Skip to content
Snippets Groups Projects
  1. Sep 07, 2005
  2. Aug 26, 2005
  3. Aug 25, 2005
  4. Aug 24, 2005
  5. Aug 22, 2005
  6. Aug 19, 2005
  7. Jul 15, 2005
  8. Jul 14, 2005
  9. Jul 12, 2005
  10. Jul 08, 2005
  11. Jul 07, 2005
  12. Jul 04, 2005
  13. Jul 03, 2005
    • Christophe Geuzaine's avatar
      · 53dd6207
      Christophe Geuzaine authored
      compile tetgen by default so we get feedback on machine-specific problems
      53dd6207
    • Christophe Geuzaine's avatar
      · b0804afc
      Christophe Geuzaine authored
      try different ordering when swapping fails
      b0804afc
  14. Jun 30, 2005
  15. Jun 29, 2005
    • nicolas tardieu's avatar
      Modification to support Tetgen algorithm. · f2a997c5
      nicolas tardieu authored
      All modifications are commentarized because
      this feature is not functionnal : the transfer from
      Gmsh to Tetgen is OK, but the transfer from Tetgen to
      Gmsh is not : all the mesh (points, lines,
      surfaces, volumes) must be recreated in Gmsh...
      f2a997c5
    • nicolas tardieu's avatar
      · eb0f613a
      nicolas tardieu authored
      New fonction to use Tetgen 's algorithm
      Attention : several problems
        - the method deinitialized of Tetgen is not seen by the compiler
        - it seems that the data structure tetgenio is destroyed after its creation,
      so that all meshing procedure is dine in the constructor
      eb0f613a
  16. Jun 28, 2005
  17. Jun 27, 2005
  18. Jun 25, 2005
    • Christophe Geuzaine's avatar
      · 11bd501d
      Christophe Geuzaine authored
      don't store lines in vol->Simp_Surf : it screws up the saving of Physical
      Lines! Use vol->Lin_Surf
      11bd501d
  19. Jun 20, 2005
  20. Jun 10, 2005
    • Christophe Geuzaine's avatar
      · 66a423ac
      Christophe Geuzaine authored
      remove the VerticesTemp hack, as it was not the main bottleneck
      66a423ac
    • Christophe Geuzaine's avatar
      · 10f659ca
      Christophe Geuzaine authored
      Removed the last bits of the "Discrete Surface/Line" stuff.
      
      Gmsh can now simply read a .msh file, and use it as the boundary mesh
      of a 3D mesh. For an example on how to do this, cf.
      demos/sphere-discrete.geo.
      
      This complements nicely the STL remeshing stuff: Gmsh can now
      for example very easily be used to extrude surface meshes that
      come from other tools.
      10f659ca
    • Christophe Geuzaine's avatar
      · d2a1d1a8
      Christophe Geuzaine authored
      fix old extrude of existing meshes
      d2a1d1a8
    • Christophe Geuzaine's avatar
      · 2dd06581
      Christophe Geuzaine authored
      make full-quad algo work for non-plane surfaces
      2dd06581
  21. Jun 09, 2005
    • Christophe Geuzaine's avatar
      *** empty log message *** · 98638684
      Christophe Geuzaine authored
      98638684
    • Christophe Geuzaine's avatar
      · e89399f7
      Christophe Geuzaine authored
      fixed full-quadrangle recombine algo:
      
      - run globally, not for each surface
      - assign entities to elements
      - split line meshes
      - correctly re-tag vertices as 1st order
      - plug memory leaks
      e89399f7
  22. Jun 08, 2005
    • Christophe Geuzaine's avatar
      · 1415c64b
      Christophe Geuzaine authored
      replaced ExportLCField with ExportMeshStatistics (lc + gamma, eta, rho + elem num)
      1415c64b
  23. Jun 06, 2005
  24. Jun 03, 2005
    • Christophe Geuzaine's avatar
      · 6116efd1
      Christophe Geuzaine authored
      removed unused stuff + handle SURF_DISCRETE in MeshDiscreteSurface
      6116efd1
  25. May 27, 2005
    • Christophe Geuzaine's avatar
      · b30c4e86
      Christophe Geuzaine authored
      add num of physical groups in stat window
      b30c4e86
    • Christophe Geuzaine's avatar
      · 4f86f14f
      Christophe Geuzaine authored
      Fixed performance problem(s) for very large meshes with a huge number of
      physical entities:
      
      1) use a temp tree for physical entities in read_mesh
      
      2) we should not set partition=physical for the old mesh format
      
      3) only do getFirstPhysical in draw_mesh if we need to (and warn if
         we do and if there are many many physicals)
      4f86f14f
  26. May 21, 2005
Loading