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  1. Feb 15, 2010
  2. Feb 08, 2010
  3. Feb 07, 2010
  4. Jan 29, 2010
  5. Jan 17, 2010
    • Matti Pellika's avatar
      A major renovation of the Cell class. · 3453e93e
      Matti Pellika authored
      Rather than imitating MElements, each Cell maps to an existing or newly
      created MElement and uses MElement's services to their extend.
      This brings simplicity and memory efficiency.
      
      3453e93e
  6. Jan 15, 2010
  7. Jan 11, 2010
  8. Jan 04, 2010
  9. Jan 01, 2010
    • Matti Pellika's avatar
      · d38b6ffa
      Matti Pellika authored
      Changed homology generator chain mesh element orientations (determined by vertex order) so that
      post-processing data isn't needed to save the generators, instead all the
      elements have coefficient 1 now in the chain. Due to this also reverted
      changes made to GModel writeMSH method in my earlier commit (they became obsolete).
      
      d38b6ffa
  10. Dec 29, 2009
  11. Nov 13, 2009
  12. Nov 02, 2009
  13. Oct 07, 2009
    • Matti Pellika's avatar
      · 4bf5a44f
      Matti Pellika authored
      Clean-up & small syntax change for homology commands.
      4bf5a44f
  14. Oct 06, 2009
    • Matti Pellika's avatar
      · 456b95c7
      Matti Pellika authored
      Added homology computation tutorial as tutorial/t10.geo.
      456b95c7
  15. Apr 04, 2009
  16. Jan 05, 2009
  17. Dec 28, 2008
  18. Nov 06, 2008
  19. Oct 25, 2008
  20. Aug 13, 2008
  21. Sep 28, 2007
  22. Feb 04, 2007
    • Christophe Geuzaine's avatar
      · f15018c4
      Christophe Geuzaine authored
      - print num vert+elm after each generation
      - reork tutorial a bit
      f15018c4
  23. Dec 18, 2006
  24. Dec 03, 2006
    • Christophe Geuzaine's avatar
      · b1104486
      Christophe Geuzaine authored
      Layers{N,1} can now be written simply as Layers{N}
      b1104486
  25. Nov 29, 2006
    • Christophe Geuzaine's avatar
      · 7282e185
      Christophe Geuzaine authored
      physical entities can now be defined using a string instead of a number (and
      there is a new field $PhysicalNames in the .msh format to keep track of these
      strings)
      7282e185
  26. Nov 28, 2006
    • Christophe Geuzaine's avatar
      · 5c742ae5
      Christophe Geuzaine authored
      - re-add names in visibility broswer (will change in the future)
      - shorten tutorials
      5c742ae5
  27. Nov 27, 2006
  28. Aug 13, 2006
  29. Apr 18, 2006
  30. Jan 31, 2006
  31. Jan 14, 2006
    • Christophe Geuzaine's avatar
      · a9c3f6a1
      Christophe Geuzaine authored
      fixed ugly extrusion syntax (finally!)
      
      extrusions are now specified in the same way as all other transformations
      (the old syntax is still available, but is deprecated)
      a9c3f6a1
  32. Dec 17, 2005
    • Christophe Geuzaine's avatar
      · f60c2846
      Christophe Geuzaine authored
      refactored Opengl_Window.handle()
      
      should behave exactly like the old version, but now it is at least (somewhat)
      readable and ready to be generalized for more complicated projection matrices
      f60c2846
  33. Nov 29, 2005
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