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  1. Sep 21, 2005
  2. Aug 22, 2005
    • Christophe Geuzaine's avatar
      · f842ab46
      Christophe Geuzaine authored
      simpler tetgen integration by Jozef Vesely
      f842ab46
  3. Feb 28, 2005
    • Christophe Geuzaine's avatar
      · 9349b73c
      Christophe Geuzaine authored
      Merged patch from Matt Gundry <mjgundry@faa-engineers.com> to support
      the structured Plot3d mesh format.
      9349b73c
  4. Feb 04, 2005
    • Christophe Geuzaine's avatar
      · 363ffc70
      Christophe Geuzaine authored
      removed extra white space and node coord format in UNV export
      363ffc70
  5. Jan 20, 2005
    • Christophe Geuzaine's avatar
      · 36a46619
      Christophe Geuzaine authored
      Adding python solver interface from Carl Osterwisch <osterwischc@asme.org>.
      
      The interface comes with a example python "solver" that converts an Abacus
      result file (in CSV format) into Gmsh post-processing views. Very cool ;-)
      Thanks Carl!
      36a46619
  6. Jan 01, 2005
  7. Dec 23, 2004
  8. Dec 14, 2004
    • Christophe Geuzaine's avatar
      · 14e965b3
      Christophe Geuzaine authored
      - Replaced the general eigenvalue solver with a version from Laurent's
      MatLib code (a bit more stable thanks to floating point checks with
      adjustable tolerance)
      
      - Added a solver for symmetric matrices (again from Laurent. Thanks, dude!)
      
      - Added a small driver for 3x3 matrices, that selects the appropriate
      solver (sym/nonsym) automatically
      14e965b3
  9. Dec 06, 2004
  10. Nov 02, 2004
  11. Oct 25, 2004
    • Christophe Geuzaine's avatar
      · 78e2d182
      Christophe Geuzaine authored
      new solver options: SocketCommand and NameCommand (patch by
      <C.Stott@surrey.ac.uk>)
      78e2d182
  12. Oct 04, 2004
  13. Sep 30, 2004
  14. Jun 26, 2004
    • Christophe Geuzaine's avatar
      · 4110ca6a
      Christophe Geuzaine authored
      Merged Netgen 4.3.1: a Delaunay/Frontal 2D/3D mesh generator.
      
      Thanks a lot to Nicolas Tardieu for this!
      4110ca6a
  15. Jun 23, 2004
    • Christophe Geuzaine's avatar
      · 78e16a1c
      Christophe Geuzaine authored
      - %.1g -> %g to display bounding boxes
      - update credits
      78e16a1c
  16. Jun 04, 2004
  17. Apr 09, 2004
  18. Feb 28, 2004
    • Christophe Geuzaine's avatar
      · 1bea03df
      Christophe Geuzaine authored
      And more airplane work!
      
      - merged STL patch from Nicolas Tardieu. This patch permits to
        create an real elementary surface for each STL face. Until
        we have some code to directly remesh the STL data (which would
        be much nicer and cheaper), this is very useful. We can finally
        use STL representations to create meshable volume models.
        Thanks Nicolas !
      
      - new option to color the mesh by physical entities (if an element
        belongs to multiple physicals, we use the first one)
      
      - additional cleanup of the mesh drawing code
      
      - big cleanup of the geometry creation section in the parser:
      
        * removed horrible Geo/DataBase.cpp
        * fixed all List-related memory leaks (a lot!)
        * added tests to check if we don't try to recreate existing
          entities (this should prevent many weird bugs due to incorrect
          input files)
      
      - fixed LineLoop/EdgeLoop memory leaks
      
      - many small fixes all over the place
      1bea03df
  19. Feb 20, 2004
    • Christophe Geuzaine's avatar
      · 0ffbe362
      Christophe Geuzaine authored
      More "airplane" work...
      
      - rewrote the way we handle lights: glEnable(GL_LIGHTING) is now used
        at the lowest level, where it belongs. This fixes many lighting
        glitches, and should make the whole stuff much more predictable;
      
      - simplified the display modes for geometry and mesh: the choice
        between wireframe/solid is now independent of the choice of
        lighting/no lighting (and there is a new "Enable lighting" option
        for the geometry, too--even if it does only affect things like
        normals/tangents at the moment);
      
      - brand new code to draw really nice (shaded) 3D arrows + 3 options
        that fully parameterize them (they can degenerate into pyramids,
        cones, w/ or w/o stems, etc.);
      
      - new options so that we can also use the new arrows outside the
        post-processing module (e.g. for tangents/normals).
      
      - "alt+d" now simply switches between solid and wireframe mode;
      
      - new shortcut "alt+w" to switch the lighting mode for all the modules
        (geo/mesh + all post views) at once.
      0ffbe362
  20. Feb 07, 2004
  21. Oct 29, 2003
  22. Oct 23, 2003
    • Christophe Geuzaine's avatar
      · 37f16efd
      Christophe Geuzaine authored
      Add missing license for gif and ppm code
      37f16efd
  23. Aug 22, 2003
  24. Aug 08, 2003
  25. Jul 26, 2003
  26. Jul 23, 2003
    • Christophe Geuzaine's avatar
      · 2ac66d3c
      Christophe Geuzaine authored
      1.45.2
      2ac66d3c
    • Christophe Geuzaine's avatar
      · a013e41a
      Christophe Geuzaine authored
      Rename CONTRIBUTORS into CREDITS and comply more accurately with the
      advertising clauses of the SGI and Berkeley licenses.
      a013e41a
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