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  1. Feb 12, 2007
  2. Feb 09, 2007
    • Christophe Geuzaine's avatar
      · a7948878
      Christophe Geuzaine authored
      - make it easier to build universal binaries on Mac
      - remove unused arg in transform functions (an prepare the terrain for periodic meshes)
      a7948878
  3. Feb 08, 2007
  4. Feb 07, 2007
    • Christophe Geuzaine's avatar
      · 11c5ea54
      Christophe Geuzaine authored
      better text in warning dialog when appending string to non-.geo file
      11c5ea54
  5. Feb 05, 2007
  6. Feb 04, 2007
  7. Feb 03, 2007
  8. Feb 02, 2007
  9. Feb 01, 2007
  10. Jan 31, 2007
  11. Jan 30, 2007
    • Christophe Geuzaine's avatar
      *** empty log message *** · 0901f28d
      Christophe Geuzaine authored
      0901f28d
    • Christophe Geuzaine's avatar
      · e7f67470
      Christophe Geuzaine authored
      - temporary fix for creation of second order vertices on periodic
        curves and periodic surfaces
      
      - speedup 2nd order vertex creation
      
      - never create MFaceVertices if we don't know the parametric
        coordinates (this will screw up the 2nd order algo!): create
        MVertices instead
      
      - fixed u,v coords of vertices after elliptic smoother in
        meshGFaceTransfinite
      
      - added "-format msh1" and "-format msh2" shortcuts to quickly
        select the version of the msh format from the command line +
        added "med" and "cgns" formats
      
      - moved gui guidelines in separate file
      e7f67470
  12. Jan 29, 2007
    • Christophe Geuzaine's avatar
      · f239b970
      Christophe Geuzaine authored
      better configure for MED
      f239b970
    • Christophe Geuzaine's avatar
      · 6676faf8
      Christophe Geuzaine authored
      added MED export capability (merci Pascale!!)
      6676faf8
    • Christophe Geuzaine's avatar
      · b21b8a3b
      Christophe Geuzaine authored
      - using quads to draw 2nd order elements was a bad idea (they can be
      non-plane, so the normals computed for lighting did not always look
      nice). It's better to just split each quad into 2 triangles.
      
      - import THEM in ParseString
      b21b8a3b
  13. Jan 28, 2007
    • Christophe Geuzaine's avatar
      · 5de3efe5
      Christophe Geuzaine authored
      - subclassing higher order vertices is not a good idea--it makes the
      identification hard in the I/O layer. So let's just store a char for
      the order like we did in the old versions
      
      - fixed license.texi and in License.cpp
      
      - removed unused GEntity::inClosure()
      5de3efe5
    • Christophe Geuzaine's avatar
      · 86d5b149
      Christophe Geuzaine authored
      fix logic + crashes w/ bgmesh on file
      86d5b149
    • Christophe Geuzaine's avatar
      · 726fa6a3
      Christophe Geuzaine authored
      - implemented all missing 2nd order representations
      - removed unused member functions in GFace + cleaned up GFace::point
      726fa6a3
  14. Jan 26, 2007
  15. Jan 25, 2007
    • Christophe Geuzaine's avatar
      · c8b45c06
      Christophe Geuzaine authored
      added some debug code
      c8b45c06
    • Christophe Geuzaine's avatar
      · a50b79e6
      Christophe Geuzaine authored
      - save physicals labels when saving unrolled geometries
      - fixed crash in unrolled geo save (discrete points)
      - Delete Physicals now also deletes the physicals in GModel
      - removed unused rules and terminals in parser
      - put at least one mid-point when meshing non-straight lines
        in OCC: this fixes most of the trivial 2d meshing problems
      a50b79e6
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