Skip to content
Snippets Groups Projects
  1. Jun 09, 2005
  2. Apr 06, 2005
  3. Apr 04, 2005
    • Christophe Geuzaine's avatar
      · 9340d400
      Christophe Geuzaine authored
      added small warning in automatically generated opt_* files
      9340d400
  4. Apr 01, 2005
  5. Mar 21, 2005
  6. Mar 14, 2005
    • Christophe Geuzaine's avatar
      · 8628d99f
      Christophe Geuzaine authored
      new option to control a view's axes color
      8628d99f
  7. Mar 13, 2005
    • Christophe Geuzaine's avatar
      · 71d7dc72
      Christophe Geuzaine authored
      added a 5th axes mode: "Ruler" to help measure distances between any two
      points
      71d7dc72
  8. Mar 12, 2005
    • Christophe Geuzaine's avatar
      *** empty log message *** · ddea6b38
      Christophe Geuzaine authored
      ddea6b38
    • Christophe Geuzaine's avatar
      *** empty log message *** · e5332989
      Christophe Geuzaine authored
      e5332989
    • Christophe Geuzaine's avatar
      · 150f017b
      Christophe Geuzaine authored
      a little more work on the axes stuff: enable global axes for the geometry and
      the mesh, too. We can finally get rid of the ugly old "moving axes" bit.
      
      (+ reverted changes in unproject: need to be more careful since unproject
      can be called outside Draw())
      150f017b
    • Christophe Geuzaine's avatar
      · 39a65d62
      Christophe Geuzaine authored
      - added an option to force the size/position of the 3D grids/axes
      
      - cleaned-up the whole size/position thing of 2D/3D grids: it's much
        more consistent now (and the GUI is nicer)
      
      - rewrote the algorithm for automatic positionning of 2D graphs (now
        they rescale with the window, which is much nicer--and far more
        practical)
      39a65d62
  9. Mar 11, 2005
    • Christophe Geuzaine's avatar
      · efdb7f0a
      Christophe Geuzaine authored
      - the grid options now also apply to 3D views (this way we can
        finally get accurate size info for any data set; and the info
        is updated in real-time for gemeotry transformations & displacement
        maps)
      
      - new option to specify the size of the moving axes
      
      - generalized text align code (we now support the 9 modes that TeX
        does)
      efdb7f0a
  10. Mar 09, 2005
    • Christophe Geuzaine's avatar
      · 1a07647e
      Christophe Geuzaine authored
      change sign of levelset so that the iso-volume is more natural
      1a07647e
  11. Mar 02, 2005
    • Christophe Geuzaine's avatar
      · 0f03d485
      Christophe Geuzaine authored
      - generalized the octree code to make it work with all the element
      types, and not only with triangles/tets (and fixed a couple of copy &
      paste bugs in the process...)
      
      - modified all depending plugins to take advantage of this
      0f03d485
  12. Jan 17, 2005
  13. Jan 13, 2005
    • Christophe Geuzaine's avatar
      · 5b890ab5
      Christophe Geuzaine authored
      - renamed "Duplicate View" into "Alias View" (suggested by Philippe;
        less confusing since "Duplicate" implies that we actually copy the
        data, which is not what we are doing)
      
      - added general "on the fly" tranformation matrix option. This allows
        for very efficient visualization of aliased datasets with
        non-destructive rotations, symmetries, etc.
      5b890ab5
  14. Jan 08, 2005
    • Christophe Geuzaine's avatar
      · 504b5126
      Christophe Geuzaine authored
      - removed all the crappy STL code and rewrote it using JF's POLY_rep
        class
      
      - generalized POLY_rep so that we can use the polygonal discretization
        as a surface mesh, and mesh in 3D afterwards. I.e., we can now take
        an input triangulation (a single surface in STL format, multiple
        surfaces in STL format, one or more surfaces defined using the new
        "Discrete Surface" commands), and generate a 3D mesh that uses it. We
        could in theory even mix triangulated and "normal" surfaces in the
        same geometry, but nothing is done at the moment to ensure that the
        mesh at the interfaces would match (if it does, it actually works
        very nicely)
      
      - new STL mesh output format to export a surface mesh as a STL file
      
      - added an option to the GEO output routine to save the surface mesh
        as discrete surfaces associated with the geometrical surfaces
      
      - added STL and Text output formats for post-processing views (the
        text output allows for example to exploit plugin-generated data in
        gnuplot)
      
      - generalized Plugin(Evaluate):
      
        * can loop automatically over all the timestep and/or components
      
        * can do operations using data from an external view
      
           - if the 2 views are based on the same grid, the plugin does the
             evaluation very efficiently
      
           - if the 2 views are based on differenet grids, the plugin
             automatically interpolates the external view data onto the
             grid of the current view
      
      - added new Rand() function in MathEval
      
      - default colormap is now # 2 (the Matlab "Jet" colormap)
      504b5126
  15. Dec 28, 2004
  16. Dec 27, 2004
    • Christophe Geuzaine's avatar
      · 10e5d9da
      Christophe Geuzaine authored
      fixed typos + option file location for new Min/Max options
      10e5d9da
  17. Dec 26, 2004
    • Christophe Geuzaine's avatar
      · ee09900d
      Christophe Geuzaine authored
      - new "Delete Empty Views" command
      - new View.MinX, View.MinY, View.MinZ, View.MaxX, View.MaxY, View.MaxZ options
      - added example on how to do simple volume visualization
      ee09900d
  18. Dec 24, 2004
    • Christophe Geuzaine's avatar
      · eb6ac15e
      Christophe Geuzaine authored
      add color options for elements in views (requested by Philippe a long
      time ago)
      eb6ac15e
    • Christophe Geuzaine's avatar
      · bf65d699
      Christophe Geuzaine authored
      power law for the alpha channel
      bf65d699
    • Christophe Geuzaine's avatar
      · af13524f
      Christophe Geuzaine authored
      typo
      af13524f
    • Christophe Geuzaine's avatar
      · 20ea4712
      Christophe Geuzaine authored
      add all remaining colormap parameters as options
      20ea4712
  19. Dec 07, 2004
    • Christophe Geuzaine's avatar
      · cf27b169
      Christophe Geuzaine authored
      - Moved all the Raise[][] stuff out of the drawing routines, and into
        Graphics/Post.cpp
      
      - New 'generalized raise' mode (can use arbitrary expressions, possibly
        with external data sources, to raise/offset views dynamically). Original
        patch by Nicolas Tardieu. Merci Nico!
      cf27b169
  20. Nov 13, 2004
    • Christophe Geuzaine's avatar
      · 024e9517
      Christophe Geuzaine authored
      - First draft (pretty much untested!) of new "Integrate" plugin to
        * integrate scalar fields over all the elements in a view
        * integrate the circulation of vector fields along line elements
        * integrate the flux of vector fields across surface elements
      
        Used with Plugin(DisplacementRaise) and Plugin(Evaluate) this
        permits for example to compute the area/volume of deformed
        configurations; and, with Plugin(CutPlane)+Plugin(Skin), the
        perimeter of deformed sections. Another interesting application is
        to use it on a vector field with Plugin(CutPlane), in order to
        compute fluxes across arbitrary cross-sections.
      
      - Added "connectPoints" option to Plugin(CutParametric) so
        that we can feed its output to Plugin(Integrate)
      
      - Added Normals and Tangents options to visualize the orientation of
        elements in post-processing views
      
      - Added "swapOrientation" in Plugin(Transform) to change the
        orientation of the elements (in place) (+ moved the transformation
        routines from the view class into the plugin)
      
      - fixed #defines in some of the plugin header files
      024e9517
  21. Oct 26, 2004
  22. Oct 23, 2004
  23. Oct 11, 2004
    • Christophe Geuzaine's avatar
      · 7ce33363
      Christophe Geuzaine authored
      add an option to draw the post-processing scales horizontally + remove
      Post_View.TransparentScales (never really worked well anyway)
      7ce33363
  24. Sep 23, 2004
  25. Sep 16, 2004
    • Christophe Geuzaine's avatar
      · 34a7daef
      Christophe Geuzaine authored
      - the main menu is now scrollable when there are more than 25
      buttons and it can handle an arbitrary number of buttons (this removes
      the "100 views max in the GUI" limitation)
      
      - the view number is now also displayed in the menu (to make it easier
      to find the view when one has many many views)
      
      - added "Remove empty views" menu item
      34a7daef
  26. May 30, 2004
  27. May 13, 2004
  28. May 12, 2004
    • Christophe Geuzaine's avatar
      · 337de422
      Christophe Geuzaine authored
      - only save the options that differ from the default values (unless we
        explicitly ask to save everything)
      
      - tweak the auto doc routines
      337de422
  29. Apr 24, 2004
    • Christophe Geuzaine's avatar
      · 95f5910a
      Christophe Geuzaine authored
      - cleaned up the octree code (renamed some files, added copyright
        notices, indented everything)
      
      - backported JF's doc from the texinfo file into the c++ code (the
        documentation is actually generated automatically by Gmsh with
        "gmsh -doc"!)
      
      - replaced nPoints with nPointsU and nPointsV in CutGrid
      
      - fixed a couple of printfs + removed some unused variables
      95f5910a
  30. Feb 21, 2004
  31. Feb 20, 2004
    • Christophe Geuzaine's avatar
      · 0ffbe362
      Christophe Geuzaine authored
      More "airplane" work...
      
      - rewrote the way we handle lights: glEnable(GL_LIGHTING) is now used
        at the lowest level, where it belongs. This fixes many lighting
        glitches, and should make the whole stuff much more predictable;
      
      - simplified the display modes for geometry and mesh: the choice
        between wireframe/solid is now independent of the choice of
        lighting/no lighting (and there is a new "Enable lighting" option
        for the geometry, too--even if it does only affect things like
        normals/tangents at the moment);
      
      - brand new code to draw really nice (shaded) 3D arrows + 3 options
        that fully parameterize them (they can degenerate into pyramids,
        cones, w/ or w/o stems, etc.);
      
      - new options so that we can also use the new arrows outside the
        post-processing module (e.g. for tangents/normals).
      
      - "alt+d" now simply switches between solid and wireframe mode;
      
      - new shortcut "alt+w" to switch the lighting mode for all the modules
        (geo/mesh + all post views) at once.
      0ffbe362
  32. Feb 07, 2004
  33. Dec 02, 2003
  34. Nov 29, 2003
    • Christophe Geuzaine's avatar
      · c3399948
      Christophe Geuzaine authored
      - new DecomposeInSimplex plugin
      - new "Combine Views" command in the parser
      - cleaned up View::tranform and View::smooth (+small bug fix for SLs)
      - better check for transparency sorting
      - make depend
      - new View.AlphaChannel option to change the transparency
        globally for a given view (instead of having to change the colormap
        by hand every time)
      
      With all the above, we can now generate very nice (and correct)
      transparent iso-surfaces:
      
      Merge "../tutorial/view3.pos";
      
      minIso = 0;
      maxIso = 2;
      nbIso = 7;
      
      Plugin(CutMap).iView = 0;
      
      For i In {1:nbIso}
        Plugin(CutMap).A = (maxIso-minIso)/nbIso * i;
        Plugin(CutMap).Run;
      EndFor
      
      Delete View[0];
      Combine Views;
      
      For i In {1:nbIso}
        Delete View[0];
      EndFor
      
      Plugin(DecomposeInSimplex).iView = 0;
      Plugin(DecomposeInSimplex).Run;
      
      View[0].AlphaChannel = 0.6;
      c3399948
Loading