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  1. Nov 28, 2007
  2. Nov 27, 2007
  3. Nov 26, 2007
  4. Nov 12, 2007
  5. Nov 11, 2007
  6. Nov 09, 2007
    • Christophe Geuzaine's avatar
      · 2f97f76b
      Christophe Geuzaine authored
      Removed the "search around point" strategy when we provide a background mesh.
      
      (Now that we can have several fields, it's much better to specify another default
      field for when a search fails.)
      2f97f76b
  7. Nov 08, 2007
    • Christophe Geuzaine's avatar
      · 904dd4f9
      Christophe Geuzaine authored
      Detect when we have zero lc and fix it (+ send an error message)
      904dd4f9
  8. Nov 04, 2007
  9. Oct 16, 2007
    • Christophe Geuzaine's avatar
      · f46cd506
      Christophe Geuzaine authored
      OCCFace::containsPoint() did not correctly take orientation of edge loop
      into account (fixes bug reported by Jacques Kools about cross in OCC plane
      faces not drawn)
      f46cd506
  10. Oct 14, 2007
  11. Oct 11, 2007
  12. Oct 10, 2007
  13. Oct 04, 2007
    • Christophe Geuzaine's avatar
      · b6a7c189
      Christophe Geuzaine authored
      - fixed remeshing of boundary layers when geo entities are constructed
      using bnd layer points (no need to reload the file from scratch anymore
      to avoid accumulating the transformations)
      
      - patch load_gmsh.m for .msh version 2 (patch from Raoul)
      
      - new load_gmsh2.m from the mailing list
      b6a7c189
  14. Sep 24, 2007
  15. Sep 22, 2007
    • Christophe Geuzaine's avatar
      · fdaa7a62
      Christophe Geuzaine authored
      add experimental support for automatic on-the-fly boundary computation
      in vertex arrays
      fdaa7a62
  16. Sep 19, 2007
    • Christophe Geuzaine's avatar
      · 7c27b024
      Christophe Geuzaine authored
      new Mesh.RefineSteps to control how many refinement steps we perform in
      2D MeshAdapt-based algorithms
      7c27b024
  17. Sep 12, 2007
    • Christophe Geuzaine's avatar
      · d7d70480
      Christophe Geuzaine authored
      rewrote vertex array code for meshes in the same way we do it now for
      post-processing (much simpler, pretty much same speed, and takes a bit
      less memory)
      d7d70480
    • Christophe Geuzaine's avatar
      cleanup · 5e8723a0
      Christophe Geuzaine authored
      5e8723a0
  18. Sep 10, 2007
  19. Sep 06, 2007
  20. Sep 05, 2007
  21. Sep 04, 2007
  22. Sep 03, 2007
    • Christophe Geuzaine's avatar
      · 856d14f0
      Christophe Geuzaine authored
      lots of improvements to boundary layer generation: we can now constuct
      and mesh models with entities connected to boundary layer points, edges
      and faces
      856d14f0
    • Christophe Geuzaine's avatar
      · 5ce74bd2
      Christophe Geuzaine authored
      fix position of BoundaryLayerPoints
      5ce74bd2
  23. Aug 24, 2007
  24. Aug 23, 2007
  25. Aug 21, 2007
    • Christophe Geuzaine's avatar
      airplane work: · 5da17442
      Christophe Geuzaine authored
      - removed static GMODEL (can now have multiple models)
      - added infrastructure for new post-processor module
      5da17442
  26. Aug 02, 2007
    • Christophe Geuzaine's avatar
      · d9091914
      Christophe Geuzaine authored
      fix some of the demos + clarify some comments
      d9091914
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