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  1. Jan 07, 2009
  2. Dec 29, 2008
    • Christophe Geuzaine's avatar
      - (c) update · 0b598844
      Christophe Geuzaine authored
      - fix bb computation to avoid model jumping around when adding points in z=0 plane
      - pass interpol matrices as ref
      0b598844
  3. Dec 23, 2008
  4. Nov 27, 2008
  5. Nov 23, 2008
  6. Nov 19, 2008
  7. Nov 17, 2008
  8. Nov 14, 2008
  9. Nov 08, 2008
  10. Oct 15, 2008
  11. Oct 13, 2008
  12. Oct 08, 2008
  13. Sep 08, 2008
  14. Aug 12, 2008
    • Christophe Geuzaine's avatar
      * introduced new mesh element type "MPoint" · af259817
      Christophe Geuzaine authored
         1) this removes the asymmetry in all the routines involving mesh
            elements associated with points
      
         2) it makes it possible to use point-based datasets in the
            model-based post-processing module
      
        **********************************************************
          PLEASE TEST --- ESPECIALLY THE INPUT/OUTPUT ROUTINES!
        **********************************************************
      
      * made GModel::getEntities() more efficient and generalized its use
      af259817
  15. Jul 11, 2008
  16. Jun 05, 2008
  17. May 06, 2008
  18. Mar 29, 2008
    • Christophe Geuzaine's avatar
      · 5be5ad64
      Christophe Geuzaine authored
      ******************************
      *   WARNING - PLEASE TEST    *
      ******************************
      
      - changed I/O so that we NEVER change vertex number ids once a mesh has
      been generated (or loaded)
      
      - removed dataIndex from MVertex: stepData in PVewDataGModel now directly
      uses the vertex/element number ids. This can lead to increased memory
      use in corner cases (for which PViewDataList works fine, so it's not a
      big deal), but it is simpler and faster
      5be5ad64
  19. Mar 20, 2008
  20. Feb 18, 2008
  21. Feb 17, 2008
  22. Jan 22, 2008
  23. Dec 03, 2007
  24. Sep 21, 2007
    • Christophe Geuzaine's avatar
      · 77ac0b7e
      Christophe Geuzaine authored
      fix BDF small field export on Windows (apparently Windows does not conform
      to ANSI C and uses 3 digits in %e instead of 2)
      77ac0b7e
  25. Sep 04, 2007
  26. Jul 31, 2007
    • Christophe Geuzaine's avatar
      · c4b176e7
      Christophe Geuzaine authored
      cleanup previous commit + move "carve hole" routines in separate file
      c4b176e7
  27. Apr 21, 2007
    • Christophe Geuzaine's avatar
      · 976617d7
      Christophe Geuzaine authored
      - only save mesh vertices that are used by elements
      
      - fix warnings + indent + memory leaks in new Field classes
      
      - temporary fix to avoid crashes in new field manager when post-pro
        views are reloaded or removed at run-time
      976617d7
  28. Mar 18, 2007
    • Christophe Geuzaine's avatar
      · a4779ae8
      Christophe Geuzaine authored
      - tentative fix for the "mysterious" crashes on Windows:
      
        I think that the problem comes from the new recursive tetra
        classification, where we probably overflow the stack on Windows. The
        fix is to request a larger initial stack size through the linker.
      
      - added option to control label saving in unrolled geo files
      
      - only test for neg jacobians for 2D/plane meshes for now
      
      - fixed several compiler warnings
      a4779ae8
  29. Mar 11, 2007
    • Christophe Geuzaine's avatar
      · 6ec04bdb
      Christophe Geuzaine authored
      - preliminary work to interface more parser functions with general
        GEntities
      
      - we can now export simple GModels as.geo files (points, straight line
        segments, plane surfaces, ruled surfaces and volumes are treated
        correctly; all non-straight-line curves are exported as splines; all
        non-plane/ruled surfaces are not exported)
      
      - tentative fix for the unv export problem reported on the mailing
        list (fprintf() buggy on some machines??)
      
      - new IO (both read and write) for structured grids using the NASA
        Plot3D format (for Olivier)
      6ec04bdb
  30. Nov 27, 2006
  31. Sep 03, 2006
    • Christophe Geuzaine's avatar
      · 51ec61f3
      Christophe Geuzaine authored
      - finished Nastran BDF implementation (read+write in all BDF formats:
        free field, small field & long field)
      - improved UNV and Medit import
      - added detection of bad vertex indices in all import routines
      - fixed bug in 2nd order quad constructor
      51ec61f3
  32. Sep 02, 2006
    • Christophe Geuzaine's avatar
      · fd1a2d31
      Christophe Geuzaine authored
      - changed UNV output to match MSH output w.r.t. physical groups
      - new UNV file reader
      fd1a2d31
  33. Aug 31, 2006
    • Christophe Geuzaine's avatar
      · 1b063ef2
      Christophe Geuzaine authored
      Added support (both read and write) for the Nastran Bulk Data File
      format (BDF).
      
      This might need some adjustments depending on what the actual spec
      is: I just reverse engineered some BDF files I found on the web :-)
      1b063ef2
  34. Aug 19, 2006
    • Christophe Geuzaine's avatar
      · 8a7d5708
      Christophe Geuzaine authored
      Implemented new binary MSH file format (both read and write).
      
      A 250Mb mesh file (6 million tetrahedra) is now read or written to disk in
      less than 10 seconds (on my powerbook's slow hard drive).
      8a7d5708
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