- Mar 26, 2011
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Christophe Geuzaine authored
- fixed MED node ordering - polished 64 bit Cocoa Mac OS X FLTK version - updated copyright
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- Mar 13, 2011
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Christophe Geuzaine authored
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- Feb 10, 2010
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Christophe Geuzaine authored
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- Nov 24, 2009
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Christophe Geuzaine authored
+ small cleanup of the naming code (fix dim in MED & add getElementaryName in GModel)
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- Aug 17, 2009
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Christophe Geuzaine authored
re-committing work from last two days after server crash: - refactored old Geo code (new/delete) - moved DrawPlugin to Plugin - move from matheval to mathex - move from Flu_Tree_Browser to Fl_Tree - fixed crash in Triangulate plugin
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- Aug 14, 2009
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Christophe Geuzaine authored
- moved GUI to FlGui + added experimental QGui to test Qt - fixed most MSVC and gcc compiler warnings - converted some remaining tabs to whitespace (that's why the patch is so large; please try to remember to indent with 2 spaces and not tabs when you commit stuff to CVS) - merged modified patch from Konstantinos Poulios to allow saving physical/partition as element tags in mesh formats that don't support them natively
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- May 19, 2009
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Christophe Geuzaine authored
the .msh format -> bumped version from 2.0 to 2.1) - move createTopologyFromMSH into GModel.cpp (and renamed to createTopologyFromMesh)
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- Mar 20, 2009
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Christophe Geuzaine authored
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- Mar 08, 2009
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Christophe Geuzaine authored
- simplified background drawing (+added option to use jpeg/png image) - better default clipping planes
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- Jan 08, 2009
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Christophe Geuzaine authored
HAVE_XXX defines. This fixes three longstanding problems: - the API was hard to use because some headers had HAVE_XXX ifdefs, so that cient codes had to know how the lib was compiled to compile themselves - we had to do make clean after each ./configure, which erased too much (e.g. most of contrib) - make depend could include unwanted stuff since it redefined FLAGS
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- Jan 04, 2009
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Christophe Geuzaine authored
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- Dec 29, 2008
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Christophe Geuzaine authored
- fix bb computation to avoid model jumping around when adding points in z=0 plane - pass interpol matrices as ref
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- Nov 14, 2008
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Christophe Geuzaine authored
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- Sep 08, 2008
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Christophe Geuzaine authored
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- Aug 12, 2008
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Christophe Geuzaine authored
1) this removes the asymmetry in all the routines involving mesh elements associated with points 2) it makes it possible to use point-based datasets in the model-based post-processing module ********************************************************** PLEASE TEST --- ESPECIALLY THE INPUT/OUTPUT ROUTINES! ********************************************************** * made GModel::getEntities() more efficient and generalized its use
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- Jul 19, 2008
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Christophe Geuzaine authored
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- Jul 11, 2008
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Christophe Geuzaine authored
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- Jun 05, 2008
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Christophe Geuzaine authored
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- May 04, 2008
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Christophe Geuzaine authored
did in high * added mesh generation error log summary * removed Parallel subdir (this is now handled by the message class) * removed Box subdir and consolidated batch processing in a single routine * made List_T into a class * reduced dependencies in Pview*.h so we can eventually add the post-pro interface to the public API
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- Apr 17, 2008
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Christophe Geuzaine authored
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- Apr 16, 2008
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Christophe Geuzaine authored
- names for elementary entities ("families") - stats for model-based views - deal with mmed/rmed
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Apr 15, 2008
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Christophe Geuzaine authored
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- Apr 13, 2008
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Christophe Geuzaine authored
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Christophe Geuzaine authored
little control window" problem... without using a monolithic "single window" design like ParaView & co - added very basic model selector
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- Apr 05, 2008
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Christophe Geuzaine authored
- ported Gradient, Curl, Divergence, Integrate and Transform plugins to the new abstract post-pro API - documented new post format
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- Apr 02, 2008
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Apr 01, 2008
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Christophe Geuzaine authored
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- Mar 30, 2008
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Christophe Geuzaine authored
- fix wrong vertex ordering in BDF
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Christophe Geuzaine authored
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- Mar 29, 2008
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Christophe Geuzaine authored
****************************** * WARNING - PLEASE TEST * ****************************** - changed I/O so that we NEVER change vertex number ids once a mesh has been generated (or loaded) - removed dataIndex from MVertex: stepData in PVewDataGModel now directly uses the vertex/element number ids. This can lead to increased memory use in corner cases (for which PViewDataList works fine, so it's not a big deal), but it is simpler and faster
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Christophe Geuzaine authored
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Christophe Geuzaine authored
- deprecated "Complex Volume"
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- Mar 25, 2008
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Christophe Geuzaine authored
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- Mar 24, 2008
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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