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  1. Jan 09, 2008
    • Christophe Geuzaine's avatar
      · 58ec3b60
      Christophe Geuzaine authored
      make destructor virtual (for Pascale Noyret, Salome integration)
      58ec3b60
  2. Dec 15, 2007
  3. Dec 10, 2007
  4. Dec 03, 2007
  5. Nov 27, 2007
  6. Nov 26, 2007
  7. Nov 12, 2007
  8. Nov 11, 2007
  9. Nov 04, 2007
  10. Oct 16, 2007
    • Christophe Geuzaine's avatar
      · f46cd506
      Christophe Geuzaine authored
      OCCFace::containsPoint() did not correctly take orientation of edge loop
      into account (fixes bug reported by Jacques Kools about cross in OCC plane
      faces not drawn)
      f46cd506
  11. Oct 14, 2007
  12. Oct 11, 2007
  13. Oct 10, 2007
  14. Oct 08, 2007
    • Christophe Geuzaine's avatar
      · cb7d16a9
      Christophe Geuzaine authored
      make clear in docs that node/elemement tags should be > 0 (and not == 0)
      cb7d16a9
  15. Oct 03, 2007
  16. Sep 26, 2007
    • Christophe Geuzaine's avatar
      · bf103636
      Christophe Geuzaine authored
      removed global THEM
      
      (once more step towards nicer integration of old GEO stuff)
      bf103636
  17. Sep 24, 2007
  18. Sep 22, 2007
    • Christophe Geuzaine's avatar
      · fdaa7a62
      Christophe Geuzaine authored
      add experimental support for automatic on-the-fly boundary computation
      in vertex arrays
      fdaa7a62
  19. Sep 21, 2007
  20. Sep 19, 2007
    • Christophe Geuzaine's avatar
      · c18ac567
      Christophe Geuzaine authored
      better normals
      c18ac567
    • Christophe Geuzaine's avatar
      · 7df3406b
      Christophe Geuzaine authored
      - print extra info for faces and volumes
      - added couple of examples
      7df3406b
  21. Sep 18, 2007
    • Christophe Geuzaine's avatar
      · d3b32db3
      Christophe Geuzaine authored
      - don't use vertex arrays for quads anymore (they are wrong for non-plane
      quad faces): just use triangles everywhere
      
      - removed _links in PView
      
      - various small cleanups
      d3b32db3
  22. Sep 14, 2007
    • Christophe Geuzaine's avatar
      · fefc09bd
      Christophe Geuzaine authored
      tweak 2d graph + other small fixes
      fefc09bd
    • Christophe Geuzaine's avatar
      · 6709e022
      Christophe Geuzaine authored
      all that was there is back (can be enhanced later)
      6709e022
  23. Sep 13, 2007
  24. Sep 12, 2007
    • Christophe Geuzaine's avatar
      · d7d70480
      Christophe Geuzaine authored
      rewrote vertex array code for meshes in the same way we do it now for
      post-processing (much simpler, pretty much same speed, and takes a bit
      less memory)
      d7d70480
  25. Sep 10, 2007
  26. Sep 08, 2007
    • Christophe Geuzaine's avatar
      · 47180fec
      Christophe Geuzaine authored
      airplane work: more work to complete remaing features (read, combineSpace,
      combineTime) in new post-pro
      47180fec
  27. Sep 05, 2007
  28. Sep 04, 2007
  29. Sep 03, 2007
    • Christophe Geuzaine's avatar
      · 856d14f0
      Christophe Geuzaine authored
      lots of improvements to boundary layer generation: we can now constuct
      and mesh models with entities connected to boundary layer points, edges
      and faces
      856d14f0
    • Christophe Geuzaine's avatar
      · 5ce74bd2
      Christophe Geuzaine authored
      fix position of BoundaryLayerPoints
      5ce74bd2
  30. Sep 01, 2007
  31. Aug 29, 2007
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