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  1. Aug 28, 2007
  2. Aug 24, 2007
  3. Aug 21, 2007
    • Christophe Geuzaine's avatar
      airplane work: · 5da17442
      Christophe Geuzaine authored
      - removed static GMODEL (can now have multiple models)
      - added infrastructure for new post-processor module
      5da17442
  4. Aug 17, 2007
    • Christophe Geuzaine's avatar
      · 6513e6ba
      Christophe Geuzaine authored
      - better SplitFileName (e.g. to remove full path from
        \includegraphics{} in .tex files)
      
      - better interactive positionning of projection surfaces
      6513e6ba
  5. Jul 11, 2007
  6. May 23, 2007
  7. May 05, 2007
  8. May 03, 2007
  9. Mar 16, 2007
  10. Mar 11, 2007
    • Christophe Geuzaine's avatar
      · 6ec04bdb
      Christophe Geuzaine authored
      - preliminary work to interface more parser functions with general
        GEntities
      
      - we can now export simple GModels as.geo files (points, straight line
        segments, plane surfaces, ruled surfaces and volumes are treated
        correctly; all non-straight-line curves are exported as splines; all
        non-plane/ruled surfaces are not exported)
      
      - tentative fix for the unv export problem reported on the mailing
        list (fprintf() buggy on some machines??)
      
      - new IO (both read and write) for structured grids using the NASA
        Plot3D format (for Olivier)
      6ec04bdb
  11. Mar 05, 2007
    • Christophe Geuzaine's avatar
      · 23967195
      Christophe Geuzaine authored
      - boundary layer can now be generated by using a post-pro view for the
        normal field
      
      - added more operations on lists in parser (FExpr * FExpr_Multi, etc.)
      
      - new "hole carving" code to create extruded grids carved out around
        some surfaces (the resulting cavity can be filled with "grout" using
        the unstructured algos)
      
      - check if bboxes of post-pro views are not == VAL_INF before adding
        them to the model bbox (bug report from Renaud Sizaire)
      
      - fixed crash in LCM_xxx tensor drawing code when no tensor points are
        available. (This piece of code should be cleaned up further--no time
        for that now.)
      
      - generalize Levelset plugins so that they work on point data sets
      23967195
  12. Feb 04, 2007
  13. Jan 29, 2007
    • Christophe Geuzaine's avatar
      · b21b8a3b
      Christophe Geuzaine authored
      - using quads to draw 2nd order elements was a bad idea (they can be
      non-plane, so the normals computed for lighting did not always look
      nice). It's better to just split each quad into 2 triangles.
      
      - import THEM in ParseString
      b21b8a3b
  14. Jan 18, 2007
    • Christophe Geuzaine's avatar
      · 5bc14f7d
      Christophe Geuzaine authored
      removed gobal meshSize in GMODEL: for now use CTX.lc, which is correctly
      updated when multiple files are merged
      5bc14f7d
  15. Jan 17, 2007
    • Christophe Geuzaine's avatar
      · 2dfb9307
      Christophe Geuzaine authored
      - new option Geometry.Tolerance (or -tol on the command line) to set the
      tolerance for the old CAD engine, for OCC healing and for STL import
      
      - removed more unused options
      2dfb9307
  16. Jan 12, 2007
  17. Jan 10, 2007
    • Christophe Geuzaine's avatar
      · 2acbb878
      Christophe Geuzaine authored
      - bug fix: need to create temporary bounding box and compute CTX.lc
      *during* parsing step until we fill the new db on the fly
      
      (Some geo transforms in the parser use CTX.lc for tolerences. But
      CTX.lc was always equal to 1 since we only do a SetBoundingBox on
      GModel after parsing!)
      
      - cleanup spline interpol (remove duplicate code)
      2acbb878
  18. Dec 21, 2006
    • Christophe Geuzaine's avatar
      · c27c7510
      Christophe Geuzaine authored
      - removed ugly fix in transf mesh of tri surf
      - use MFaceVertex params in boundary mesh if available
      - cleanup intro chapter in docs
      c27c7510
  19. Dec 16, 2006
    • Christophe Geuzaine's avatar
      · aeef6f23
      Christophe Geuzaine authored
      better integration with mac finder
      aeef6f23
    • Christophe Geuzaine's avatar
      · f36ece96
      Christophe Geuzaine authored
      OpenProblem -> OpenProject
      MergeProblem -> MergeFile
      f36ece96
  20. Nov 29, 2006
  21. Nov 27, 2006
  22. Nov 25, 2006
  23. Nov 22, 2006
    • Christophe Geuzaine's avatar
      · b51ec26d
      Christophe Geuzaine authored
      fix crash when trying to draw a geom while the db is being built
      b51ec26d
  24. Nov 21, 2006
  25. Nov 15, 2006
  26. Nov 14, 2006
  27. Sep 07, 2006
  28. Sep 03, 2006
    • Christophe Geuzaine's avatar
      · 51ec61f3
      Christophe Geuzaine authored
      - finished Nastran BDF implementation (read+write in all BDF formats:
        free field, small field & long field)
      - improved UNV and Medit import
      - added detection of bad vertex indices in all import routines
      - fixed bug in 2nd order quad constructor
      51ec61f3
  29. Sep 02, 2006
    • Christophe Geuzaine's avatar
      · fd1a2d31
      Christophe Geuzaine authored
      - changed UNV output to match MSH output w.r.t. physical groups
      - new UNV file reader
      fd1a2d31
  30. Aug 31, 2006
    • Christophe Geuzaine's avatar
      · 1b063ef2
      Christophe Geuzaine authored
      Added support (both read and write) for the Nastran Bulk Data File
      format (BDF).
      
      This might need some adjustments depending on what the actual spec
      is: I just reverse engineered some BDF files I found on the web :-)
      1b063ef2
  31. Aug 26, 2006
  32. Aug 22, 2006
    • Christophe Geuzaine's avatar
      · a7d1db8a
      Christophe Geuzaine authored
      - done rewriting second order algo
      
      - small optimizations here and there to speed up the vertex array creation
        (we should get rid of List_Add & co)
      a7d1db8a
  33. Aug 20, 2006
    • Christophe Geuzaine's avatar
      · 1a62b35f
      Christophe Geuzaine authored
      reduce dependencies by putting the selection buffer stuff in its own file
      1a62b35f
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