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  1. Mar 27, 2010
  2. Mar 16, 2010
  3. Mar 07, 2010
    • Christophe Geuzaine's avatar
      · a2044153
      Christophe Geuzaine authored
      prototype "-watch" option to watch for specific files according to 
      a pattern (use 'w' shortcut in GUI to test)
      a2044153
  4. Mar 04, 2010
  5. Feb 10, 2010
  6. Nov 13, 2009
  7. Sep 19, 2009
  8. Aug 14, 2009
    • Christophe Geuzaine's avatar
      - replaced old Makefiles/configure system with CMake · 4d6f33e4
      Christophe Geuzaine authored
      - moved GUI to FlGui + added experimental QGui to test Qt
      
      - fixed most MSVC and gcc compiler warnings
      
      - converted some remaining tabs to whitespace (that's why the patch is
        so large; please try to remember to indent with 2 spaces and not
        tabs when you commit stuff to CVS)
      
      - merged modified patch from Konstantinos Poulios to allow saving
        physical/partition as element tags in mesh formats that don't
        support them natively
      4d6f33e4
  9. Jul 16, 2009
  10. Mar 19, 2009
  11. Jan 22, 2009
  12. Dec 29, 2008
    • Christophe Geuzaine's avatar
      - (c) update · 0b598844
      Christophe Geuzaine authored
      - fix bb computation to avoid model jumping around when adding points in z=0 plane
      - pass interpol matrices as ref
      0b598844
  13. Dec 20, 2008
  14. Dec 15, 2008
  15. Dec 10, 2008
  16. Dec 07, 2008
  17. Nov 14, 2008
  18. Oct 12, 2008
    • Christophe Geuzaine's avatar
      · 0a562b5f
      Christophe Geuzaine authored
      - fixed missing getShapeFunction/getGradShapeFunction + return all sf
        at once so we can implement MElement in term of these consistently
        (w or w/o FunctionSpace)
      
      - can now merge multiple meshes and remove duplicate mesh vertices
        (useful e.g. when merging several STLs)
      
      - added easy interface to create model-based postpro datasets on the
        fly + use this for mesh quality stats
      0a562b5f
  19. Aug 13, 2008
  20. Aug 12, 2008
    • Christophe Geuzaine's avatar
      * introduced new mesh element type "MPoint" · af259817
      Christophe Geuzaine authored
         1) this removes the asymmetry in all the routines involving mesh
            elements associated with points
      
         2) it makes it possible to use point-based datasets in the
            model-based post-processing module
      
        **********************************************************
          PLEASE TEST --- ESPECIALLY THE INPUT/OUTPUT ROUTINES!
        **********************************************************
      
      * made GModel::getEntities() more efficient and generalized its use
      af259817
  21. Jul 11, 2008
  22. May 12, 2008
  23. May 04, 2008
    • Christophe Geuzaine's avatar
      * replaced old Msg function with message class inspired from what we · 26ff0c6f
      Christophe Geuzaine authored
        did in high
      * added mesh generation error log summary
      * removed Parallel subdir (this is now handled by the message class)
      * removed Box subdir and consolidated batch processing in a single
        routine
      * made List_T into a class
      * reduced dependencies in Pview*.h so we can eventually add the post-pro
        interface to the public API
      26ff0c6f
  24. Apr 22, 2008
    • Christophe Geuzaine's avatar
      · 7435035c
      Christophe Geuzaine authored
      rewrote adaptive view stuff so we can use it on all types of views
      (model-based, multi timestep, multi-mesh)
      7435035c
  25. Apr 18, 2008
  26. Apr 17, 2008
  27. Apr 16, 2008
  28. Apr 06, 2008
  29. Apr 05, 2008
  30. Apr 03, 2008
  31. Apr 02, 2008
  32. Apr 01, 2008
  33. Mar 31, 2008
  34. Mar 30, 2008
  35. Mar 29, 2008
    • Christophe Geuzaine's avatar
      prepare element-based datasets · ffd9c0cb
      Christophe Geuzaine authored
      ffd9c0cb
    • Christophe Geuzaine's avatar
      · 5be5ad64
      Christophe Geuzaine authored
      ******************************
      *   WARNING - PLEASE TEST    *
      ******************************
      
      - changed I/O so that we NEVER change vertex number ids once a mesh has
      been generated (or loaded)
      
      - removed dataIndex from MVertex: stepData in PVewDataGModel now directly
      uses the vertex/element number ids. This can lead to increased memory
      use in corner cases (for which PViewDataList works fine, so it's not a
      big deal), but it is simpler and faster
      5be5ad64
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