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  1. Mar 13, 2009
  2. Mar 08, 2009
  3. Jan 31, 2009
  4. Jan 30, 2009
  5. Jan 03, 2009
    • Christophe Geuzaine's avatar
      allow tiling of graphic window (File->Split Window) · 99cff6b1
      Christophe Geuzaine authored
      added File->Clear + changed behaviour of File->New (now just adds a
      new model)
      
      allow smaller fonts for palettes (test with "-deltafontsize")
      
      use display list for 3d arrows (approx. 2x speedup on my laptop for
      large vector views) and spheres
      
      removed static quadrics (wrong when \exists multiple gl contexts),
      replaced with correct(?) init in drawContext
      99cff6b1
  6. Dec 29, 2008
    • Christophe Geuzaine's avatar
      - (c) update · 0b598844
      Christophe Geuzaine authored
      - fix bb computation to avoid model jumping around when adding points in z=0 plane
      - pass interpol matrices as ref
      0b598844
  7. Dec 03, 2008
  8. Dec 02, 2008
  9. Dec 01, 2008
  10. Nov 29, 2008
  11. Oct 23, 2008
  12. Jul 11, 2008
  13. Jul 04, 2008
  14. Mar 20, 2008
  15. Mar 10, 2008
  16. Feb 23, 2008
  17. Feb 22, 2008
  18. Feb 17, 2008
  19. Jan 19, 2008
    • Christophe Geuzaine's avatar
      · a86ef74c
      Christophe Geuzaine authored
      start reducing header pollution (removed Gmsh.h + cleaned up GModel & co)
      a86ef74c
  20. Jul 22, 2007
  21. Jun 22, 2007
    • Christophe Geuzaine's avatar
      · 49eb0731
      Christophe Geuzaine authored
      - added option to print all latex strings as equations
      - fixed constness of prototype in autocad/message.c (thx to oshima@eng.niigata-u.ac.jp)
      49eb0731
  22. Dec 12, 2006
    • Christophe Geuzaine's avatar
      · 49e8937e
      Christophe Geuzaine authored
      prepa invert_selection + remove some debug prints
      49e8937e
  23. Nov 27, 2006
  24. Nov 25, 2006
    • Christophe Geuzaine's avatar
      · bbfea7de
      Christophe Geuzaine authored
      bidir db: phase 3 -- move all the old geo stuff into Geo/
      bbfea7de
  25. Nov 01, 2006
  26. Oct 31, 2006
    • Christophe Geuzaine's avatar
      · be38daf9
      Christophe Geuzaine authored
      start work on mesh>edit feature (delete elements, etc.)
      be38daf9
  27. Aug 23, 2006
  28. Aug 20, 2006
    • Christophe Geuzaine's avatar
      · 1a62b35f
      Christophe Geuzaine authored
      reduce dependencies by putting the selection buffer stuff in its own file
      1a62b35f
  29. Aug 19, 2006
    • Christophe Geuzaine's avatar
      · 3306d60d
      Christophe Geuzaine authored
      - rewrote selection code to use dynamic arrays, so that we should never
      overflow the selection buffer again (even on huuuuge models)
      - cleanup some leftovers "useing namespace std"
      3306d60d
  30. Aug 18, 2006
    • Christophe Geuzaine's avatar
      · d69631fb
      Christophe Geuzaine authored
      changed default hover+selection mode as follows:
      
      - by default, mouse hover+selection is ON for the geometry, but only
        mouse selection is ON for the mesh
      
      - with Shift+Escape, one can activate "full" selection mode, i.e., also
        allow mouse hover for the mesh
      
      I've disabled the hover over mesh stuff due to slow performance on both
      of the Windows machines I have access to over here.
      
      With these new settings I get interactive performance (about 4 frames
      per second) when visualization a 6 million tetrahedra mesh, with all the
      edges inside visible, lights turned on, etc. This takes about 600Mb of
      RAM.
      d69631fb
    • Christophe Geuzaine's avatar
      · 1f476755
      Christophe Geuzaine authored
      enable multiple de-selections at once using the lasso
      1f476755
  31. Aug 13, 2006
  32. Jul 14, 2006
  33. Jul 12, 2006
  34. May 17, 2006
    • Christophe Geuzaine's avatar
      · 94a7756b
      Christophe Geuzaine authored
      merging offscreen rendering from branch
      94a7756b
  35. Jan 06, 2006
    • Christophe Geuzaine's avatar
      airport work: · 1930bbe2
      Christophe Geuzaine authored
      - new button under the graphic window to temporarily disable mouse
        selection (speeds-up redrawing of very large models + permits to
        rotate/zoom-in a model in selection mode even when the whole screen
        is full of selectable entities--e.g. a surface mesh)
      
      - new "lasso" selection mode (to select entities using the same kind
        of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in
        selection mode; the shortcuts are the same as for the lasso zoom)
      
      - it is now possible to unselect entities using the middle mouse button
        (only for the creation of physicals at the moment; not sure if it's
        useful in the other cases)
      
      - new button in visibility browser to invert the current selection
        (very useful e.g. when multiple physical entities are associated
        with a given elementary entity, in order to "peel" away the model
        when adding new physicals; cf. philou)
      
      - changed meaning of Escape shortcut (cancel lasso or toggle mouse
        selection) + restore standard fltk Escape handling for all dialog
        windows
      
      - updated copyright string
      
      - new mesh label mode (coordinates); all label types are now also
        available for mesh vertices
      
      - added option in 'Print Option' dialog to disable printing of help
        strings
      
      - added a comment string with the date when creating a new file
      
      - new snapping grid for adding points in the GUI
      1930bbe2
  36. Dec 16, 2005
    • Christophe Geuzaine's avatar
      · dbe5f0f1
      Christophe Geuzaine authored
      little hack to draw a gradient in the background. Nice for flashy
      presentations ;-)
      dbe5f0f1
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