe Geuzaine authored
      - new option Geometry.Tolerance (or -tol on the command line) to set the
      tolerance for the old CAD engine, for OCC healing and for STL import
      
      - removed more unused options
      2dfb9307
  7. Jan 16, 2007
  8. Jan 12, 2007
  9. Jan 10, 2007
    • Christophe Geuzaine's avatar
      · 2acbb878
      Christophe Geuzaine authored
      - bug fix: need to create temporary bounding box and compute CTX.lc
      *during* parsing step until we fill the new db on the fly
      
      (Some geo transforms in the parser use CTX.lc for tolerences. But
      CTX.lc was always equal to 1 since we only do a SetBoundingBox on
      GModel after parsing!)
      
      - cleanup spline interpol (remove duplicate code)
      2acbb878
  10. Jan 09, 2007
  11. Jan 08, 2007
  12. Jan 07, 2007
    • Christophe Geuzaine's avatar
      *** empty log message *** · b865bc38
      Christophe Geuzaine authored
      b865bc38
    • Christophe Geuzaine's avatar
      · c62553c0
      Christophe Geuzaine authored
      cleaned up InterpolateSurface/Curve (get the negative curve dircetly in InterpolateCurve)
      
      reintroduced fix for transfinite mesh on 3-sided transfinite surfaces: the problem was still there
      c62553c0
  13. Jan 06, 2007
    • Christophe Geuzaine's avatar
      · 8077fd2e
      Christophe Geuzaine authored
      fixed interpolation of ruled surfaces created by extrusion
      
      fixed interpolation of trimmed ruled surfaces
      8077fd2e
  14. Dec 24, 2006
  15. Dec 21, 2006
  16. Dec 20, 2006
  17. Dec 19, 2006
  18. Dec 18, 2006
    • Christophe Geuzaine's avatar
      · a2d31ec4
      Christophe Geuzaine authored
      revert last patch (the behaviour is a bit more complex than that, since we
      actually really discrard the physical definitions when we do "save all"), and
      just use better wording instead
      a2d31ec4
    • Christophe Geuzaine's avatar
      · 5376df5e
      Christophe Geuzaine authored
      reverse gui logic for "save_all" (IMHO much easier to understand this way)
      5376df5e
    • Christophe Geuzaine's avatar
      · 0b2ea1c7
      Christophe Geuzaine authored
      Added basic support for physicals in all mesh formats that ignored physicals
      before (stl, vrml, mesh, bdf, pos). This way we can use the physical mechanism
      to only save parts of the mesh (like we do it now for msh and unv files).
      
      Next step will be to add an option to only mesh the physicals (and their
      dependencies). This is very useful for large models and/or for debugging.
      0b2ea1c7
    • Christophe Geuzaine's avatar
      · aa10e9f3
      Christophe Geuzaine authored
      pp
      aa10e9f3
  19. Dec 17, 2006
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