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  1. Aug 18, 2004
  2. Aug 16, 2004
  3. Aug 13, 2004
  4. Aug 12, 2004
    • Christophe Geuzaine's avatar
      · 37d97a59
      Christophe Geuzaine authored
      re-add return statements in functions returning non-void. JF: my compiler
      wants this (and he's right)
      37d97a59
  5. Aug 11, 2004
  6. Aug 09, 2004
    • Christophe Geuzaine's avatar
      · 6dcecb64
      Christophe Geuzaine authored
      make depend
      6dcecb64
    • Christophe Geuzaine's avatar
      · e4a4b3e7
      Christophe Geuzaine authored
      - fixed a couple of gcc warnings + added missing o->end() in
        jf's StructuralSolver plugin
      
      - fixed the view option code: FLTK > 1.1.5rc1 breaks our use of
        widget->changed()...
      
      - added background mesh support in the aniso algorithm
      e4a4b3e7
  7. Aug 06, 2004
  8. Aug 03, 2004
  9. Jul 21, 2004
    • Christophe Geuzaine's avatar
      · c6affe0c
      Christophe Geuzaine authored
      little hack to visualize overlapping multi-patch spheres with constant
      offsets (use timeStep<0...)
      c6affe0c
  10. Jul 16, 2004
  11. Jul 14, 2004
    • Christophe Geuzaine's avatar
      · fd6e1492
      Christophe Geuzaine authored
      - Triangle now supports our background meshes
      
      - fixed memory leak in Optimize_Netgen (forgot to free the volume
        vertices) + added missing 2nd order reset
      
      - fixed a couple of typos in the docs
      fd6e1492
  12. Jul 07, 2004
    • Christophe Geuzaine's avatar
      · 712bc5c5
      Christophe Geuzaine authored
      set a parameter for the max number of elements per bucket
      (default=100, which seems to be a good memory vs. speed trade-off for
      meshes up to 1/2 million elements)
      712bc5c5
  13. Jul 05, 2004
    • Christophe Geuzaine's avatar
      · 92c6cbc2
      Christophe Geuzaine authored
      - allow more than 2 elements per bucket for ST!
      - add missing tensor simplex case
      92c6cbc2
    • Christophe Geuzaine's avatar
      · cea94117
      Christophe Geuzaine authored
      - fixed seg fault in Plugin(Triangulate)
      - added BBox computation in plugins when the coordinates are changed
      cea94117
  14. Jun 24, 2004
    • Christophe Geuzaine's avatar
      · a1e7b561
      Christophe Geuzaine authored
      mention explicitly if a plugin only works for simplices
      a1e7b561
    • Christophe Geuzaine's avatar
      · e399296e
      Christophe Geuzaine authored
      Generalized Plugin(Triangulate) to handle vector and tensor views
      e399296e
  15. Jun 20, 2004
    • Christophe Geuzaine's avatar
      · 68b21769
      Christophe Geuzaine authored
      - mesh.algo -> algo2d and algo3d
      - replaced most of the remaining radio buttons with Fl_Choices (requires
        less screen real estate)
      68b21769
  16. Jun 16, 2004
    • Christophe Geuzaine's avatar
      · 69f6b98c
      Christophe Geuzaine authored
      reset the input lists (do not delete them)
      69f6b98c
  17. Jun 15, 2004
  18. Jun 01, 2004
  19. May 31, 2004
  20. May 29, 2004
    • Christophe Geuzaine's avatar
      · 27c62db2
      Christophe Geuzaine authored
      - generalized vertex array class to use reallocatable arrays
      
      - introduced vertex arrays in post for all triangles: this speeds
        things up tremendously for ALL scalar views: 2d scalar views of
        course, but also for 3d isos (tets, hexas, etc.) and all smooth
        normals. The costly computations (compute the isos, get the normals)
        are only done ONCE each time the view is changed. Then we just pass
        the vertex array to OpenGL everytime we need to redraw (e.g. when we
        rotate the scene)
      
      - removed the display list code alltogether: it's completely blown
        away by the new vertex array code!
      
      for the record: with the new drawing code, you can
      
      - rotate 500,000 triangles in real time on a 3-year old linux PC
      (tested with a boing 747 surface mesh from CU: 10 times faster than
      old code)
      
      - display and rotate in real time 10 transparent+smooth shaded 3D isos
      for a 1 million tet mesh (about 1 frame per second with the new code;
      took tens of seconds with the old one)
      
      Awesome :-)
      27c62db2
  21. May 25, 2004
    • Christophe Geuzaine's avatar
      · 873ac3d2
      Christophe Geuzaine authored
      Added final bit for 2nd order elements: the middle face nodes for
      quadrangular faces (i.e., for quadrangles, hexahedra, prisms and
      pyramids).
      873ac3d2
  22. May 22, 2004
    • Christophe Geuzaine's avatar
      · 1e0be4b2
      Christophe Geuzaine authored
      Small changes inspired by Wednesday's discussions:
      
      - Mac only: Gmsh now publishes its "file types"... That means that
        geo/msh/pos files now have nice icons, and that you can double-click
        on a geo/msh/pos file in the Finder to open it :-)
      
      - removed support for fltk 1.0 (wasn't compiling anymore anyway)
      
      - doubled the timout in GmshServer (2->4s): this seems to help on
        Windows (thanks to jkools@veeco.com)
      
      - added warnings in the docs about the Attractor feature
      
      - increased WB by 1 pixel in the GUI
      
      - replaced more Msg(FATAL) with Msg(ERROR) where it makes sense
      1e0be4b2
  23. May 19, 2004
    • Christophe Geuzaine's avatar
      · 4afafa3c
      Christophe Geuzaine authored
      missed these bits in my commit yesterday
      4afafa3c
  24. May 17, 2004
    • Christophe Geuzaine's avatar
      · 5cd4e9f2
      Christophe Geuzaine authored
      adapt verbosity test to new default
      5cd4e9f2
  25. May 16, 2004
    • Christophe Geuzaine's avatar
      · eea4af4c
      Christophe Geuzaine authored
      secured most of the list_pointer accesses
      eea4af4c
  26. May 13, 2004
    • Christophe Geuzaine's avatar
      · c37c3ccc
      Christophe Geuzaine authored
      generalized Plugin(Evaluate) to work on any (even non-scalar) views
      c37c3ccc
    • Christophe Geuzaine's avatar
      · dbb5895a
      Christophe Geuzaine authored
      generalized Plugin(Extract) so that we can also create vector views
      dbb5895a
    • Christophe Geuzaine's avatar
      · ef5ab5ea
      Christophe Geuzaine authored
      better docs
      ef5ab5ea
    • Christophe Geuzaine's avatar
      · ceee13b1
      Christophe Geuzaine authored
      quick generalization of Plugin(Extract): we can now extract arbitrary
      combinations of the field's components
      ceee13b1
  27. May 12, 2004
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