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  1. Jun 09, 2005
    • Christophe Geuzaine's avatar
      · 9c47bfe2
      Christophe Geuzaine authored
      add little menu to choose the quality measure in Options->Mesh->Visibility
      9c47bfe2
  2. Jun 08, 2005
    • Christophe Geuzaine's avatar
      · 36e46b67
      Christophe Geuzaine authored
      fixed small bug when drawing the boundary of a prism for a time step > 1
      36e46b67
    • Christophe Geuzaine's avatar
      · 1415c64b
      Christophe Geuzaine authored
      replaced ExportLCField with ExportMeshStatistics (lc + gamma, eta, rho + elem num)
      1415c64b
  3. Jun 03, 2005
  4. May 27, 2005
    • Christophe Geuzaine's avatar
      · 4f86f14f
      Christophe Geuzaine authored
      Fixed performance problem(s) for very large meshes with a huge number of
      physical entities:
      
      1) use a temp tree for physical entities in read_mesh
      
      2) we should not set partition=physical for the old mesh format
      
      3) only do getFirstPhysical in draw_mesh if we need to (and warn if
         we do and if there are many many physicals)
      4f86f14f
  5. May 21, 2005
    • Christophe Geuzaine's avatar
      · 128301bf
      Christophe Geuzaine authored
      optimize 2d iso plots with vertex arrays
      128301bf
    • Christophe Geuzaine's avatar
      · 74697c56
      Christophe Geuzaine authored
      polih previous commit
      74697c56
    • Christophe Geuzaine's avatar
      · 7bb653e9
      Christophe Geuzaine authored
      2 big optimizations for meshes that contain a lot of line elements:
      
      - speed up Read_Mesh (by introducing temp tree in curves)
      - use vertex arrays for lines in mesh drawing code
      7bb653e9
  6. May 20, 2005
  7. May 16, 2005
    • Christophe Geuzaine's avatar
      · eff8fd74
      Christophe Geuzaine authored
      make the code compile on Mac OS X 10.4 (gcc 4.0.0)
      eff8fd74
  8. May 15, 2005
    • Christophe Geuzaine's avatar
      · 69dc98b6
      Christophe Geuzaine authored
      - removed the "Dirty" flags in the CAD data structures
      
      - when reading the mesh from an entity that has no CAD, create a "discrete"
        CAD entity
      
      - remove the drawing of discrete entities that don't have a BDS
        representation during the geometry drawing
      69dc98b6
  9. Apr 19, 2005
  10. Apr 06, 2005
    • Christophe Geuzaine's avatar
      · 58a2fb6a
      Christophe Geuzaine authored
      - changed "View.ArrowLocation" into "View.GlyphLocation" (this way we can
        also use this option to display the numeric values at the nodes,
        instead of displaying always at the barycenter)
      
      - changed the numeric display of vectors (display the 3 omponents
        instead of the norm)
      58a2fb6a
  11. Mar 21, 2005
  12. Mar 20, 2005
  13. Mar 15, 2005
  14. Mar 14, 2005
    • Christophe Geuzaine's avatar
      · 39615564
      Christophe Geuzaine authored
      better subdivision scheme for drawing scalar hexahedra (with edges matching
      on opposite faces)
      39615564
    • Christophe Geuzaine's avatar
      · 726479cd
      Christophe Geuzaine authored
      axes color
      726479cd
    • Christophe Geuzaine's avatar
      · 8628d99f
      Christophe Geuzaine authored
      new option to control a view's axes color
      8628d99f
  15. Mar 13, 2005
    • Christophe Geuzaine's avatar
      · 8078f5d4
      Christophe Geuzaine authored
      add missing line width spec
      8078f5d4
    • Christophe Geuzaine's avatar
      · 7bb4ecf3
      Christophe Geuzaine authored
      fix small bug in center-align for TeX output
      7bb4ecf3
    • Christophe Geuzaine's avatar
      · 1242f3fd
      Christophe Geuzaine authored
      - better test for drawing geo+mesh bbox
      - ask if we want to uncompress gz files during merge
      1242f3fd
    • Christophe Geuzaine's avatar
      · 33265b11
      Christophe Geuzaine authored
      make center/right-align work for scales and 2d-plots, too
      33265b11
    • Christophe Geuzaine's avatar
      · 71d7dc72
      Christophe Geuzaine authored
      added a 5th axes mode: "Ruler" to help measure distances between any two
      points
      71d7dc72
  16. Mar 12, 2005
    • Christophe Geuzaine's avatar
      · 0d8b1b08
      Christophe Geuzaine authored
      polish the last commit some more (activate/deactivate widgets, etc.)
      0d8b1b08
    • Christophe Geuzaine's avatar
      · 150f017b
      Christophe Geuzaine authored
      a little more work on the axes stuff: enable global axes for the geometry and
      the mesh, too. We can finally get rid of the ugly old "moving axes" bit.
      
      (+ reverted changes in unproject: need to be more careful since unproject
      can be called outside Draw())
      150f017b
    • Christophe Geuzaine's avatar
      · 39a65d62
      Christophe Geuzaine authored
      - added an option to force the size/position of the 3D grids/axes
      
      - cleaned-up the whole size/position thing of 2D/3D grids: it's much
        more consistent now (and the GUI is nicer)
      
      - rewrote the algorithm for automatic positionning of 2D graphs (now
        they rescale with the window, which is much nicer--and far more
        practical)
      39a65d62
  17. Mar 11, 2005
    • Christophe Geuzaine's avatar
      · f942466b
      Christophe Geuzaine authored
      - cleaned up (somewhat) + finished the euler angles/quaternion handling
      
      - added a new little dialog in gui to specify the rotations/scales/translations by
        hand. This is similar to what I did in the Motif version of Gmsh a looooong time
        ago, and I was really missing this capability... (e.g. being able to specify
        exact rotation angles)
      f942466b
    • Christophe Geuzaine's avatar
      · efdb7f0a
      Christophe Geuzaine authored
      - the grid options now also apply to 3D views (this way we can
        finally get accurate size info for any data set; and the info
        is updated in real-time for gemeotry transformations & displacement
        maps)
      
      - new option to specify the size of the moving axes
      
      - generalized text align code (we now support the 9 modes that TeX
        does)
      efdb7f0a
  18. Mar 09, 2005
    • Christophe Geuzaine's avatar
      · 16bc15bf
      Christophe Geuzaine authored
      enhanced clipping planes (thick lines + easy "invert orientation")
      16bc15bf
    • Christophe Geuzaine's avatar
      · 568ce660
      Christophe Geuzaine authored
      added arrows to show the orientation of the cut plane
      568ce660
    • Christophe Geuzaine's avatar
      · 258d80b7
      Christophe Geuzaine authored
      removed all unnecessary glPushMatrix/glPopMatrix calls
      258d80b7
  19. Feb 28, 2005
    • Christophe Geuzaine's avatar
      · 9349b73c
      Christophe Geuzaine authored
      Merged patch from Matt Gundry <mjgundry@faa-engineers.com> to support
      the structured Plot3d mesh format.
      9349b73c
  20. Feb 20, 2005
    • Christophe Geuzaine's avatar
      · 32567663
      Christophe Geuzaine authored
      - New "Discrete Line" commands (similar to the Discrete Surface commands, but for
        curves).
      
        This permits e.g. to use Gmsh's extrusion mesh generators on 2D meshes (with
        boundaries) imported from other programs, and have all the useful elements
        generated (both volume and surface).
      
      - Don't use Ctrl+m for File->Merge, as it is a reserved keyword for
        Window->Minimize on OS X:
        * File->Merge is now Shift+Ctrl+o (since it's in some way a variation of
          File->Open's Ctrl+o)
        * Tools->Options is now Shift+Ctrl+n
      32567663
  21. Jan 21, 2005
    • Christophe Geuzaine's avatar
      · e3b678d8
      Christophe Geuzaine authored
      don' draw full stem in filled mode
      e3b678d8
    • Christophe Geuzaine's avatar
      · 7e48c985
      Christophe Geuzaine authored
      fix normal orientation of second triangle
      7e48c985
    • Christophe Geuzaine's avatar
      · c7b26c98
      Christophe Geuzaine authored
      make simple arrows/pyramids look nicer when lighting is on
      c7b26c98
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