- Aug 18, 2004
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Christophe Geuzaine authored
add missing #ifdef HAVE_FLTK
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Christophe Geuzaine authored
make code compile on Mac again
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- Aug 16, 2004
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Jean-François Remacle authored
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- Aug 13, 2004
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Christophe Geuzaine authored
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- Aug 12, 2004
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Christophe Geuzaine authored
re-add return statements in functions returning non-void. JF: my compiler wants this (and he's right)
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- Aug 11, 2004
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Jean-François Remacle authored
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- Aug 09, 2004
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Christophe Geuzaine authored
make depend
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Christophe Geuzaine authored
- fixed a couple of gcc warnings + added missing o->end() in jf's StructuralSolver plugin - fixed the view option code: FLTK > 1.1.5rc1 breaks our use of widget->changed()... - added background mesh support in the aniso algorithm
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- Aug 06, 2004
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Jean-François Remacle authored
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- Aug 03, 2004
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Jean-François Remacle authored
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- Jul 21, 2004
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Christophe Geuzaine authored
little hack to visualize overlapping multi-patch spheres with constant offsets (use timeStep<0...)
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- Jul 16, 2004
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Christophe Geuzaine authored
make depend
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- Jul 14, 2004
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Christophe Geuzaine authored
- Triangle now supports our background meshes - fixed memory leak in Optimize_Netgen (forgot to free the volume vertices) + added missing 2nd order reset - fixed a couple of typos in the docs
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- Jul 07, 2004
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Christophe Geuzaine authored
set a parameter for the max number of elements per bucket (default=100, which seems to be a good memory vs. speed trade-off for meshes up to 1/2 million elements)
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- Jul 05, 2004
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Christophe Geuzaine authored
- allow more than 2 elements per bucket for ST! - add missing tensor simplex case
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Christophe Geuzaine authored
- fixed seg fault in Plugin(Triangulate) - added BBox computation in plugins when the coordinates are changed
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- Jun 24, 2004
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Christophe Geuzaine authored
mention explicitly if a plugin only works for simplices
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Christophe Geuzaine authored
Generalized Plugin(Triangulate) to handle vector and tensor views
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- Jun 20, 2004
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Christophe Geuzaine authored
- mesh.algo -> algo2d and algo3d - replaced most of the remaining radio buttons with Fl_Choices (requires less screen real estate)
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- Jun 16, 2004
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Christophe Geuzaine authored
reset the input lists (do not delete them)
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- Jun 15, 2004
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Christophe Geuzaine authored
forgot to destroy the evaluators
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Christophe Geuzaine authored
nbU -> nPointsU
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Christophe Geuzaine authored
replace CutCircle/CutCurve with CutParametric
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Jean-François Remacle authored
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- Jun 01, 2004
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Christophe Geuzaine authored
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Christophe Geuzaine authored
- fixed out of bound access in OctreePost for multi-step views - added dView option to StreamLines plugin to interpolate an arbitrary scalar view on the stream lines
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- May 31, 2004
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Christophe Geuzaine authored
- set VectorType to Displacement in Plugin(StreamLines) - shout when a plugin option/name does not exist
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Christophe Geuzaine authored
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- May 29, 2004
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Christophe Geuzaine authored
- generalized vertex array class to use reallocatable arrays - introduced vertex arrays in post for all triangles: this speeds things up tremendously for ALL scalar views: 2d scalar views of course, but also for 3d isos (tets, hexas, etc.) and all smooth normals. The costly computations (compute the isos, get the normals) are only done ONCE each time the view is changed. Then we just pass the vertex array to OpenGL everytime we need to redraw (e.g. when we rotate the scene) - removed the display list code alltogether: it's completely blown away by the new vertex array code! for the record: with the new drawing code, you can - rotate 500,000 triangles in real time on a 3-year old linux PC (tested with a boing 747 surface mesh from CU: 10 times faster than old code) - display and rotate in real time 10 transparent+smooth shaded 3D isos for a 1 million tet mesh (about 1 frame per second with the new code; took tens of seconds with the old one) Awesome :-)
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- May 25, 2004
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Christophe Geuzaine authored
Added final bit for 2nd order elements: the middle face nodes for quadrangular faces (i.e., for quadrangles, hexahedra, prisms and pyramids).
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- May 22, 2004
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Christophe Geuzaine authored
Small changes inspired by Wednesday's discussions: - Mac only: Gmsh now publishes its "file types"... That means that geo/msh/pos files now have nice icons, and that you can double-click on a geo/msh/pos file in the Finder to open it :-) - removed support for fltk 1.0 (wasn't compiling anymore anyway) - doubled the timout in GmshServer (2->4s): this seems to help on Windows (thanks to jkools@veeco.com) - added warnings in the docs about the Attractor feature - increased WB by 1 pixel in the GUI - replaced more Msg(FATAL) with Msg(ERROR) where it makes sense
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- May 19, 2004
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Christophe Geuzaine authored
missed these bits in my commit yesterday
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- May 17, 2004
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Christophe Geuzaine authored
adapt verbosity test to new default
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- May 16, 2004
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Christophe Geuzaine authored
secured most of the list_pointer accesses
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- May 13, 2004
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Christophe Geuzaine authored
generalized Plugin(Evaluate) to work on any (even non-scalar) views
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Christophe Geuzaine authored
generalized Plugin(Extract) so that we can also create vector views
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Christophe Geuzaine authored
better docs
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Christophe Geuzaine authored
quick generalization of Plugin(Extract): we can now extract arbitrary combinations of the field's components
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- May 12, 2004
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Christophe Geuzaine authored
small tweaks
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Christophe Geuzaine authored
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