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  1. Jan 06, 2006
    • Christophe Geuzaine's avatar
      airport work: · 421196e0
      Christophe Geuzaine authored
      - new button under the graphic window to temporarily disable mouse
        selection (speeds-up redrawing of very large models + permits to
        rotate/zoom-in a model in selection mode even when the whole screen
        is full of selectable entities--e.g. a surface mesh)
      
      - new "lasso" selection mode (to select entities using the same kind
        of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in
        selection mode; the shortcuts are the same as for the lasso zoom)
      
      - it is now possible to unselect entities using the middle mouse button
        (only for the creation of physicals at the moment; not sure if it's
        useful in the other cases)
      
      - new button in visibility browser to invert the current selection
        (very useful e.g. when multiple physical entities are associated
        with a given elementary entity, in order to "peel" away the model
        when adding new physicals; cf. philou)
      
      - changed meaning of Escape shortcut (cancel lasso or toggle mouse
        selection) + restore standard fltk Escape handling for all dialog
        windows
      
      - updated copyright string
      
      - new mesh label mode (coordinates); all label types are now also
        available for mesh vertices
      
      - added option in 'Print Option' dialog to disable printing of help
        strings
      
      - added a comment string with the date when creating a new file
      
      - new snapping grid for adding points in the GUI
      421196e0
    • Christophe Geuzaine's avatar
      airport work: · 1930bbe2
      Christophe Geuzaine authored
      - new button under the graphic window to temporarily disable mouse
        selection (speeds-up redrawing of very large models + permits to
        rotate/zoom-in a model in selection mode even when the whole screen
        is full of selectable entities--e.g. a surface mesh)
      
      - new "lasso" selection mode (to select entities using the same kind
        of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in
        selection mode; the shortcuts are the same as for the lasso zoom)
      
      - it is now possible to unselect entities using the middle mouse button
        (only for the creation of physicals at the moment; not sure if it's
        useful in the other cases)
      
      - new button in visibility browser to invert the current selection
        (very useful e.g. when multiple physical entities are associated
        with a given elementary entity, in order to "peel" away the model
        when adding new physicals; cf. philou)
      
      - changed meaning of Escape shortcut (cancel lasso or toggle mouse
        selection) + restore standard fltk Escape handling for all dialog
        windows
      
      - updated copyright string
      
      - new mesh label mode (coordinates); all label types are now also
        available for mesh vertices
      
      - added option in 'Print Option' dialog to disable printing of help
        strings
      
      - added a comment string with the date when creating a new file
      
      - new snapping grid for adding points in the GUI
      1930bbe2
  2. Dec 28, 2005
  3. Dec 22, 2005
    • Christophe Geuzaine's avatar
      *** empty log message *** · 8bc254ec
      Christophe Geuzaine authored
      8bc254ec
    • Christophe Geuzaine's avatar
      · 80982957
      Christophe Geuzaine authored
      Removed all compile-time depdencies on byte ordering (big- or little-
      endianness). Replaced them with run-time conversions where necessary (only
      for packing/unpacking of colors into unsigned ints). Performance hit
      should be negligeable, but this will allow to compile Universal Binaries
      on Mac in a single step (instead of having to compile the PPC/big-endian
      and the i386/little-endian separately, which wouls be a royal pain in the
      butt).
      80982957
  4. Dec 21, 2005
  5. Dec 20, 2005
    • Christophe Geuzaine's avatar
      · ca47b341
      Christophe Geuzaine authored
      don't print the stupid category headers if in 'diff' mode
      ca47b341
    • Christophe Geuzaine's avatar
      · 3c8a9bd9
      Christophe Geuzaine authored
      upgrade to latset gl2ps
      3c8a9bd9
  6. Dec 19, 2005
  7. Dec 18, 2005
  8. Dec 17, 2005
    • Christophe Geuzaine's avatar
      · 38078a57
      Christophe Geuzaine authored
      fix lasso zoom drawing
      38078a57
    • Christophe Geuzaine's avatar
      · f60c2846
      Christophe Geuzaine authored
      refactored Opengl_Window.handle()
      
      should behave exactly like the old version, but now it is at least (somewhat)
      readable and ready to be generalized for more complicated projection matrices
      f60c2846
    • Christophe Geuzaine's avatar
      · 107f0acc
      Christophe Geuzaine authored
      add line elements in octree + little nicer Probe drawing
      107f0acc
  9. Dec 16, 2005
  10. Dec 14, 2005
  11. Dec 13, 2005
    • Christophe Geuzaine's avatar
      · 89c21747
      Christophe Geuzaine authored
      bug fix when using "rough algo" to create the mean plane: the normal
      was computed with reserve orientation compared to the normal case.
      89c21747
    • Christophe Geuzaine's avatar
      · 3a0444db
      Christophe Geuzaine authored
      better accuracy for normals
      3a0444db
    • Christophe Geuzaine's avatar
      · 4a5489bd
      Christophe Geuzaine authored
      - Ctrl+w should close windows on non-Mac and non-Windows archs
      - Escape should close dialogs on all archs
      4a5489bd
  12. Dec 11, 2005
  13. Dec 09, 2005
  14. Dec 08, 2005
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