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  1. Feb 07, 2014
  2. Jan 01, 2013
  3. Jan 21, 2012
  4. Mar 26, 2011
  5. Feb 10, 2010
  6. Dec 29, 2008
    • Christophe Geuzaine's avatar
      - (c) update · 0b598844
      Christophe Geuzaine authored
      - fix bb computation to avoid model jumping around when adding points in z=0 plane
      - pass interpol matrices as ref
      0b598844
  7. Jul 11, 2008
  8. Jun 10, 2008
  9. Apr 30, 2008
  10. Feb 17, 2008
  11. Sep 03, 2007
    • Christophe Geuzaine's avatar
      · 856d14f0
      Christophe Geuzaine authored
      lots of improvements to boundary layer generation: we can now constuct
      and mesh models with entities connected to boundary layer points, edges
      and faces
      856d14f0
  12. Feb 26, 2007
    • Christophe Geuzaine's avatar
      · 8381c872
      Christophe Geuzaine authored
      new boundary layer mesh generator
      
      refactored smooth value/smooth normal code into single SmoothData.* file
      8381c872
  13. Nov 27, 2006
  14. Nov 25, 2006
    • Christophe Geuzaine's avatar
      · bbfea7de
      Christophe Geuzaine authored
      bidir db: phase 3 -- move all the old geo stuff into Geo/
      bbfea7de
  15. Jan 06, 2006
    • Christophe Geuzaine's avatar
      airport work: · 1930bbe2
      Christophe Geuzaine authored
      - new button under the graphic window to temporarily disable mouse
        selection (speeds-up redrawing of very large models + permits to
        rotate/zoom-in a model in selection mode even when the whole screen
        is full of selectable entities--e.g. a surface mesh)
      
      - new "lasso" selection mode (to select entities using the same kind
        of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in
        selection mode; the shortcuts are the same as for the lasso zoom)
      
      - it is now possible to unselect entities using the middle mouse button
        (only for the creation of physicals at the moment; not sure if it's
        useful in the other cases)
      
      - new button in visibility browser to invert the current selection
        (very useful e.g. when multiple physical entities are associated
        with a given elementary entity, in order to "peel" away the model
        when adding new physicals; cf. philou)
      
      - changed meaning of Escape shortcut (cancel lasso or toggle mouse
        selection) + restore standard fltk Escape handling for all dialog
        windows
      
      - updated copyright string
      
      - new mesh label mode (coordinates); all label types are now also
        available for mesh vertices
      
      - added option in 'Print Option' dialog to disable printing of help
        strings
      
      - added a comment string with the date when creating a new file
      
      - new snapping grid for adding points in the GUI
      1930bbe2
  16. Jan 01, 2005
  17. May 19, 2004
    • Christophe Geuzaine's avatar
      · 766a1094
      Christophe Geuzaine authored
      rewrote the contour extraction routines from scratch: one can now
      select the entities in arbitrary order, and undo all the steps
      interactively.
      766a1094
  18. Feb 28, 2004
    • Christophe Geuzaine's avatar
      · 1bea03df
      Christophe Geuzaine authored
      And more airplane work!
      
      - merged STL patch from Nicolas Tardieu. This patch permits to
        create an real elementary surface for each STL face. Until
        we have some code to directly remesh the STL data (which would
        be much nicer and cheaper), this is very useful. We can finally
        use STL representations to create meshable volume models.
        Thanks Nicolas !
      
      - new option to color the mesh by physical entities (if an element
        belongs to multiple physicals, we use the first one)
      
      - additional cleanup of the mesh drawing code
      
      - big cleanup of the geometry creation section in the parser:
      
        * removed horrible Geo/DataBase.cpp
        * fixed all List-related memory leaks (a lot!)
        * added tests to check if we don't try to recreate existing
          entities (this should prevent many weird bugs due to incorrect
          input files)
      
      - fixed LineLoop/EdgeLoop memory leaks
      
      - many small fixes all over the place
      1bea03df
  19. Feb 07, 2004
  20. Mar 21, 2003
    • Christophe Geuzaine's avatar
      · fb423350
      Christophe Geuzaine authored
      Fix whitespace in copyright headers
      fb423350
  21. Mar 02, 2003
  22. Jan 23, 2003
  23. May 20, 2002
  24. May 18, 2002
  25. Jan 09, 2001
  26. Jan 08, 2001
  27. Nov 23, 2000
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