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  1. Jan 17, 2007
    • Christophe Geuzaine's avatar
      · 2dfb9307
      Christophe Geuzaine authored
      - new option Geometry.Tolerance (or -tol on the command line) to set the
      tolerance for the old CAD engine, for OCC healing and for STL import
      
      - removed more unused options
      2dfb9307
  2. Jan 16, 2007
  3. Jan 12, 2007
  4. Jan 10, 2007
    • Christophe Geuzaine's avatar
      · 2acbb878
      Christophe Geuzaine authored
      - bug fix: need to create temporary bounding box and compute CTX.lc
      *during* parsing step until we fill the new db on the fly
      
      (Some geo transforms in the parser use CTX.lc for tolerences. But
      CTX.lc was always equal to 1 since we only do a SetBoundingBox on
      GModel after parsing!)
      
      - cleanup spline interpol (remove duplicate code)
      2acbb878
  5. Jan 09, 2007
  6. Jan 08, 2007
  7. Jan 07, 2007
    • Christophe Geuzaine's avatar
      *** empty log message *** · b865bc38
      Christophe Geuzaine authored
      b865bc38
    • Christophe Geuzaine's avatar
      · c62553c0
      Christophe Geuzaine authored
      cleaned up InterpolateSurface/Curve (get the negative curve dircetly in InterpolateCurve)
      
      reintroduced fix for transfinite mesh on 3-sided transfinite surfaces: the problem was still there
      c62553c0
  8. Jan 06, 2007
    • Christophe Geuzaine's avatar
      · 8077fd2e
      Christophe Geuzaine authored
      fixed interpolation of ruled surfaces created by extrusion
      
      fixed interpolation of trimmed ruled surfaces
      8077fd2e
  9. Dec 24, 2006
  10. Dec 21, 2006
  11. Dec 20, 2006
  12. Dec 19, 2006
  13. Dec 18, 2006
    • Christophe Geuzaine's avatar
      · a2d31ec4
      Christophe Geuzaine authored
      revert last patch (the behaviour is a bit more complex than that, since we
      actually really discrard the physical definitions when we do "save all"), and
      just use better wording instead
      a2d31ec4
    • Christophe Geuzaine's avatar
      · 5376df5e
      Christophe Geuzaine authored
      reverse gui logic for "save_all" (IMHO much easier to understand this way)
      5376df5e
    • Christophe Geuzaine's avatar
      · 0b2ea1c7
      Christophe Geuzaine authored
      Added basic support for physicals in all mesh formats that ignored physicals
      before (stl, vrml, mesh, bdf, pos). This way we can use the physical mechanism
      to only save parts of the mesh (like we do it now for msh and unv files).
      
      Next step will be to add an option to only mesh the physicals (and their
      dependencies). This is very useful for large models and/or for debugging.
      0b2ea1c7
    • Christophe Geuzaine's avatar
      · aa10e9f3
      Christophe Geuzaine authored
      pp
      aa10e9f3
  14. Dec 17, 2006
  15. Dec 16, 2006
    • Christophe Geuzaine's avatar
      · 461dc72c
      Christophe Geuzaine authored
      ProcessSelectionBuffer should only return true if there is actually
      something returned
      461dc72c
    • Christophe Geuzaine's avatar
      · aeef6f23
      Christophe Geuzaine authored
      better integration with mac finder
      aeef6f23
    • Christophe Geuzaine's avatar
      · d9c5194c
      Christophe Geuzaine authored
      remove "file_type" for open callbacks: it gives the wrong impression
      that files will be treated differently depending on the choice (as is
      the case for save callbacks)--this is not true
      d9c5194c
    • Christophe Geuzaine's avatar
      · efc70924
      Christophe Geuzaine authored
      pretty print
      efc70924
    • Christophe Geuzaine's avatar
      · 70a23eb4
      Christophe Geuzaine authored
      destroy meshRep in deMeshGEdge
      70a23eb4
    • Christophe Geuzaine's avatar
      · f36ece96
      Christophe Geuzaine authored
      OpenProblem -> OpenProject
      MergeProblem -> MergeFile
      f36ece96
    • Christophe Geuzaine's avatar
      · 2b102700
      Christophe Geuzaine authored
      cleanup msg
      2b102700
    • Christophe Geuzaine's avatar
      · 055a6f0c
      Christophe Geuzaine authored
      change the logic in GenerateMesh():
      
      - never reload the model file--we don't need this trick anymore!
      
      - always only generate the mesh we are asked to generate (pressing
        "1D" should *always* mesh the edges; pressing "2D" should only mesh
        the surfaces, unless there is no 1D mesh). This makes the behavour
        much more predictable when changing mesh attributes interactively.
      055a6f0c
    • Christophe Geuzaine's avatar
      · 79799f6b
      Christophe Geuzaine authored
      small cleanup of session/option file (don't print help strings by defaul)
      79799f6b
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