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  1. Sep 16, 2004
    • Christophe Geuzaine's avatar
      · 34a7daef
      Christophe Geuzaine authored
      - the main menu is now scrollable when there are more than 25
      buttons and it can handle an arbitrary number of buttons (this removes
      the "100 views max in the GUI" limitation)
      
      - the view number is now also displayed in the menu (to make it easier
      to find the view when one has many many views)
      
      - added "Remove empty views" menu item
      34a7daef
  2. Sep 14, 2004
  3. Sep 13, 2004
    • Christophe Geuzaine's avatar
      · 71b15288
      Christophe Geuzaine authored
      Changed the order in which we compute the bounding box of a scene: look
      for mesh vertices first, then look for geometry points. I think this is better,
      since more and more people use the code just to visualize meshes (without
      geometries); as soon as there was one physical point in the mesh, the resulting
      bb could seem strange (as the physical points create geometrical points).
      71b15288
  4. Sep 12, 2004
  5. Sep 11, 2004
  6. Sep 04, 2004
  7. Sep 03, 2004
    • Christophe Geuzaine's avatar
      · 9c4f723c
      Christophe Geuzaine authored
      added W coordinate for light sources (so that we can have "spot sources")
      9c4f723c
  8. Sep 01, 2004
    • Christophe Geuzaine's avatar
      *** empty log message *** · 5091d8fc
      Christophe Geuzaine authored
      5091d8fc
    • Christophe Geuzaine's avatar
      · 8d3564f8
      Christophe Geuzaine authored
      small opti
      8d3564f8
    • Christophe Geuzaine's avatar
      · bf29e24c
      Christophe Geuzaine authored
      For all our mechanical engineering friends out there, I just cleaned up the stuff
      I did with Sean last year, i.e., allow to draw a vector field as a displacement
      map, with another scalar field displayed instead of the displacement norm.
      
      It's basically the same as Plugin(DisplacementRaise), but it does not modify the
      actual data inside the view (so e.g. you cannot save it). Instead, it's implemented
      as an alternative "Vector display" mode. This allows to easily animate deformed meshed
      with arbitrary scalar fields drawn on them. (The GUI for this is kinda lame, but
      it works: just select Vector display->Raised scalar view, select the scalar view
      number, et voila.)
      
      I also generalized the smooth normal code path a little, so that we can have smooth
      normals for vector-as-displacement and tensor-as-von-mises plots, too.
      bf29e24c
  9. Aug 30, 2004
  10. Aug 28, 2004
    • Christophe Geuzaine's avatar
      · b9ecc41b
      Christophe Geuzaine authored
      - set glBlendEquation explicitly
      - make parser
      b9ecc41b
  11. Aug 27, 2004
  12. Aug 21, 2004
  13. Aug 20, 2004
  14. Aug 18, 2004
  15. Aug 16, 2004
  16. Aug 15, 2004
    • Christophe Geuzaine's avatar
      · e0803866
      Christophe Geuzaine authored
      better label for "constrain bg mesh"
      e0803866
    • Christophe Geuzaine's avatar
      · c7853372
      Christophe Geuzaine authored
      fix support for multiple light sources (+ add a couple of options to set
      the light color and specular reflection exponent)
      c7853372
  17. Aug 13, 2004
  18. Aug 12, 2004
    • Christophe Geuzaine's avatar
      · c8c30d8c
      Christophe Geuzaine authored
      added vertex arrays in volumes to store the boundary of the cuts
      when we draw them "as surfaces" (for Philou, not tested yet)
      c8c30d8c
    • Christophe Geuzaine's avatar
      · 40e5cfbb
      Christophe Geuzaine authored
      fixed small bug in ReplaceDuplicateCurves where we woudn't eliminate
      identical CIRC/CIRC_INV ELLI/ELLI_INV pairs
      40e5cfbb
    • Christophe Geuzaine's avatar
      · 37d97a59
      Christophe Geuzaine authored
      re-add return statements in functions returning non-void. JF: my compiler
      wants this (and he's right)
      37d97a59
    • Christophe Geuzaine's avatar
      · 6e833573
      Christophe Geuzaine authored
      small copy/paste mistake in my last commit
      6e833573
  19. Aug 11, 2004
  20. Aug 09, 2004
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