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  1. Dec 22, 2005
    • Christophe Geuzaine's avatar
      · 80982957
      Christophe Geuzaine authored
      Removed all compile-time depdencies on byte ordering (big- or little-
      endianness). Replaced them with run-time conversions where necessary (only
      for packing/unpacking of colors into unsigned ints). Performance hit
      should be negligeable, but this will allow to compile Universal Binaries
      on Mac in a single step (instead of having to compile the PPC/big-endian
      and the i386/little-endian separately, which wouls be a royal pain in the
      butt).
      80982957
  2. Dec 21, 2005
    • Christophe Geuzaine's avatar
      · fb3251cd
      Christophe Geuzaine authored
      change default browser on non-Win/Mac to firefox
      fb3251cd
    • Christophe Geuzaine's avatar
      · ae2e4bd3
      Christophe Geuzaine authored
      added radial gradient ;-)
      ae2e4bd3
  3. Dec 20, 2005
    • Christophe Geuzaine's avatar
      · ca47b341
      Christophe Geuzaine authored
      don't print the stupid category headers if in 'diff' mode
      ca47b341
  4. Dec 19, 2005
    • Christophe Geuzaine's avatar
      · 08c40b51
      Christophe Geuzaine authored
      better z-clipping planes for perspective proj (should also work for objects
      far off the z=0 plane now)
      08c40b51
    • Christophe Geuzaine's avatar
      · 9379aac0
      Christophe Geuzaine authored
      make depend
      9379aac0
  5. Dec 18, 2005
    • Christophe Geuzaine's avatar
      · c480cfe1
      Christophe Geuzaine authored
      better perspective projection handling (around cog+new icon in gui)
      c480cfe1
  6. Dec 17, 2005
    • Christophe Geuzaine's avatar
      · f60c2846
      Christophe Geuzaine authored
      refactored Opengl_Window.handle()
      
      should behave exactly like the old version, but now it is at least (somewhat)
      readable and ready to be generalized for more complicated projection matrices
      f60c2846
  7. Dec 16, 2005
    • Christophe Geuzaine's avatar
      · dbe5f0f1
      Christophe Geuzaine authored
      little hack to draw a gradient in the background. Nice for flashy
      presentations ;-)
      dbe5f0f1
  8. Dec 08, 2005
    • Christophe Geuzaine's avatar
      · 466a70b4
      Christophe Geuzaine authored
      nicer GUI for special viewpoints:
      
      * added "90 degrees rotation around axis perpendicular to the screen" button
        (+90, or -90 when holding Shift)
      * clicking on X,Y,Z buttons with Shift now gets the view "from behind"
      466a70b4
    • Jean-François Remacle's avatar
      *** empty log message *** · 023dc549
      Jean-François Remacle authored
      023dc549
  9. Nov 27, 2005
  10. Nov 24, 2005
    • Christophe Geuzaine's avatar
      · 0a58c141
      Christophe Geuzaine authored
      disable applyOptimizationPatterns for now
      0a58c141
  11. Nov 20, 2005
    • Christophe Geuzaine's avatar
      · ff955069
      Christophe Geuzaine authored
      quick hack to get lighting of element edges (not perfect and rather slow
      but good enough for me for now)
      ff955069
  12. Nov 19, 2005
    • Christophe Geuzaine's avatar
      · 50e58797
      Christophe Geuzaine authored
      make "BoundingBox{x,X,y,Y,z,Z}" actually do what the documentation claims
      it does
      50e58797
  13. Nov 08, 2005
  14. Nov 03, 2005
  15. Nov 01, 2005
  16. Oct 24, 2005
    • Christophe Geuzaine's avatar
      · fc50dd4c
      Christophe Geuzaine authored
      Don't reinitialize the symbol tree in OpenFile.
      
      (We don't reinitialize the option database, so why should we reinitialize
      the variables? Using a single global symbol tree we can again define
      variables with -string "" on the command line.)
      fc50dd4c
  17. Oct 15, 2005
  18. Oct 14, 2005
    • Christophe Geuzaine's avatar
      · 6adb2d7d
      Christophe Geuzaine authored
      Don't set CustomMin and CustomMax to the Min/Max values of the view: it
      can be confusing when saving options. Instead, provide buttons in the GUI
      to set the custom values to Min/Max if so desired.
      6adb2d7d
  19. Oct 09, 2005
    • Christophe Geuzaine's avatar
      · 5441001d
      Christophe Geuzaine authored
      instead of drawing in immediate mode (in-between Draw() calls) in HighlightEntity,
      just redraw the whole scene. It's slower, but on modern machines it should be OK.
      This way we can deal with vertex arrays and mesh highlights easily. I will revert
      this change if too many people complain...
      5441001d
    • Christophe Geuzaine's avatar
      · 7cd6772b
      Christophe Geuzaine authored
      - made meshed curves/surfaces selectable with the mouse
      - better selection algorithm (use depth info to find the "closest" match)
      7cd6772b
  20. Sep 22, 2005
  21. Sep 21, 2005
  22. Sep 07, 2005
  23. Sep 02, 2005
    • Christophe Geuzaine's avatar
      · 3dca46b4
      Christophe Geuzaine authored
      mention bug on Windows without Cygwin when reading binary post-pro files
      3dca46b4
  24. Aug 31, 2005
    • Christophe Geuzaine's avatar
      · 4e249276
      Christophe Geuzaine authored
      First batch of changes so that we can compile the code on windows
      without cygwin. With these changes gmsh compiles and runs cleanly
      without solver/jpeg/png/triangle/netgen/gsl support.
      4e249276
  25. Aug 24, 2005
  26. Aug 22, 2005
    • Christophe Geuzaine's avatar
      · f842ab46
      Christophe Geuzaine authored
      simpler tetgen integration by Jozef Vesely
      f842ab46
  27. Aug 09, 2005
  28. Aug 04, 2005
  29. Aug 02, 2005
    • Christophe Geuzaine's avatar
      · c7ef9c70
      Christophe Geuzaine authored
      - new option to choose the mesh element labels (element number, elementary
        entity number, physical entity number or partition number)
      c7ef9c70
  30. Jul 08, 2005
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