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  1. Jan 16, 2007
    • Christophe Geuzaine's avatar
      · 2edc8251
      Christophe Geuzaine authored
      - reimplemented subdivision of extruded meshes
      - fix indent + unused var + gcc warnings all over the place
      2edc8251
  2. Dec 17, 2006
  3. Dec 16, 2006
    • Christophe Geuzaine's avatar
      · 2b102700
      Christophe Geuzaine authored
      cleanup msg
      2b102700
    • Christophe Geuzaine's avatar
      · 055a6f0c
      Christophe Geuzaine authored
      change the logic in GenerateMesh():
      
      - never reload the model file--we don't need this trick anymore!
      
      - always only generate the mesh we are asked to generate (pressing
        "1D" should *always* mesh the edges; pressing "2D" should only mesh
        the surfaces, unless there is no 1D mesh). This makes the behavour
        much more predictable when changing mesh attributes interactively.
      055a6f0c
  4. Nov 27, 2006
  5. Nov 26, 2006
  6. Nov 25, 2006
  7. Sep 15, 2006
    • Christophe Geuzaine's avatar
      · 5b6ca023
      Christophe Geuzaine authored
      force orientation of mesh to match the orientation of the geometry
      5b6ca023
  8. Sep 08, 2006
    • Christophe Geuzaine's avatar
      · a906fa8c
      Christophe Geuzaine authored
      added full support for incomplete second order elements (8-node quad,
      20-node hexa, 15-node prism and 13-node pyramid):
      
      - second order generation algorithm can now be told to generate either
        complete or incomplete elements
      
      - MSH I/O routines can deal with all elements
      
      - UNV I/O routines now support all the elements in the I-deas spec (I did
        my best to follow the spec for the ordering of the nodes, but I might have
        made some mistakes: PLEASE TEST IF YOU HAVE ACCESS TO A CODE OTHER THAN
        GMSH THAT CAN READ/WRITE UNV FILES)
      a906fa8c
  9. Sep 03, 2006
    • Christophe Geuzaine's avatar
      · 51ec61f3
      Christophe Geuzaine authored
      - finished Nastran BDF implementation (read+write in all BDF formats:
        free field, small field & long field)
      - improved UNV and Medit import
      - added detection of bad vertex indices in all import routines
      - fixed bug in 2nd order quad constructor
      51ec61f3
  10. Sep 01, 2006
  11. Aug 22, 2006
    • Christophe Geuzaine's avatar
      · a7d1db8a
      Christophe Geuzaine authored
      - done rewriting second order algo
      
      - small optimizations here and there to speed up the vertex array creation
        (we should get rid of List_Add & co)
      a7d1db8a
  12. Aug 12, 2006
  13. Aug 11, 2006
  14. Aug 08, 2006
  15. Aug 05, 2006
  16. Jul 25, 2006
  17. Jul 14, 2006
  18. Jul 12, 2006
  19. Jul 11, 2006
  20. Mar 08, 2006
  21. Feb 26, 2006
  22. Feb 25, 2006
  23. Feb 22, 2006
  24. Jan 29, 2006
  25. Jan 14, 2006
    • Christophe Geuzaine's avatar
      · ea74b2bb
      Christophe Geuzaine authored
      rewrote the smooth normal routines:
      
      - the averaging is now done by clusters, which is much better for
        geometries that have sharp edges  (it's a little slower, but the
        visual results are much better)
      - there is now only a single smooth normal container in the mesh
        (instead of one per surface)
      ea74b2bb
  26. Jan 06, 2006
    • Christophe Geuzaine's avatar
      airport work: · 1930bbe2
      Christophe Geuzaine authored
      - new button under the graphic window to temporarily disable mouse
        selection (speeds-up redrawing of very large models + permits to
        rotate/zoom-in a model in selection mode even when the whole screen
        is full of selectable entities--e.g. a surface mesh)
      
      - new "lasso" selection mode (to select entities using the same kind
        of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in
        selection mode; the shortcuts are the same as for the lasso zoom)
      
      - it is now possible to unselect entities using the middle mouse button
        (only for the creation of physicals at the moment; not sure if it's
        useful in the other cases)
      
      - new button in visibility browser to invert the current selection
        (very useful e.g. when multiple physical entities are associated
        with a given elementary entity, in order to "peel" away the model
        when adding new physicals; cf. philou)
      
      - changed meaning of Escape shortcut (cancel lasso or toggle mouse
        selection) + restore standard fltk Escape handling for all dialog
        windows
      
      - updated copyright string
      
      - new mesh label mode (coordinates); all label types are now also
        available for mesh vertices
      
      - added option in 'Print Option' dialog to disable printing of help
        strings
      
      - added a comment string with the date when creating a new file
      
      - new snapping grid for adding points in the GUI
      1930bbe2
  27. Oct 26, 2005
    • Christophe Geuzaine's avatar
      · 64fe3e58
      Christophe Geuzaine authored
      make it possible to add second order vertices for a mesh read from
      a file (without cad)
      64fe3e58
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